Search found 42 matches
- Wed Sep 18, 2013 05:37
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Problem getting CEED to run / No PyCEGUI
- Replies: 5
- Views: 16086
Re: Problem getting CEED to run / No PyCEGUI
I'm having the exact problem tyrolite is having (Exact same symbol, Arch Linux - yes, we suffer python2/3 problems all the time these days.) It seems that it's compiling a python3 symbol: boost::python::detail::init_module(PyModuleDef&, void (*)()) into the PyCEGUI objects, not the python2 symbo...
- Tue May 24, 2011 02:30
- Forum: Help
- Topic: Free-standing CloseButton?
- Replies: 1
- Views: 1871
Free-standing CloseButton?
Hey, I'd like to create a button in my GUI which looks like the CloseButton but is in all other aspects the same as a PushButton. I'm sort of entirely lost in how exactly to go about doing this. I see that the FrameWindow uses a SystemButton, but that's not really what I want, is it? Anyways, any ti...
- Sat May 07, 2011 20:11
- Forum: Help
- Topic: Some beginner questions
- Replies: 4
- Views: 3021
Re: Some beginner questions
Hello, I'm relatively new to CEGUI (Amazing work by the way) and I'm facing some strange behavior. I also have some questions. I'm sorry to gather all those stuff in a single post. I didn't like doing that but I promise there are small things. 1) I was looking for a method in the listbox class to r...
- Sun May 01, 2011 03:09
- Forum: Help
- Topic: [SOLVED] Subclassing ListboxItem (ListboxImageItem)
- Replies: 4
- Views: 3923
Re: Subclassing ListboxItem (ListboxImageItem)
Ah, well you solved my problem. I owe you big time derm.
Set my texcoords to 0.0f / 1.0f instead of the width/height of the image... foolish mistake, but I'm just super happy it's solved.
If nothing else, this should serve as an example of how to fill out the ListboxItem's draw function-
Set my texcoords to 0.0f / 1.0f instead of the width/height of the image... foolish mistake, but I'm just super happy it's solved.
If nothing else, this should serve as an example of how to fill out the ListboxItem's draw function-
- Fri Apr 29, 2011 05:25
- Forum: Help
- Topic: [SOLVED] Subclassing ListboxItem (ListboxImageItem)
- Replies: 4
- Views: 3923
Re: Subclassing ListboxItem (ListboxImageItem)
Thanks der! This will do for now.. at least I don't have to develop the rest of my app with invisible textures ;]
I still can't for the life of me find where my draw() function / texture is going wrong, but this is a nice workaround.
I still can't for the life of me find where my draw() function / texture is going wrong, but this is a nice workaround.
- Fri Apr 29, 2011 00:24
- Forum: Offtopic Discussion
- Topic: Coding Standards?
- Replies: 3
- Views: 12320
Re: Coding Standards?
Ahh, thanks Kulik. Good readin'. Obviously I can't be expected to already have been following the exact same code formatting as wherever I apply, but it's probably good to have clearly thought out some format rules for my own stuff. This gives me some things to think about that I haven't before ;]
- Thu Apr 28, 2011 21:14
- Forum: Offtopic Discussion
- Topic: Coding Standards?
- Replies: 3
- Views: 12320
Coding Standards?
I have a mostly-non-CEGUI-related question. Basically, what are some common / generally-accepted coding standards? Don't get me wrong, I don't name my variables crazy things, I comment, and I like to think I mostly use code that is efficient but formatted nicely. However, I have only ever been a hob...
- Mon Apr 25, 2011 22:55
- Forum: Help
- Topic: [SOLVED] Subclassing ListboxItem (ListboxImageItem)
- Replies: 4
- Views: 3923
[SOLVED] Subclassing ListboxItem (ListboxImageItem)
Solved! Thanks dermont. I'm going to fix my code here so people can look at it in the future [edit] I guess this probably belongs in Advanced Help, since it's defining a custom Window class :oops: [/edit] Hi, I was looking for some direction on subclassing ListboxItem. I want to create a ListboxImag...
- Wed Apr 20, 2011 22:13
- Forum: Help
- Topic: [SOLVED] Combobox: "SingleClickMode" property
- Replies: 2
- Views: 2219
Re: Combobox: "SingleClickMode" property
Ah, OK. My mouse clicks weren't being injected properly (curiously, it was only affecting my comboboxes).
They were dropping down upon hovering over the arrow.. I assumed that was the "single click mode" ;]
Fixed my stuff, thanks a bunch CE.
They were dropping down upon hovering over the arrow.. I assumed that was the "single click mode" ;]
Fixed my stuff, thanks a bunch CE.
- Tue Apr 19, 2011 19:17
- Forum: Help
- Topic: [SOLVED] Combobox: "SingleClickMode" property
- Replies: 2
- Views: 2219
[SOLVED] Combobox: "SingleClickMode" property
I'm assuming this property being 'False' makes it so that a combobox doesn't drop-down simply by mousing over the arrow, but rather the arrow must be clicked? (If not, what does it do?) I have attempted setting this property in my layout to False (and True as well, just to see), but see no effect on...
- Tue Apr 19, 2011 18:53
- Forum: Help
- Topic: No libCEGUIBase.a when compiling source --enable-static
- Replies: 4
- Views: 3270
Re: No libCEGUIBase.a when compiling source --enable-static
Thanks for the reply! I don't recall at this point what my motivation was for using 0.7.2, so I've moved to 0.7.5 and the problem is gone. Before doing so, I did try re-configuring/compiling/installing 0.7.2 with various sets of options. I tried ./configure --prefix=/usr --enable-static --disable-sh...
- Tue Apr 19, 2011 05:13
- Forum: Help
- Topic: No libCEGUIBase.a when compiling source --enable-static
- Replies: 4
- Views: 3270
Re: No libCEGUIBase.a when compiling source --enable-static
Bump? Does this work for others? If so I will assume it's 'Just Me'.. :[
- Sun Dec 19, 2010 18:05
- Forum: Help
- Topic: No libCEGUIBase.a when compiling source --enable-static
- Replies: 4
- Views: 3270
No libCEGUIBase.a when compiling source --enable-static
Hello, I seem to be missing libCEGUIBase.a, after configuring the build using: ./configure --prefix=/usr --enable-static=yes --disable-shared CPPFLAGS="-DCEGUI_STATIC" I'm not entirely sure why this is the case. I have all other .a files by doing this. What other information would help sol...
- Mon Dec 13, 2010 01:01
- Forum: Unofficial CEGUI-Related Tools
- Topic: CELayoutEditor crash when opening a layout
- Replies: 6
- Views: 16434
Re: CELayoutEditor crash when opening a layout
EDIT: Solution Confirmed the fix. Your canvas subclass does indeed use SwapBuffers, but supplies no attribList to the parent constructor. I've fixed this; the only attribute I've supplied is the WX_GL_DOUBLEBUFFER. The changes I made are below. diff -ruN CELayoutEditor-0.7.1-old/inc/EditorCanvas.h ...
- Fri Feb 15, 2008 23:10
- Forum: Help
- Topic: Child Widgets Getting Disabled
- Replies: 2
- Views: 2412