Search found 149 matches
- Sat Mar 03, 2007 02:47
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Unified Coordinate Enhacement - Smart System
- Replies: 3
- Views: 4611
- Thu Dec 14, 2006 08:37
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Derive from std::exception
- Replies: 2
- Views: 3537
- Wed Dec 13, 2006 04:12
- Forum: Unofficial CEGUI-Related Tools
- Topic: UDim resizing
- Replies: 3
- Views: 5657
UDim resizing
I've done a small change which I think is beneficial for the editor when making layouts that aren't pure-scale. Rather than the resizing always changing the scale, or always the offset, an "auto" method is possible. This means: - If the offset is 0, change the scale - Otherwise, change the...
- Wed Dec 13, 2006 02:10
- Forum: Unofficial CEGUI-Related Tools
- Topic: Support for wxWidgets 2.8.0
- Replies: 1
- Views: 3992
Support for wxWidgets 2.8.0
I got the latest CELayoutEditor and there are two changes that need to be made to get it to work with wxWidgets 2.8.0. I've made up a patch, but I can't find the appropriate area to submit it. Alternatively, I may be able to dig up SVN access since I think I had it at one point. I've got a few thing...
- Tue Dec 05, 2006 21:55
- Forum: CEGUI Library Development Discussion
- Topic: 0.6.X What do you want to see in 0.6 series
- Replies: 52
- Views: 56885
- Sun Nov 26, 2006 23:12
- Forum: CEGUI Library Development Discussion
- Topic: 0.6.X What do you want to see in 0.6 series
- Replies: 52
- Views: 56885
The ScriptingModules directory seems to be missing from the binary windows release - its in the full 0.5.0 source release though. Under the root, not \include though. Lua scripting functions still seem to need an integer returned, which would be more general as a string that the app tests for whatev...
- Sat Nov 25, 2006 00:43
- Forum: CEGUI Library Development Discussion
- Topic: 0.6.X What do you want to see in 0.6 series
- Replies: 52
- Views: 56885
I would prefer a 0.5.1 sort of release rather than another year-long milestone. It would have no major interface refactoring, and 0.5.0 code would work with it. Instead, focus would be on: - TreeView widget, and any other other missing ones - Common dialog support, perhaps as pure layout xml files. ...
- Thu Apr 20, 2006 04:44
- Forum: Offtopic Discussion
- Topic: Changing schemes on the fly (like TestaSkin)
- Replies: 3
- Views: 4093
- Thu Apr 13, 2006 07:09
- Forum: Modifications / Integrations / Customisations
- Topic: Performance problem
- Replies: 11
- Views: 8741
- Thu Apr 13, 2006 05:08
- Forum: CEGUI Library Development Discussion
- Topic: 0.5.0
- Replies: 36
- Views: 37542
- Mon Apr 10, 2006 23:26
- Forum: User Projects
- Topic: CEImagesetEditor
- Replies: 18
- Views: 24316
The solution i think about is to add a field with the base path who is automaticly updated with the path of the imageset when you load it, and is used as reference for the image file. Hmm, I'm not sure that will work in my case. Consider this set of paths: Base Dir = c:\projects\mygame\bin Imageset...
- Mon Apr 10, 2006 06:53
- Forum: User Projects
- Topic: CEImagesetEditor
- Replies: 18
- Views: 24316
- Sun Apr 02, 2006 00:40
- Forum: Unofficial CEGUI-Related Tools
- Topic: CELayoutEditor and latest CEGUI
- Replies: 3
- Views: 5244
- Sat Apr 01, 2006 04:43
- Forum: CEGUI Library Development Discussion
- Topic: executeScriptGlobal return value
- Replies: 1
- Views: 4168
executeScriptGlobal return value
I'm starting to use lua and cegui together. I've found executeScriptGlobal requires the function to return an integer, otherwise it throws an exception. I find this behaviour somewhat constricting - for instance, many functions I would like to call do not return any value, and I don't like the idea ...
- Sat Apr 01, 2006 03:49
- Forum: Unofficial CEGUI-Related Tools
- Topic: CELayoutEditor and latest CEGUI
- Replies: 3
- Views: 5244
CELayoutEditor and latest CEGUI
Downloading the latest layout editor and trying to compile with my CEGUI gives some compile errors, apparently due UDims and the elimination of functions like Window::setPosition(metricsmode, point).
Is this correct, and if so has anybody updated the layout editor with this in mind?
Is this correct, and if so has anybody updated the layout editor with this in mind?