Search found 27 matches
- Tue Sep 02, 2008 17:27
- Forum: Help
- Topic: Strange warning
- Replies: 1
- Views: 1786
Strange warning
What is this warning? c:\ogrenew\Dependencies\include\CEGUI\elements\CEGUITreeItem.h(570): warning C4251: 'CEGUI::TreeItem::d_listItems' : class 'std::vector<_Ty>' needs to have dll-interface to be used by clients of class 'CEGUI::TreeItem' with [ _Ty=CEGUI::TreeItem * ]
- Sun Aug 31, 2008 14:14
- Forum: Help
- Topic: Delayed behavior problem
- Replies: 0
- Views: 3272
Delayed behavior problem
I have this code: bool cGUIInterface::handleGrabWeapon(const CEGUI::EventArgs& e) { mGrabWeapon = true; if(weaponWindow) CEGUI::WindowManager::getSingleton().destroyWindow(weaponWindow); if(loadGUILayout2) CEGUI::WindowManager::getSingleton()....
- Sun Aug 31, 2008 12:56
- Forum: Help
- Topic: Make menus apear in the world not on the screen
- Replies: 2
- Views: 2966
- Thu Aug 28, 2008 17:56
- Forum: Help
- Topic: Make menus apear in the world not on the screen
- Replies: 2
- Views: 2966
Make menus apear in the world not on the screen
When i click in an object that the menu apear above the object and not on the screen, how i give a window X,Y and Z coordinates instead of X and Y only?
- Sat Aug 16, 2008 10:21
- Forum: Help
- Topic: Is it possible to use Unbuffered input with CEGUI?
- Replies: 5
- Views: 3900
- Fri Aug 15, 2008 22:03
- Forum: Help
- Topic: Is it possible to use Unbuffered input with CEGUI?
- Replies: 5
- Views: 3900
- Fri Aug 15, 2008 17:02
- Forum: Help
- Topic: Is it possible to use Unbuffered input with CEGUI?
- Replies: 5
- Views: 3900
Is it possible to use Unbuffered input with CEGUI?
Im using unbuffered input. When i click in my exit button nothing happens. This is my code: cGUIInterface.cpp bool cGUIInterface::handleQuit(const CEGUI::EventArgs& e) { vendorWindow->hide(); return true; } void cGUIInterface::vendorMenu() { mGUISystem->setDefaultMouseCursor((CEGUI::utf8*)"...
- Fri Aug 15, 2008 16:50
- Forum: Help
- Topic: Problem creating a simple window in Ogre
- Replies: 9
- Views: 5987
- Fri Aug 15, 2008 09:00
- Forum: Help
- Topic: Problem creating a simple window in Ogre
- Replies: 9
- Views: 5987
Yes Kevin was that the problem thanks alot mate :) But now i have another problem :S in the tutorials and exemples i only found code that we can interact with buttons loading an existing overlay, if i want to add a quit default button i must load an overlay file or i can create a new button like i d...
- Wed Aug 13, 2008 22:38
- Forum: Help
- Topic: Problem creating a simple window in Ogre
- Replies: 9
- Views: 5987
- Wed Aug 13, 2008 21:43
- Forum: Help
- Topic: Problem creating a simple window in Ogre
- Replies: 9
- Views: 5987
- Wed Aug 13, 2008 21:42
- Forum: Help
- Topic: Problem creating a simple window in Ogre
- Replies: 9
- Views: 5987
- Wed Aug 13, 2008 20:01
- Forum: Help
- Topic: Problem creating a simple window in Ogre
- Replies: 9
- Views: 5987
Problem creating a simple window in Ogre
Im trying to create a simple window when i click in an npc but for some reason give me a memory error. Here is the code: void cGUIInterface::vendorMenu() { CEGUI::SchemeManager::getSingleton().unloadAllSchemes(); loadScheme("TaharezLookSkin.scheme"); mG...
- Mon Aug 04, 2008 01:22
- Forum: Help
- Topic: How to create a new imageset?
- Replies: 6
- Views: 5137
- Sun Aug 03, 2008 11:57
- Forum: Help
- Topic: How to create a new imageset?
- Replies: 6
- Views: 5137