Search found 6 matches
- Mon Jul 21, 2008 16:37
- Forum: Offtopic Discussion
- Topic: 0.6.1 bug if using only dx10 to compile samples
- Replies: 2
- Views: 5661
- Mon Jul 21, 2008 16:10
- Forum: Offtopic Discussion
- Topic: 0.6.1 bug if using only dx10 to compile samples
- Replies: 2
- Views: 5661
0.6.1 bug if using only dx10 to compile samples
#ifdef CEGUI_SAMPLES_USE_DIRECTX_9 if (id.find("Official Direct3D 9") != id.npos) DeviceReset_Direct3D9(hWnd, renderer); #endif #ifdef CEGUI_SAMPLES_USE_DIRECTX_10 else if (id.find("Official Direct3D 10") != id.npos) DeviceReset_Direct3D10...
- Mon Jul 21, 2008 13:15
- Forum: Offtopic Discussion
- Topic: D3D10 Renderer
- Replies: 10
- Views: 12287
- Sat Jan 12, 2008 13:04
- Forum: Offtopic Discussion
- Topic: D3D10 Renderer
- Replies: 10
- Views: 12287
- Fri Jan 11, 2008 19:44
- Forum: Offtopic Discussion
- Topic: D3D10 Renderer
- Replies: 10
- Views: 12287
windowed mode with original 800x600 (note : the unmodified samples DO NOT create a 800x600 viewport, they create a 800x600 window which includes the title bar and stuff, in d3d10 if you create a smaller viewport than your swapchain it gets horribly blurry, so make sure you use a rect and AdjustWindo...
- Fri Jan 11, 2008 13:51
- Forum: Offtopic Discussion
- Topic: D3D10 Renderer
- Replies: 10
- Views: 12287
D3D10 Renderer
I ported the D3D9 renderer to D3D10, and I'm not really an expert in d3d, I might have done some things badly or suboptimal. The source code is at the bottom, i use only vs2008 so i only have those project files, i don't know how to use your lua based premake system. And it can't load TGA files beca...