Search found 27 matches

by majc
Tue Sep 02, 2008 17:27
Forum: Help
Topic: Strange warning
Replies: 1
Views: 1786

Strange warning

What is this warning? c:\ogrenew\Dependencies\include\CEGUI\elements\CEGUITreeItem.h(570): warning C4251: 'CEGUI::TreeItem::d_listItems' : class 'std::vector<_Ty>' needs to have dll-interface to be used by clients of class 'CEGUI::TreeItem' with [ _Ty=CEGUI::TreeItem * ]
by majc
Sun Aug 31, 2008 14:14
Forum: Help
Topic: Delayed behavior problem
Replies: 0
Views: 3272

Delayed behavior problem

I have this code: bool cGUIInterface::handleGrabWeapon(const CEGUI::EventArgs& e) { mGrabWeapon = true; if(weaponWindow) CEGUI::WindowManager::getSingleton().destroyWindow(weaponWindow); if(loadGUILayout2) CEGUI::WindowManager::getSingleton()....
by majc
Sun Aug 31, 2008 12:56
Forum: Help
Topic: Make menus apear in the world not on the screen
Replies: 2
Views: 2966

Ok thanks mate :)
by majc
Thu Aug 28, 2008 17:56
Forum: Help
Topic: Make menus apear in the world not on the screen
Replies: 2
Views: 2966

Make menus apear in the world not on the screen

When i click in an object that the menu apear above the object and not on the screen, how i give a window X,Y and Z coordinates instead of X and Y only?
by majc
Sat Aug 16, 2008 10:21
Forum: Help
Topic: Is it possible to use Unbuffered input with CEGUI?
Replies: 5
Views: 3900

Yes you right :) Everything is working fine now :)
by majc
Fri Aug 15, 2008 22:03
Forum: Help
Topic: Is it possible to use Unbuffered input with CEGUI?
Replies: 5
Views: 3900

I read it but i thought with unbuffered input its behavior was different but i solved the problem using buffered input and for what you said i can only use buffered input with cegui.
Thanks guys.
by majc
Fri Aug 15, 2008 17:02
Forum: Help
Topic: Is it possible to use Unbuffered input with CEGUI?
Replies: 5
Views: 3900

Is it possible to use Unbuffered input with CEGUI?

Im using unbuffered input. When i click in my exit button nothing happens. This is my code: cGUIInterface.cpp bool cGUIInterface::handleQuit(const CEGUI::EventArgs& e) { vendorWindow->hide(); return true; } void cGUIInterface::vendorMenu() { mGUISystem->setDefaultMouseCursor((CEGUI::utf8*)"...
by majc
Fri Aug 15, 2008 16:50
Forum: Help
Topic: Problem creating a simple window in Ogre
Replies: 9
Views: 5987

Thanks mate :)
by majc
Fri Aug 15, 2008 09:00
Forum: Help
Topic: Problem creating a simple window in Ogre
Replies: 9
Views: 5987

Yes Kevin was that the problem thanks alot mate :) But now i have another problem :S in the tutorials and exemples i only found code that we can interact with buttons loading an existing overlay, if i want to add a quit default button i must load an overlay file or i can create a new button like i d...
by majc
Wed Aug 13, 2008 22:38
Forum: Help
Topic: Problem creating a simple window in Ogre
Replies: 9
Views: 5987

Yes :(
by majc
Wed Aug 13, 2008 21:43
Forum: Help
Topic: Problem creating a simple window in Ogre
Replies: 9
Views: 5987

How i do that? Can you give me an example?
by majc
Wed Aug 13, 2008 21:42
Forum: Help
Topic: Problem creating a simple window in Ogre
Replies: 9
Views: 5987

How i do that?
by majc
Wed Aug 13, 2008 20:01
Forum: Help
Topic: Problem creating a simple window in Ogre
Replies: 9
Views: 5987

Problem creating a simple window in Ogre

Im trying to create a simple window when i click in an npc but for some reason give me a memory error. Here is the code: void cGUIInterface::vendorMenu() { CEGUI::SchemeManager::getSingleton().unloadAllSchemes(); loadScheme("TaharezLookSkin.scheme"); mG...
by majc
Mon Aug 04, 2008 01:22
Forum: Help
Topic: How to create a new imageset?
Replies: 6
Views: 5137

Thanks alot for your help :)
by majc
Sun Aug 03, 2008 11:57
Forum: Help
Topic: How to create a new imageset?
Replies: 6
Views: 5137

you are right, the first scenario makes more sense for me but i have one problem, can i define a scheme file without: <FalagardMapping WindowType="TargetIcons/AircraftButton" TargetType="CEGUI/PushButton" Renderer="Falagard/Button" LookNFeel="AircraftIconButton&quo...

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