Search found 14 matches

by quasius
Wed Oct 24, 2012 06:34
Forum: Help
Topic: How to disable a Spinner's Editbox
Replies: 0
Views: 2935

How to disable a Spinner's Editbox

This seems like it should be simple, but my search is not turning up anything... Is there a property that can be set to prevent user input in a Spinner? Basically, I wan't the value to only be changeable via the up/down arrows and disallow the user directly editing the value in the text box. Thanks ...
by quasius
Mon Jan 10, 2011 22:06
Forum: Help
Topic: Upgrading from 0.5 to 0.75 issues
Replies: 4
Views: 2873

Re: Upgrading from 0.5 to 0.75 issues

Looks like it was related to some project settings I missed using old names.
by quasius
Mon Jan 10, 2011 20:43
Forum: Help
Topic: Upgrading from 0.5 to 0.75 issues
Replies: 4
Views: 2873

Re: Upgrading from 0.5 to 0.75 issues

Anyone? Is CEGUILua_d.lib simply missing from the SDK? I can see about just compiling it myself, but I'm a bit nervous trying things like that since I feel like it's more likely I'm making some other mistake than the official distributed SDK is missing a lib that keeps it from linking.
by quasius
Sun Jan 09, 2011 02:44
Forum: Help
Topic: Upgrading from 0.5 to 0.75 issues
Replies: 4
Views: 2873

Re: Upgrading from 0.5 to 0.75 issues

Thanks. That helped and I seem to have resolved most issues. But I'm having linking trouble. It can't find CEGUILua_d.lib. There was a file by that name in the old 0.5 SDK, but I don't even see a file with that name in the 0.75 SDK. Any info on where that file can be found?
by quasius
Sat Jan 08, 2011 05:01
Forum: Help
Topic: Upgrading from 0.5 to 0.75 issues
Replies: 4
Views: 2873

Upgrading from 0.5 to 0.75 issues

Hello, I am trying to upgrade from 0.5 to 0.75 and deal with any breaking changes. I immediately noticed several. For example, these functions no longer exist: CEGUI::ImagesetManager::getSingleton().createImagesetFromImageFile("FooImage", sFileName); CEGUI::ImagesetManager::getSingleton()....
by quasius
Thu Jul 22, 2010 06:44
Forum: Help
Topic: #include and xml in another xml
Replies: 3
Views: 2386

Re: #include and xml in another xml

I couldn't get it to work and eventually did it myself. (Wrote code to process the include directives.) It just seemed to be ignoring the include directives.
by quasius
Sun Jul 18, 2010 19:10
Forum: Help
Topic: #include and xml in another xml
Replies: 3
Views: 2386

#include and xml in another xml

I'm using xml to define my CEGUI gui, but a single file is gettin a bit unwieldy. Is there a simple way to "#include" an xml file in another xml file? Thanks for any info.
by quasius
Thu Jun 05, 2008 19:14
Forum: Modifications / Integrations / Customisations
Topic: Problem with WindowManager::getSingleton vs. getSingletonPtr
Replies: 7
Views: 7512

After the "corrupting" call to getSingleton() (which works), it crashes soon after on some arbitrary call to CEGUI. In my testing, I did see it crash on the line (in debug): CEGUI::WindowManager windowManager = CEGUI::WindowManager::getSingleton(); This code is incorrect, it is at...
by quasius
Thu Jun 05, 2008 15:28
Forum: Modifications / Integrations / Customisations
Topic: Problem with WindowManager::getSingleton vs. getSingletonPtr
Replies: 7
Views: 7512

After the "corrupting" call to getSingleton() (which works), it crashes soon after on some arbitrary call to CEGUI. In my testing, I did see it crash on the line (in debug): CEGUI::WindowManager windowManager = CEGUI::WindowManager::getSingleton(); To be clear, at this point, I'm s...
by quasius
Thu Jun 05, 2008 00:25
Forum: Modifications / Integrations / Customisations
Topic: Problem with WindowManager::getSingleton vs. getSingletonPtr
Replies: 7
Views: 7512

Problem with WindowManager::getSingleton vs. getSingletonPtr

Hi. I've been using CEGUI 0.5 fine now for months. Suddenly today, I began having strange problems with crashes. The problem seems to be related to the WindowManager::getSingleton() function. I've started getting weird crashes after calling that function in new code I'm writing (which does nothing u...
by quasius
Tue Apr 08, 2008 14:14
Forum: Help
Topic: Problems upgrading to CEGUI 0.6
Replies: 4
Views: 3399

Well, defining CEGUI_STATIC made it go from 16 errors and 61 warnings to 14 errors and 0 warnings. That seems like progress. Anyway, here are the errors. I'm sorry for not giving the full errors last time, but I didn't want to post more than necessary. Anyway... 1>CEGUIBase_Static_d.lib(CEGUIEdi...
by quasius
Mon Apr 07, 2008 20:48
Forum: Help
Topic: Problems upgrading to CEGUI 0.6
Replies: 4
Views: 3399

Problems upgrading to CEGUI 0.6

Hi. I'm trying to upgrade my project to CEGUI 0.6 and running into some problems. First, I tried downloading the SDK for MSVC++ 8, but I kept getting a run-time "The application failed to initialize properly" error even when I'd put all the .dlls in my working directory. So then I tried do...
by quasius
Sat Apr 05, 2008 14:40
Forum: Help
Topic: Crash adding items to Listbox
Replies: 2
Views: 2313

Thank you very much. It works fine now. Great library!
by quasius
Fri Apr 04, 2008 19:33
Forum: Help
Topic: Crash adding items to Listbox
Replies: 2
Views: 2313

Crash adding items to Listbox

Here is the code I'm trying to use: void GUIManager_Editor::PopulateListBox(string sListboxName, vector<string> vOptions) { CEGUI::WindowManager& windowManager = CEGUI::WindowManager::getSingleton(); CEGUI::Listbox* pListbox = (CEGUI::Listbox*)(windowManager.getW...

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