One way of looking at the problem is that the lack of skins, hasn't really made the need for mechanics to change it.
Putting my vote on the looknfeel editor aka skineditor and it will bring indirect solutions to these issues too hopefully
/Gring
Search found 22 matches
- Wed May 19, 2010 13:11
- Forum: Help
- Topic: How to properly unload more than one .scheme file
- Replies: 3
- Views: 3166
- Fri Jul 17, 2009 09:41
- Forum: CEGUI Library Development Discussion
- Topic: Falagard Visual Skin / Scheme Editor
- Replies: 65
- Views: 61730
Re: Falagard Visual Skin / Scheme Editor
A skin editor would really address one of the biggest gaps with CEGUI, the lack of good skins. The threshold to make the xml files today is more like trying to climb kilimanjaro than a walk in the park. This has certainly been an issue where many hasn't been able to see how good CEGUI is, cause of t...
- Wed May 27, 2009 14:43
- Forum: CEGUI Library Development Discussion
- Topic: The Development of CEGUI 0.7.x
- Replies: 78
- Views: 112980
Re: The Development of CEGUI 0.7.x
Wow, fast work Eddie,
That solution opens up for alot of posibilities.
/G
That solution opens up for alot of posibilities.
/G
- Wed May 27, 2009 02:57
- Forum: CEGUI Library Development Discussion
- Topic: The Development of CEGUI 0.7.x
- Replies: 78
- Views: 112980
Re: The Development of CEGUI 0.7.x
Nice Eddie,
Definitely a nice improvement. One more suggestion is to have clickable links embedded in the text.
Just a suggestion
/G
Definitely a nice improvement. One more suggestion is to have clickable links embedded in the text.
Just a suggestion
/G
- Mon May 18, 2009 05:08
- Forum: Help
- Topic: Compiling problem - what am I missing?
- Replies: 25
- Views: 14712
Re: Compiling problem - what am I missing?
The renderers of OGRE has nothing to do with CEGUI (DirectX, openGL). CEGUI needs a renderer that uses OGRE primitives, OGRE is shipped with one called OgreCEGUIRenderer. Default it is under samples/common/CEGUIRenderer under your OGRE source installation. Link that into your project. Hope this gets...
- Fri Feb 13, 2009 19:53
- Forum: Help
- Topic: I have a question about the looknfeel!
- Replies: 5
- Views: 4119
- Fri Feb 13, 2009 19:43
- Forum: Official Announcements, Works in Progress, and Future Directions
- Topic: Consider dropping VC 2003 (7.1) support
- Replies: 16
- Views: 37713
- Wed Jan 21, 2009 15:02
- Forum: CEGUI Library Development Discussion
- Topic: RenderTargets - CEGUI's latest development
- Replies: 63
- Views: 53952
Great, this will be really tasteful when being used out there, this rendering to textures is it done to predefined textures that the Z order can be maintained with other 3d objects or is it still in it's own z plane on top of applications? Awesome if the rendering speed will improve on text. Looking...
- Mon Dec 22, 2008 10:19
- Forum: Help
- Topic: Capture click events not handled by CEGUI
- Replies: 7
- Views: 5187
- Sun Dec 21, 2008 01:23
- Forum: Help
- Topic: Capture click events not handled by CEGUI
- Replies: 7
- Views: 5187
- Thu Dec 18, 2008 15:36
- Forum: Help
- Topic: Capture click events not handled by CEGUI
- Replies: 7
- Views: 5187
Hi, Yeah i've tried doing an activate, but i don't get the wanted behaviour since activate works like this: /************************************************************************* Activate the Window giving it input focus and bringing it to the top of all non always-on-top Windows. **************...
- Thu Dec 18, 2008 10:48
- Forum: Help
- Topic: Capture click events not handled by CEGUI
- Replies: 7
- Views: 5187
Capture click events not handled by CEGUI
Hi, When using CEGUI in my application, i would like to pass mouse key events not handled by any CEGUI window down to my app, where I pass this to my collision detection routine. My first solution was to check the return value from the inject methods, to see if CEGUI handled it. This solution inhibi...
- Wed Nov 05, 2008 06:44
- Forum: Help
- Topic: Image Buttons
- Replies: 20
- Views: 11298
- Tue Nov 04, 2008 07:48
- Forum: Offtopic Discussion
- Topic: Q: CEGUI 0.6 with Ogre 1.6.x (Shoggoth) working OK?
- Replies: 4
- Views: 5698
- Mon Oct 27, 2008 12:37
- Forum: Modifications / Integrations / Customisations
- Topic: [Solved] Debugging CEGUI 0.8.X strings in Visual Studio
- Replies: 13
- Views: 29727
Nice CE, That eeaddin sample was a bit tricky, when i did as follows I got it working. This is how i did it in VS2008. Create an empty win32 (.dll) project. I called it CEGUIDbg. Remove unicode setting for the project in properties. Add the preprocessor define CEGUI_STATIC. Add CEGUIString.h and CEG...