Search found 79 matches

by ianstangoe
Thu Feb 17, 2011 15:44
Forum: Help
Topic: CEGUI and Ogre renderqueue query
Replies: 7
Views: 5168

Re: CEGUI and Ogre renderqueue query

Hah, funny you should mention that :wink: I implemented the code to reset things but it doesn't work, the mouse is drawn outside the activate/deactivate calls and therefore picks up the pre-gui view matrices, however I moved the storing and resetting of the rendersystem to CEGUIOgreRenderer::beginRe...
by ianstangoe
Thu Feb 17, 2011 11:46
Forum: Help
Topic: CEGUI and Ogre renderqueue query
Replies: 7
Views: 5168

Re: CEGUI and Ogre renderqueue query

Hi CE, I've solved the non-rendering issue of the gui elements with the following command: mSceneManager->getRenderQueue()->getQueueGroup(id); this will create a renderqueuegroup of the specified index so that a renderQueueStarted() callback is issued for that queue group. I've still got the viewpor...
by ianstangoe
Wed Feb 16, 2011 09:36
Forum: Help
Topic: CEGUI and Ogre renderqueue query
Replies: 7
Views: 5168

Re: CEGUI and Ogre renderqueue query

Hah, Sounds like that's the issue, I was hoping you could shed some light on the first question, I'll post on the OGRE forums for that, I'll see if the old CEGUIRQListener will port straight across and see if that fixes anything.. Regarding the second issue, its a bit strange as when there's only a ...
by ianstangoe
Mon Feb 14, 2011 12:01
Forum: Help
Topic: CEGUI and Ogre renderqueue query
Replies: 7
Views: 5168

Re: CEGUI and Ogre renderqueue query

Further to this, I've come across some sort of bug where after calling renderGUI(), my viewport camera gets removed so no further rendering takes place in my renderQueueStarted() function! I have the following code in my function: RenderSystem* r = Root::getSingleton().getRenderSystem(); Viewport* v...
by ianstangoe
Mon Feb 14, 2011 10:43
Forum: Help
Topic: CEGUI and Ogre renderqueue query
Replies: 7
Views: 5168

CEGUI and Ogre renderqueue query

Hi Team, 14/02/2011 11:54:52 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ 14/02/2011 11:54:52 (Std) + Crazy Eddie's GUI System - Event log + 14/02/2011 11:54:52 (Std) + (http://www.cegui.org.uk/) + 14/02/2011 11:54:52 (Std) +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+...
by ianstangoe
Fri Dec 17, 2010 16:56
Forum: Help
Topic: Stereoscopic GUI Help
Replies: 1
Views: 1728

Re: Stereoscopic GUI Help

This way definitely works for what you want to do: viewtopic.php?f=10&t=4663&start=15
by ianstangoe
Mon Nov 22, 2010 11:30
Forum: Modifications / Integrations / Customisations
Topic: QuadBuffer render issues
Replies: 4
Views: 4478

Re: QuadBuffer render issues

Update, fixed! :D Rather an odd solution though... Basically, the button which was showing up in different states between renders had an invalid image applied for its 'Pushed' state, the image wasn't defined in an imageset so I don't know what is happening in this instance but it apparantly was the ...
by ianstangoe
Mon Nov 22, 2010 10:25
Forum: Modifications / Integrations / Customisations
Topic: QuadBuffer render issues
Replies: 4
Views: 4478

Re: QuadBuffer render issues

Thanks for your info, I understand I'm on my own in tracking this down! :)

I'll let you know how I get on.
by ianstangoe
Thu Nov 18, 2010 15:22
Forum: Modifications / Integrations / Customisations
Topic: QuadBuffer render issues
Replies: 4
Views: 4478

QuadBuffer render issues

Hi Cegui team :wink: First the necessaries: 18/11/2010 15:25:36 (Std) ******************************************************************************** 18/11/2010 15:25:36 (Std) * -------- START OF ESSENTIAL SECTION TO BE POSTED ON THE FORUM -------- * 18/11/2010 15:25:36 (Std) **********************...
by ianstangoe
Mon Oct 18, 2010 13:15
Forum: CEGUI Library Development Discussion
Topic: Kulik joins the CEGUI team!
Replies: 9
Views: 8439

Re: Kulik joins the CEGUI team!

Fantastic news, a much needed extra pair of hands! :D
by ianstangoe
Wed Oct 06, 2010 15:03
Forum: Help
Topic: Multi-viewport rendertarget bug
Replies: 7
Views: 6631

Re: Multi-viewport rendertarget bug

Hi CE,

FYI, the latest code seems to fix this issue now, thanks! :D
by ianstangoe
Mon Sep 27, 2010 15:16
Forum: Help
Topic: Multi-viewport rendertarget bug
Replies: 7
Views: 6631

Re: Multi-viewport rendertarget bug

Just tried the latest v0-7 SVN branch and there was no change to the multi-viewport rendering, however the viewprt size issue still remains. :(
by ianstangoe
Wed Sep 22, 2010 16:17
Forum: Help
Topic: Multi-viewport rendertarget bug
Replies: 7
Views: 6631

Re: Multi-viewport rendertarget bug

Hi CE, yes, I am using that exact code and my startup process is basically: * Init OGRE * Create a rectangle2D * call renderOneFrame() to display splash screen * Init CEGUI * load some layouts and set "AutoRenderingSurface" on my root window * enter idle loop: calling renderOneFrame().. Re...
by ianstangoe
Tue Sep 21, 2010 14:40
Forum: Help
Topic: Multi-viewport rendertarget bug
Replies: 7
Views: 6631

Multi-viewport rendertarget bug

Hi CE, I recently came across an odd issue when using multiple viewports, which I traced to OgreRenderTarget::setOgreViewportDimensions(). It concerns the creation of the viewports for rendertargets and initial rendering of the gui via a CEGUIRQListener approach. The issue was that the first renderi...
by ianstangoe
Thu Sep 16, 2010 12:34
Forum: Help
Topic: (Solved) Mouse moving/clicking when over CEGUI window
Replies: 17
Views: 10150

Re: Mouse moving/clicking when over CEGUI window

I think setting setMousePassThroughEnabled(true) on all parent windows should eliminate the 'always over a gui element' situation. Set this on all 'Root' windows and mouse events should be ignored except for widgets contained within those parent windows, buttons, images etc..

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