Search found 79 matches
- Thu Feb 17, 2011 15:44
- Forum: Help
- Topic: CEGUI and Ogre renderqueue query
- Replies: 7
- Views: 6117
Re: CEGUI and Ogre renderqueue query
Hah, funny you should mention that :wink: I implemented the code to reset things but it doesn't work, the mouse is drawn outside the activate/deactivate calls and therefore picks up the pre-gui view matrices, however I moved the storing and resetting of the rendersystem to CEGUIOgreRenderer::beginRe...
- Thu Feb 17, 2011 11:46
- Forum: Help
- Topic: CEGUI and Ogre renderqueue query
- Replies: 7
- Views: 6117
Re: CEGUI and Ogre renderqueue query
Hi CE, I've solved the non-rendering issue of the gui elements with the following command: mSceneManager->getRenderQueue()->getQueueGroup(id); this will create a renderqueuegroup of the specified index so that a renderQueueStarted() callback is issued for that queue group. I've still got the viewpor...
- Wed Feb 16, 2011 09:36
- Forum: Help
- Topic: CEGUI and Ogre renderqueue query
- Replies: 7
- Views: 6117
Re: CEGUI and Ogre renderqueue query
Hah, Sounds like that's the issue, I was hoping you could shed some light on the first question, I'll post on the OGRE forums for that, I'll see if the old CEGUIRQListener will port straight across and see if that fixes anything.. Regarding the second issue, its a bit strange as when there's only a ...
- Mon Feb 14, 2011 12:01
- Forum: Help
- Topic: CEGUI and Ogre renderqueue query
- Replies: 7
- Views: 6117
Re: CEGUI and Ogre renderqueue query
Further to this, I've come across some sort of bug where after calling renderGUI(), my viewport camera gets removed so no further rendering takes place in my renderQueueStarted() function! I have the following code in my function: RenderSystem* r = Root::getSingleton().getRenderSystem(); Viewport* v...
- Mon Feb 14, 2011 10:43
- Forum: Help
- Topic: CEGUI and Ogre renderqueue query
- Replies: 7
- Views: 6117
CEGUI and Ogre renderqueue query
Hi Team, 14/02/2011 11:54:52 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 14/02/2011 11:54:52 (Std) + Crazy Eddie's GUI System - Event log + 14/02/2011 11:54:52 (Std) + (http://www.cegui.org.uk/) + 14/02/2011 11:54:52 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+...
- Fri Dec 17, 2010 16:56
- Forum: Help
- Topic: Stereoscopic GUI Help
- Replies: 1
- Views: 1987
Re: Stereoscopic GUI Help
This way definitely works for what you want to do: viewtopic.php?f=10&t=4663&start=15
- Mon Nov 22, 2010 11:30
- Forum: Modifications / Integrations / Customisations
- Topic: QuadBuffer render issues
- Replies: 4
- Views: 5185
Re: QuadBuffer render issues
Update, fixed! :D Rather an odd solution though... Basically, the button which was showing up in different states between renders had an invalid image applied for its 'Pushed' state, the image wasn't defined in an imageset so I don't know what is happening in this instance but it apparantly was the ...
- Mon Nov 22, 2010 10:25
- Forum: Modifications / Integrations / Customisations
- Topic: QuadBuffer render issues
- Replies: 4
- Views: 5185
Re: QuadBuffer render issues
Thanks for your info, I understand I'm on my own in tracking this down!
I'll let you know how I get on.
I'll let you know how I get on.
- Thu Nov 18, 2010 15:22
- Forum: Modifications / Integrations / Customisations
- Topic: QuadBuffer render issues
- Replies: 4
- Views: 5185
QuadBuffer render issues
Hi Cegui team :wink: First the necessaries: 18/11/2010 15:25:36 (Std) ******************************************************************************** 18/11/2010 15:25:36 (Std) * -------- START OF ESSENTIAL SECTION TO BE POSTED ON THE FORUM -------- * 18/11/2010 15:25:36 (Std) **********************...
- Mon Oct 18, 2010 13:15
- Forum: CEGUI Library Development Discussion
- Topic: Kulik joins the CEGUI team!
- Replies: 9
- Views: 9725
Re: Kulik joins the CEGUI team!
Fantastic news, a much needed extra pair of hands!
- Wed Oct 06, 2010 15:03
- Forum: Help
- Topic: Multi-viewport rendertarget bug
- Replies: 7
- Views: 7534
Re: Multi-viewport rendertarget bug
Hi CE,
FYI, the latest code seems to fix this issue now, thanks!
FYI, the latest code seems to fix this issue now, thanks!
- Mon Sep 27, 2010 15:16
- Forum: Help
- Topic: Multi-viewport rendertarget bug
- Replies: 7
- Views: 7534
Re: Multi-viewport rendertarget bug
Just tried the latest v0-7 SVN branch and there was no change to the multi-viewport rendering, however the viewprt size issue still remains.
- Wed Sep 22, 2010 16:17
- Forum: Help
- Topic: Multi-viewport rendertarget bug
- Replies: 7
- Views: 7534
Re: Multi-viewport rendertarget bug
Hi CE, yes, I am using that exact code and my startup process is basically: * Init OGRE * Create a rectangle2D * call renderOneFrame() to display splash screen * Init CEGUI * load some layouts and set "AutoRenderingSurface" on my root window * enter idle loop: calling renderOneFrame().. Re...
- Tue Sep 21, 2010 14:40
- Forum: Help
- Topic: Multi-viewport rendertarget bug
- Replies: 7
- Views: 7534
Multi-viewport rendertarget bug
Hi CE, I recently came across an odd issue when using multiple viewports, which I traced to OgreRenderTarget::setOgreViewportDimensions(). It concerns the creation of the viewports for rendertargets and initial rendering of the gui via a CEGUIRQListener approach. The issue was that the first renderi...
- Thu Sep 16, 2010 12:34
- Forum: Help
- Topic: (Solved) Mouse moving/clicking when over CEGUI window
- Replies: 17
- Views: 12426
Re: Mouse moving/clicking when over CEGUI window
I think setting setMousePassThroughEnabled(true) on all parent windows should eliminate the 'always over a gui element' situation. Set this on all 'Root' windows and mouse events should be ignored except for widgets contained within those parent windows, buttons, images etc..