Search found 12 matches
- Tue Jul 05, 2005 13:51
- Forum: Modifications / Integrations / Customisations
- Topic: Multiple Children
- Replies: 2
- Views: 2256
Re: Multiple Children
Yes i am using tinyxml. I looked and looked at the xml and never noticed the missing '<'. Needed a second set of eyes to spot the obvious. I have got the basics of the chat box working pretty well - you press enter in the edit box and the text appears in listbox above. Also have it scrolling the lis...
- Tue Jul 05, 2005 02:21
- Forum: Modifications / Integrations / Customisations
- Topic: Multiple Children
- Replies: 2
- Views: 2256
Multiple Children
I have the following XML layout .. <?xml version="1.0" ?> <GUILayout> <Window Type="TaharezLook/FrameWindow" Name="/Chat"> <Property Name="Position" Value="x:0.0 y:0.0" /> <Property Name="Size" Value="w:0.25 h:0.25" /> <Property N...
- Sun Jul 03, 2005 00:14
- Forum: Modifications / Integrations / Customisations
- Topic: Mouse Enter/Leave
- Replies: 2
- Views: 2435
Mouse Enter/Leave
Edit box testing : (EditBox attached to TabControl attached to DefaultWindow) Left click within edit box - it gets input. Left click outside all gui components - on landscape in my case - It does not clear input capture of edit box. Where this causes me a problem is that I am also processing my own ...
- Tue Jun 28, 2005 14:03
- Forum: Offtopic Discussion
- Topic: Question re Features
- Replies: 1
- Views: 2818
Question re Features
Is there a way/method to use that would allow users to right click on a gui component and change some of it's properties (for example alpha setting).
If you have a tabbed control with multiple tabs - can you undock a tab off by itself ?
If you have a tabbed control with multiple tabs - can you undock a tab off by itself ?
- Mon Jun 27, 2005 14:26
- Forum: Offtopic Discussion
- Topic: Common Gui Game Components
- Replies: 1
- Views: 3660
Common Gui Game Components
I think it would be useful to put on the wiki a guide to building common game components. For example I am currently working towards a tabbed chat component which has an input box at the bottom and chat history above. I just wanted to check nobody else is half way through documenting something simil...
- Sat Jun 25, 2005 19:27
- Forum: Modifications / Integrations / Customisations
- Topic: Cegui Head + Ogre Head
- Replies: 5
- Views: 3979
Re: Cegui Head + Ogre Head
FIXED ! I use the Ogre paging landscape manager which has a different ExampleFrameListener.h for some reason.It overlaid the standard ogre one when i copied the PLSM files across. Net result was inheritance nightmare where frame listener was deriving from MouseListener and ExampleFrameListener that ...
- Sat Jun 25, 2005 18:21
- Forum: Modifications / Integrations / Customisations
- Topic: Cegui Head + Ogre Head
- Replies: 5
- Views: 3979
Re: Cegui Head + Ogre Head
Update : mGUIRenderer->getWidth() & getHeight functions are both blowing up.
- Sat Jun 25, 2005 17:42
- Forum: Modifications / Integrations / Customisations
- Topic: Cegui Head + Ogre Head
- Replies: 5
- Views: 3979
Re: Cegui Head + Ogre Head
I tried rebuilding everything including getting a clean checkout from ogre. Still getting the same problem but have been able to trap the call stack ... OgreMain_d.dll!Ogre::RenderTarget::addViewport(Ogre::Camera * cam=0xffc00000, int ZOrder=1242720, float left=1.741e-039#DEN, float top=1.#QNAN00, f...
- Sat Jun 25, 2005 03:15
- Forum: Modifications / Integrations / Customisations
- Topic: Cegui Head + Ogre Head
- Replies: 5
- Views: 3979
Cegui Head + Ogre Head
I have tried using Ogre CVS HEAD from last weekend + current Cegui CVS HEAD. I built CEGUI (with xerces disabled) using the dependancies included on this site. Copied the resulting cegui dlls to debug/release in Ogre samples/common/bin. Copied the generated libs to debug/release in ogre dependancies...
- Fri Jun 24, 2005 12:48
- Forum: Modifications / Integrations / Customisations
- Topic: Custom GUI Skin
- Replies: 5
- Views: 4203
Re: Custom GUI Skin
Thanks for the info.
'Falagard' sounds pretty useful. In the meantime I will try to get up to speed on using the Gui with Ogre.
'Falagard' sounds pretty useful. In the meantime I will try to get up to speed on using the Gui with Ogre.
- Thu Jun 23, 2005 13:38
- Forum: Modifications / Integrations / Customisations
- Topic: Custom GUI Skin
- Replies: 5
- Views: 4203
Custom GUI Skin
I have a general question for which I have searched (briefly) through and not found a direct answer to..
If I want to create my own gui custom skin - can I do that entirely by creating/modifying xml files and creating a new tga image or will I also need to add some C++ code to support it.
If I want to create my own gui custom skin - can I do that entirely by creating/modifying xml files and creating a new tga image or will I also need to add some C++ code to support it.
- Thu Oct 21, 2004 14:11
- Forum: Offtopic Discussion
- Topic: Gui Design
- Replies: 1
- Views: 3364
Gui Design
I am working on a mmorpg which we have based on the NEL game engine (http://www.nevrax.org). I liked the look of your GUI and was hoping you could provide some feedback on some questions I had. I have a few questions regarding your GUI design decisions as we have created a first cut of our GUI and a...