Search found 33 matches

by Lastmerlin
Thu Mar 24, 2011 23:07
Forum: User Projects
Topic: Summoning Wars
Replies: 7
Views: 17562

Re: Summoning Wars

Trapdoor has made an awesome trailer for our game:


We are also working on the next version of course, I notify you :)
by Lastmerlin
Sat Feb 05, 2011 19:02
Forum: User Projects
Topic: Summoning Wars
Replies: 7
Views: 17562

Re: Summoning Wars

Yet another update for announcing the release of version 0.5.4. This release was centered around integrating new sounds and improving the player skill sets and balancing. Here is a list of changes: Gameplay: * changed several cooldown values for the archer skills * added stun to the storm arrows ski...
by Lastmerlin
Thu Dec 16, 2010 00:46
Forum: User Projects
Topic: Summoning Wars
Replies: 7
Views: 17562

Re: Summoning Wars

Hi, I can announce yet another release, version 0.5.3 (I realize right now I missed to post 0.5.2 here o_O). One central point of this version was to upgrade to cegui 0.7. To be honest, we spent quite a while with fixing compatibility issues, but I am convinced it was worth the effort. Right now, we...
by Lastmerlin
Sun Jun 06, 2010 16:34
Forum: User Projects
Topic: Summoning Wars
Replies: 7
Views: 17562

Re: Summoning Wars

Hello, I have just released the next version (0.5.1) of Summoning Wars. Some important changes are: - Improved target selection system - Dialogs use only two corners now - full English translation and set this as default option - new Worldmap - support for cmake build system - Single-player game may...
by Lastmerlin
Thu May 06, 2010 18:19
Forum: User Projects
Topic: Summoning Wars
Replies: 7
Views: 17562

Summoning Wars

Hello everybody, I am here to announce the release of Summoning Wars 0.5beta version. It is a free and open source game developed by four german students. Summoning Wars is an action RPG with point-and-click fight system. Choose from 4 Classes with 24 unique abilities each and jump into a campaign p...
by Lastmerlin
Sun Mar 29, 2009 16:13
Forum: Help
Topic: text wrapping in Tooltips
Replies: 4
Views: 3268

got it working :D Here is the code: tooltip.h #include "CEGUI.h" class TextWrapTooltip : public CEGUI::Tooltip { public: TextWrapTooltip(const CEGUI::String &type, const CEGUI::String &name); virtual CEGUI::Size getTextSize_impl() const; }; class TextWrapT...
by Lastmerlin
Sun Mar 29, 2009 10:13
Forum: Help
Topic: text wrapping in Tooltips
Replies: 4
Views: 3268

You were absolutely right, I've changed in Code: CEGUI::Tooltip* ttip = CEGUI::System::getSingleton().getDefaultTooltip(); ttip->setMaxSize(CEGUI::UVector2(cegui_reldim(0.4), cegui_reldim(1.0))); and in the .looknfeel: <HorzFormat type="WordWrapCe...
by Lastmerlin
Sat Mar 28, 2009 19:22
Forum: Help
Topic: text wrapping in Tooltips
Replies: 4
Views: 3268

text wrapping in Tooltips

Hi, if I set a rather long Tooltip text for a Window then the width of the Tooltip will increase accordingly - in the worst case larger than the screen width. Even if the Tooltip fits the screen this could look quite ugly. Is there a possibility to do automatic Text wrapping inside Tooltips ? The pr...
by Lastmerlin
Sun Mar 08, 2009 10:55
Forum: Help
Topic: [Solved] Change background bolour of an Image
Replies: 3
Views: 3053

It works, thanks a lot :)

You should consider to commit this change to the *official* taharezlook file.
by Lastmerlin
Sat Mar 07, 2009 13:39
Forum: Help
Topic: [Solved] Change background bolour of an Image
Replies: 3
Views: 3053

[Solved] Change background bolour of an Image

I tried to change the colour of the background for a Image: label->setProperty("BackgroundEnabled", "true"); label->setProperty("BackgroundColours", "tl:FF000000 tr:FF000000 bl:FF000000 br:FF000000"); Well it didnt work ^^ Search says I am not ...
by Lastmerlin
Mon Mar 02, 2009 21:01
Forum: Help
Topic: Ogre texture to CEGUI texture
Replies: 3
Views: 3795

Thanks, code is compiling now - although not doing what it is intended to do so far :lol:
I hope to get that fixed on my own
by Lastmerlin
Sun Mar 01, 2009 17:31
Forum: Help
Topic: Ogre texture to CEGUI texture
Replies: 3
Views: 3795

Ogre texture to CEGUI texture

I want to convert an Ogre::TexturePtr to a CEGUI::Texture. There are several Code examples around, but I get an error for each one ^^ This is how I create the Ogre Texture: Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual( "minimap_tex", Ogre::Resour...
by Lastmerlin
Tue Feb 17, 2009 12:20
Forum: Help
Topic: resizing Ogre Viewport interfers with CEGUI
Replies: 3
Views: 2863

Hmm I think I will add this feature request to the *we'll deal with this later - eventually* - list then :lol:

It doesnt sound theres a simple and elegant solution, and I dont want to use too much time on hacking it together.

Thank you.
by Lastmerlin
Sun Feb 15, 2009 12:00
Forum: Help
Topic: resizing Ogre Viewport interfers with CEGUI
Replies: 3
Views: 2863

resizing Ogre Viewport interfers with CEGUI

Hi, my problem is as follows: When the players opens some ingame Windows (inventory, Character info etc), they use up about 50% of the screen (left or right side). So half of the game world is blocked from the players view. I got the proposal, that if such a window is opened and covers for example t...
by Lastmerlin
Tue Jan 20, 2009 10:31
Forum: Help
Topic: auto-adjust the Size of Textwindows, colored text
Replies: 6
Views: 4414

Thanks alot.
As I dont have enough time to dig deep into CEGUI atm I will wait for 0.7 for coloured text. For the window size, I am using a simple approximations based on the number of letters and newlines.

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