Search found 9 matches
- Wed Aug 02, 2006 02:54
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: How to draw line and box?
- Replies: 5
- Views: 7511
I've been thinking about such a widget. My initial thinking would be to use ScrollablePane and add various StaticText, StaticImage, and MulticolumnList children. In your case the MulticolumnList would draw its own lines. Hope that gives you some ideas. hehe.., I think that the idea is too simple an...
- Tue Aug 01, 2006 10:46
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: wish support configure for utf8 string
- Replies: 4
- Views: 6527
- Tue Aug 01, 2006 10:45
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: How to draw line and box?
- Replies: 5
- Views: 7511
How to draw line and box?
Hi,
I trying to write a simple HTML control, i need to draw table lines, CEGUI's Renderer can draw lines, but depend to texture. if don't depend to texture, how to solve?
I trying to write a simple HTML control, i need to draw table lines, CEGUI's Renderer can draw lines, but depend to texture. if don't depend to texture, how to solve?
- Fri Jul 28, 2006 08:08
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: wish support configure for utf8 string
- Replies: 4
- Views: 6527
Hi, (i don't completely understand your first line, but here we go): If you are looking for a conversion of your wstring to a CEGUI string (or at least to utf8) you can look at a piece of code from the layout editor. There we do the same for converting a wxString (wxWwidgets unicode string) into a ...
- Fri Jul 28, 2006 06:27
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: wish support configure for utf8 string
- Replies: 4
- Views: 6527
wish support configure for utf8 string
In our app, our other modules use std::wstring, and compile them in UNICODE mode, we wish cegui's utf8-string support configure, so cegui may use our std::wstring...
can support?
3q!
can support?
3q!
- Thu Apr 27, 2006 06:08
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: far east font and IME
- Replies: 1
- Views: 3228
far east font and IME
When can support far east font and IME? it is necessary for a powerful UI library! for IME, your may reference to microsoft directx sdk's simple UI library and sample.
- Thu Apr 27, 2006 03:39
- Forum: Modifications / Integrations / Customisations
- Topic: A event error
- Replies: 2
- Views: 2787
A event error
Hi, I find a error in System class about event. in the System::constructor_impl: d_renderer->subscribeEvent(Renderer::EventDisplaySizeChanged, Event::Subscriber(&CEGUI::System::handleDisplaySizeChange, this)); when i do the code below: Renderer* myRenderer = new OpenGLRenderer; n...
- Thu Apr 27, 2006 03:16
- Forum: Modifications / Integrations / Customisations
- Topic: A generic error?!
- Replies: 2
- Views: 2290
You can work around this by subscribing to the SelectionChanged event instead. This event is fired in your //ignore block of Listbox::onMouseButtonDown. But I agree to some extent that the base class handling should be moved to the bottom. I'm adding a ticket to our tracker so I can discuss it with...
- Fri Apr 21, 2006 07:40
- Forum: Modifications / Integrations / Customisations
- Topic: A generic error?!
- Replies: 2
- Views: 2290
A generic error?!
Hi, I try to use CEGUI, but i found a generic error about event's fire-occasion. my english is poor, :) so please see example. in your code: (eg) void Listbox::onMouseButtonDown(MouseEventArgs& e) { // base class processing Window::onMouseButtonDown(e); if (e.button == L...