Search found 32 matches

by Evak
Tue Jun 02, 2009 18:46
Forum: Unofficial CEGUI-Related Tools
Topic: First tab pane saves as hidden on save
Replies: 0
Views: 7988

First tab pane saves as hidden on save

Were making an Ogre editor and have been using CEGUI. The Scene node properties panel uses tabs for Node Properties, physics, animation and user defined properties. I noticed that set visible for tab 1 in the editor always saves as false so whenever the panel is opened in our app the widgets on tab ...
by Evak
Mon Mar 23, 2009 00:19
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [CELayoutEditor]Request: local lock widget size position etc
Replies: 2
Views: 2736

[CELayoutEditor]Request: local lock widget size position etc

I use cegui for a level editor which has a fairly complicated layout. One thing that happens often is that I have to use the browse layout treeview to select widgets as much as possible since manipulating widgets can be a little hit or miss sometimes. What I mean by that is clicking on a widget with...
by Evak
Mon Dec 29, 2008 01:14
Forum: Unofficial CEGUI-Related Tools
Topic: [CELayoutEditor] 6.2 Select layout isn't cool
Replies: 4
Views: 6064

BTW I managed to sort out the .ini problem. The problem was caused by the installer defaulting to program files which is read only in vista. Vista would not allow the layout editor ini to get written in there and it created it somewhere else. (never found it) I reinstalled CEGUI Layout editor in Use...
by Evak
Mon Dec 29, 2008 00:50
Forum: Unofficial CEGUI-Related Tools
Topic: [CELayoutEditor] 6.2 Select layout isn't cool
Replies: 4
Views: 6064

we just released flow ogre wrapper for blitzmax which uses a standard cegui resource tree and needed to open a layout for another project. now that it has an installer with 6.2 I'm having problems. Previously you just deleted the .ini file and it would ask you for your GUI root directory. Unfortunat...
by Evak
Sun Nov 23, 2008 19:43
Forum: Unofficial CEGUI-Related Tools
Topic: [CELayoutEditor] Scrolable text problem
Replies: 2
Views: 10845

I'm wondering how to do this too. Havent had any luck so far :( The closest I have gotten is to create a scrollable plane and extend the text box way beyond it. That kind of works only there is no way to have the textbox dynamicly scale to fit the text. Don't think this is really a layout problem so...
by Evak
Fri Nov 21, 2008 15:45
Forum: Unofficial CEGUI-Related Tools
Topic: [SOLVED] CEGUILayoutEditor - sets visible to false
Replies: 10
Views: 10324

Thanks Scriptkid. Just woke up and gave the updated version a quick spin. Works a treat and also fixed the error notification dialogue that always used to appear on startup. The editor feels much more polished now and the hide visibility is working very intuitively :)
by Evak
Tue Nov 18, 2008 17:57
Forum: Unofficial CEGUI-Related Tools
Topic: [SOLVED] CEGUILayoutEditor - sets visible to false
Replies: 10
Views: 10324

Thanks Scriptkid would appreciate it a great deal. Working on a scene editor for Ogre at the moment and allthough this is 800x600 to fit in the forum better you can see how its pretty hard to work on when the hide function doesn't work. http://tysoes.com/cegui.png Especially when your trying to use ...
by Evak
Mon Nov 17, 2008 19:50
Forum: Unofficial CEGUI-Related Tools
Topic: [SOLVED] CEGUILayoutEditor - sets visible to false
Replies: 10
Views: 10324

Hmm, I'm using the 0.61 b version and it still has a visibility problem. If I make one of my frame windows visible =false then it works as expected and it becomes hidden. HOWEVER: when I want to make it visible again and select it in the Browse Layout tree view it becomes visible and the rest of the...
by Evak
Thu Mar 27, 2008 16:31
Forum: Unofficial CEGUI-Related Tools
Topic: No PNG support in latest imageset editor
Replies: 1
Views: 3859

No PNG support in latest imageset editor

The previous versions of layout editor let you load .png's. Worked fine after you picked the png filetype from the drop down lost in the load save dialoge. The latest binary build only supports TGA which is a pain to use. Any chance of getting .PNG support back? PNG still works fine in the Layout ed...
by Evak
Fri Feb 15, 2008 22:21
Forum: Unofficial CEGUI-Related Tools
Topic: [SOLVED] CEGUILayoutEditor - sets visible to false
Replies: 10
Views: 10324

I have figured out how to reproduce this bug. I've been working on a world editor, and we just integrated it into our game. So I started rearranging the layout to a simpler one. Hiding the widgets works fine. However, when you pick one of the hidden widgets in the Browse layout view in the Main Dial...
by Evak
Fri Feb 15, 2008 22:05
Forum: Unofficial CEGUI-Related Tools
Topic: NEW: Dev builds of LayoutEditor!
Replies: 14
Views: 12546

The new layout editor is a big improvement, I don't have to juggle paths between projects now :) I've come across a couple of bugs but those have been mentioned already in other posts.

Thanks for developing some useful tools for us artists to use :)
by Evak
Fri Nov 30, 2007 06:08
Forum: Help
Topic: changing button colours.
Replies: 3
Views: 3906

Easiest way turned out to be setting the BG color of a static widget, and making an on pressed load color dialogue function :). Worked a treat.
by Evak
Mon Nov 26, 2007 22:28
Forum: Help
Topic: changing button colours.
Replies: 3
Views: 3906

Hmm, I looked at this, being an artist makes any coding tricky. Most of the widgets don't seem to allow you to change the global color values. Maybe iconbutton #IconColours will let me use the set property to change the button color Maybe I can get one of our coders to look through it and cook somet...
by Evak
Tue Nov 20, 2007 21:57
Forum: Help
Topic: changing button colours.
Replies: 3
Views: 3906

changing button colours.

Hi were trying to make a color picker for our scene editor, and idealy would like to have a button who's colour can be changed by sliders. http://www.flow3d.org/AD/colorpick.png We have tried: setProperty("FrameColours", "tl:FFFF0000 tr:FFFF0000 bl:FFFF0000 br:FFFF0000"); Only st...
by Evak
Sun Oct 28, 2007 17:41
Forum: Offtopic Discussion
Topic: CEGUI & Torque
Replies: 5
Views: 6489

torques GUI system is rather rubbish, your limited to a few standard widgets so everything tends to look kind of similar.

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