Search found 22 matches

by gring
Wed May 19, 2010 13:11
Forum: Help
Topic: How to properly unload more than one .scheme file
Replies: 3
Views: 3166

Re: How to properly unload more than one .scheme file

One way of looking at the problem is that the lack of skins, hasn't really made the need for mechanics to change it.

Putting my vote on the looknfeel editor aka skineditor and it will bring indirect solutions to these issues too hopefully :wink:

/Gring
by gring
Fri Jul 17, 2009 09:41
Forum: CEGUI Library Development Discussion
Topic: Falagard Visual Skin / Scheme Editor
Replies: 65
Views: 61730

Re: Falagard Visual Skin / Scheme Editor

A skin editor would really address one of the biggest gaps with CEGUI, the lack of good skins. The threshold to make the xml files today is more like trying to climb kilimanjaro than a walk in the park. This has certainly been an issue where many hasn't been able to see how good CEGUI is, cause of t...
by gring
Wed May 27, 2009 14:43
Forum: CEGUI Library Development Discussion
Topic: The Development of CEGUI 0.7.x
Replies: 78
Views: 112980

Re: The Development of CEGUI 0.7.x

Wow, fast work Eddie,

That solution opens up for alot of posibilities.

/G
by gring
Wed May 27, 2009 02:57
Forum: CEGUI Library Development Discussion
Topic: The Development of CEGUI 0.7.x
Replies: 78
Views: 112980

Re: The Development of CEGUI 0.7.x

Nice Eddie,

Definitely a nice improvement. One more suggestion is to have clickable links embedded in the text.

Just a suggestion

/G
by gring
Mon May 18, 2009 05:08
Forum: Help
Topic: Compiling problem - what am I missing?
Replies: 25
Views: 14712

Re: Compiling problem - what am I missing?

The renderers of OGRE has nothing to do with CEGUI (DirectX, openGL). CEGUI needs a renderer that uses OGRE primitives, OGRE is shipped with one called OgreCEGUIRenderer. Default it is under samples/common/CEGUIRenderer under your OGRE source installation. Link that into your project. Hope this gets...
by gring
Fri Feb 13, 2009 19:53
Forum: Help
Topic: I have a question about the looknfeel!
Replies: 5
Views: 4119

Amazing if CEGUI would get more skins available. Since CEGUI is a great graphics library please share more skins which CEGUI urgently need....

Hurry up with your project Pompeii :roll:

/Gring
by gring
Fri Feb 13, 2009 19:43
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Consider dropping VC 2003 (7.1) support
Replies: 16
Views: 37713

I didn't have time to vote but we use VC9 in our project. I don't see any need for VC2003

/Gring
by gring
Wed Jan 21, 2009 15:02
Forum: CEGUI Library Development Discussion
Topic: RenderTargets - CEGUI's latest development
Replies: 63
Views: 53952

Great, this will be really tasteful when being used out there, this rendering to textures is it done to predefined textures that the Z order can be maintained with other 3d objects or is it still in it's own z plane on top of applications? Awesome if the rendering speed will improve on text. Looking...
by gring
Mon Dec 22, 2008 10:19
Forum: Help
Topic: Capture click events not handled by CEGUI
Replies: 7
Views: 5187

Hi,

:oops: It was my mistake, had done a strange merge of an old cegui version. Sorry for taking up your time...

Everything works just fine, my mistake.

Merry Christmas

/G
by gring
Sun Dec 21, 2008 01:23
Forum: Help
Topic: Capture click events not handled by CEGUI
Replies: 7
Views: 5187

Hi

Thanks for checking CE, I'll investigate the issue a bit further tomorrow...

Very much appreciated, that you put so much effort into supporting and replying to all issues with CEGUI.

/G
by gring
Thu Dec 18, 2008 15:36
Forum: Help
Topic: Capture click events not handled by CEGUI
Replies: 7
Views: 5187

Hi, Yeah i've tried doing an activate, but i don't get the wanted behaviour since activate works like this: /************************************************************************* Activate the Window giving it input focus and bringing it to the top of all non always-on-top Windows. **************...
by gring
Thu Dec 18, 2008 10:48
Forum: Help
Topic: Capture click events not handled by CEGUI
Replies: 7
Views: 5187

Capture click events not handled by CEGUI

Hi, When using CEGUI in my application, i would like to pass mouse key events not handled by any CEGUI window down to my app, where I pass this to my collision detection routine. My first solution was to check the return value from the inject methods, to see if CEGUI handled it. This solution inhibi...
by gring
Wed Nov 05, 2008 06:44
Forum: Help
Topic: Image Buttons
Replies: 20
Views: 11298

Try changing these lines...

Height"59" /> to Height="59" />

Will at least remove one bug..

HTH

G
by gring
Tue Nov 04, 2008 07:48
Forum: Offtopic Discussion
Topic: Q: CEGUI 0.6 with Ogre 1.6.x (Shoggoth) working OK?
Replies: 4
Views: 5698

We are running shoggoth (RC1) and CEGUI (SVN 1831) latest trunk and it works just fine. As far as i can see there is not many changes for since 0.6.1. Had to modify 2 files in cegui to get it to compile in vstudio cause an undefined type but that was about it (uint32_t).

Regards,

G
by gring
Mon Oct 27, 2008 12:37
Forum: Modifications / Integrations / Customisations
Topic: [Solved] Debugging CEGUI 0.8.X strings in Visual Studio
Replies: 13
Views: 29727

Nice CE, That eeaddin sample was a bit tricky, when i did as follows I got it working. This is how i did it in VS2008. Create an empty win32 (.dll) project. I called it CEGUIDbg. Remove unicode setting for the project in properties. Add the preprocessor define CEGUI_STATIC. Add CEGUIString.h and CEG...

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