Trapdoor has made an awesome trailer for our game:
We are also working on the next version of course, I notify you
Search found 33 matches
- Thu Mar 24, 2011 23:07
- Forum: User Projects
- Topic: Summoning Wars
- Replies: 7
- Views: 17562
- Sat Feb 05, 2011 19:02
- Forum: User Projects
- Topic: Summoning Wars
- Replies: 7
- Views: 17562
Re: Summoning Wars
Yet another update for announcing the release of version 0.5.4. This release was centered around integrating new sounds and improving the player skill sets and balancing. Here is a list of changes: Gameplay: * changed several cooldown values for the archer skills * added stun to the storm arrows ski...
- Thu Dec 16, 2010 00:46
- Forum: User Projects
- Topic: Summoning Wars
- Replies: 7
- Views: 17562
Re: Summoning Wars
Hi, I can announce yet another release, version 0.5.3 (I realize right now I missed to post 0.5.2 here o_O). One central point of this version was to upgrade to cegui 0.7. To be honest, we spent quite a while with fixing compatibility issues, but I am convinced it was worth the effort. Right now, we...
- Sun Jun 06, 2010 16:34
- Forum: User Projects
- Topic: Summoning Wars
- Replies: 7
- Views: 17562
Re: Summoning Wars
Hello, I have just released the next version (0.5.1) of Summoning Wars. Some important changes are: - Improved target selection system - Dialogs use only two corners now - full English translation and set this as default option - new Worldmap - support for cmake build system - Single-player game may...
- Thu May 06, 2010 18:19
- Forum: User Projects
- Topic: Summoning Wars
- Replies: 7
- Views: 17562
Summoning Wars
Hello everybody, I am here to announce the release of Summoning Wars 0.5beta version. It is a free and open source game developed by four german students. Summoning Wars is an action RPG with point-and-click fight system. Choose from 4 Classes with 24 unique abilities each and jump into a campaign p...
- Sun Mar 29, 2009 16:13
- Forum: Help
- Topic: text wrapping in Tooltips
- Replies: 4
- Views: 3268
- Sun Mar 29, 2009 10:13
- Forum: Help
- Topic: text wrapping in Tooltips
- Replies: 4
- Views: 3268
- Sat Mar 28, 2009 19:22
- Forum: Help
- Topic: text wrapping in Tooltips
- Replies: 4
- Views: 3268
text wrapping in Tooltips
Hi, if I set a rather long Tooltip text for a Window then the width of the Tooltip will increase accordingly - in the worst case larger than the screen width. Even if the Tooltip fits the screen this could look quite ugly. Is there a possibility to do automatic Text wrapping inside Tooltips ? The pr...
- Sun Mar 08, 2009 10:55
- Forum: Help
- Topic: [Solved] Change background bolour of an Image
- Replies: 3
- Views: 3053
- Sat Mar 07, 2009 13:39
- Forum: Help
- Topic: [Solved] Change background bolour of an Image
- Replies: 3
- Views: 3053
[Solved] Change background bolour of an Image
I tried to change the colour of the background for a Image: label->setProperty("BackgroundEnabled", "true"); label->setProperty("BackgroundColours", "tl:FF000000 tr:FF000000 bl:FF000000 br:FF000000"); Well it didnt work ^^ Search says I am not ...
- Mon Mar 02, 2009 21:01
- Forum: Help
- Topic: Ogre texture to CEGUI texture
- Replies: 3
- Views: 3795
- Sun Mar 01, 2009 17:31
- Forum: Help
- Topic: Ogre texture to CEGUI texture
- Replies: 3
- Views: 3795
Ogre texture to CEGUI texture
I want to convert an Ogre::TexturePtr to a CEGUI::Texture. There are several Code examples around, but I get an error for each one ^^ This is how I create the Ogre Texture: Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual( "minimap_tex", Ogre::Resour...
- Tue Feb 17, 2009 12:20
- Forum: Help
- Topic: resizing Ogre Viewport interfers with CEGUI
- Replies: 3
- Views: 2863
- Sun Feb 15, 2009 12:00
- Forum: Help
- Topic: resizing Ogre Viewport interfers with CEGUI
- Replies: 3
- Views: 2863
resizing Ogre Viewport interfers with CEGUI
Hi, my problem is as follows: When the players opens some ingame Windows (inventory, Character info etc), they use up about 50% of the screen (left or right side). So half of the game world is blocked from the players view. I got the proposal, that if such a window is opened and covers for example t...
- Tue Jan 20, 2009 10:31
- Forum: Help
- Topic: auto-adjust the Size of Textwindows, colored text
- Replies: 6
- Views: 4414