the samples create cegui instance in lua,now,I want to get cegui objects which created in lua, and continue to use it in c++,how can I do?
the same problem is lua scripts also want to use objects which created in C++
Search found 6 matches
- Sun Apr 06, 2008 07:52
- Forum: Modifications / Integrations / Customisations
- Topic: how to get cegui object from .lua
- Replies: 0
- Views: 3443
- Sun Apr 06, 2008 05:33
- Forum: Modifications / Integrations / Customisations
- Topic: can not use class in tolua++,crash at lua_close()
- Replies: 5
- Views: 3755
I've looked at the files for the test. I do not understand what you are trying to do here. I do not understand how this relates to CEGUI. Please post some relevant information; exactly what you're trying to do, how you have structured your code, what you expected to happen, and how what actually ha...
- Sat Apr 05, 2008 12:43
- Forum: Modifications / Integrations / Customisations
- Topic: can not use class in tolua++,crash at lua_close()
- Replies: 5
- Views: 3755
Re: can not use class in tolua++,crash at lua_close()
I'm not sure about the issue. Are you using our version of tolua++? Our version is slightly modified, and I'm not sure what happens if you use both that and the 'official' release together at the same time. //by the way: I want to ask the CEGUI author a question why you chose tolua++ not luabind or...
- Sat Apr 05, 2008 08:51
- Forum: Modifications / Integrations / Customisations
- Topic: can not use class in tolua++,crash at lua_close()
- Replies: 5
- Views: 3755
can not use class in tolua++,crash at lua_close()
in tolua++ 1.0.92 samples,"tclass",I make the pkg "tclassbind.cpp" and compile successfully,everything is ok when it runs to the luaL_dofile(L,"tclass.lua") but the app crashed at lua_close(), heap may be crashed because of "tclass.exe" or the Dlls it used. if...
- Fri Apr 04, 2008 02:45
- Forum: Modifications / Integrations / Customisations
- Topic: Ogre link problem with ceguilua0.6
- Replies: 3
- Views: 3149
Hi, and welcome :) Which file are those #pragma statements in? I did a quick grep and found nothing like it :? You should only use those static libs when creating a statically linked project - most people will not be doing this and should not have to use those static libs. Since you are getting err...
- Thu Apr 03, 2008 12:51
- Forum: Modifications / Integrations / Customisations
- Topic: Ogre link problem with ceguilua0.6
- Replies: 3
- Views: 3149
Ogre link problem with ceguilua0.6
the original topic in ogre forum: http://www.ogre3d.org/phpBB2/viewtopic.php?t=40337 I use CEGUI0.6 SDK, use OGRE 1.47 SDK,when I use CEGUILua, run the app,and " can not find entry in CEGUIbase_d.dll" occur. the following codes are link infos: #pragma comment (lib,"OgreMain_d.lib"...