Search found 28 matches

by eugen
Wed Jan 18, 2012 02:49
Forum: User Projects
Topic: I Shall Remain - Action RPG Zombie survival game
Replies: 4
Views: 23745

Re: I Shall Remain - Action RPG Zombie survival game

Thanks, CEGUI is awesome!
by eugen
Tue Jan 17, 2012 10:44
Forum: User Projects
Topic: I Shall Remain - Action RPG Zombie survival game
Replies: 4
Views: 23745

Re: I Shall Remain - Action RPG Zombie survival game

The I Shall Remain Game Prologue has been released on Desura and is free to play. Interested people can download it from http://www.indiedb.com/games/i-shall-remain/downloads/i-shall-remain-prologue or directly play it on http://www.desura.com/games/i-shall-remain . The oficial forum of the game is ...
by eugen
Wed Oct 05, 2011 01:01
Forum: User Projects
Topic: I Shall Remain - Action RPG Zombie survival game
Replies: 4
Views: 23745

I Shall Remain - Action RPG Zombie survival game

Hello everybody, Here there is our project, an Action RPG Zombie game which uses CEGUI amongst other libraries. Here there is the link to the game site: http://www.ishallremain.com We need a bit of help, If anyone wants to there is a link which allows you to do just that: http://www.kickstarter.com/...
by eugen
Wed Mar 10, 2010 15:20
Forum: User Projects
Topic: Introducing myself and the projects ive used CEGUI for
Replies: 2
Views: 9827

Re: Introducing myself and the projects ive used CEGUI for

Thanks CE, thanks for your great work!
by eugen
Tue Mar 09, 2010 21:14
Forum: User Projects
Topic: Introducing myself and the projects ive used CEGUI for
Replies: 2
Views: 9827

Introducing myself and the projects ive used CEGUI for

Hello, my name is Eugen Udrea and i'm 33 years old. Ive been using CEGUI for quite a few years now in most of the games and demos i worked on.
Here there are details about me and the products CEGUI has been used for
http://eugenudrea.wordpress.com/
by eugen
Sat Nov 28, 2009 16:53
Forum: Help
Topic: Rendering GUI in multiple viewports - OGRE
Replies: 19
Views: 11479

Re: Rendering GUI in multiple viewports - OGRE

i encountered the FRAPS behavior as well, i sometimes even have the FPS counter shown only partly at a margin of a CEGUI window. Im using as well some Ogre Overlays at the same time with CEGUI controls. They dont flicker however, only CEGUI controls flicker. The thing is this is only happening in th...
by eugen
Thu Nov 26, 2009 22:03
Forum: Help
Topic: Rendering GUI in multiple viewports - OGRE
Replies: 19
Views: 11479

Re: Rendering GUI in multiple viewports - OGRE

Thanks for the anwsers, ill look more into it in the next weeks!
by eugen
Sun Nov 22, 2009 21:42
Forum: Help
Topic: Rendering GUI in multiple viewports - OGRE
Replies: 19
Views: 11479

Re: Rendering GUI in multiple viewports - OGRE

No doesnt seem to be the case, the only thing is the flickering. The GUI works as expected othewise, i can act on the buttons, gui events are sent, evertything seems to work ok. Now that i think of, could i have cause the flickering myself?!
by eugen
Fri Nov 20, 2009 15:17
Forum: Help
Topic: Rendering GUI in multiple viewports - OGRE
Replies: 19
Views: 11479

Re: Rendering GUI in multiple viewports - OGRE

What do you mean? The gui elements i have are created in CEGUI, the current version of CEGUI doesnt know about multiple viewports when rendering, i dont understand exactly the meaning of your question.
by eugen
Thu Nov 19, 2009 13:05
Forum: Help
Topic: Rendering GUI in multiple viewports - OGRE
Replies: 19
Views: 11479

Re: Rendering GUI in multiple viewports - OGRE

Only flickers with multiple viewport system, works ok with one viewport
by eugen
Wed Nov 18, 2009 12:03
Forum: Help
Topic: Rendering GUI in multiple viewports - OGRE
Replies: 19
Views: 11479

Re: Rendering in multiple viewports - OGRE

0.6 worked out of the box; it used the Overlay render queue and used a different rendering method, now CEGUI 0.7 hooks up into the main rendering queue of Ogre and just renders once regardless the number of viewports. The behavior i have with 0.7its just flickers continuously.
by eugen
Mon Nov 02, 2009 04:34
Forum: Help
Topic: [SOLVED] CEGUI 0.7, Ogre 1.6.4 Exception
Replies: 5
Views: 4719

Re: [SOLVED] CEGUI 0.7, Ogre 1.6.4 Exception

I Have the same problem, however i only get it when the rendering window is not focused on screen. In my system the render target might get to initialize before CEGUI sets the culling level but only if the window is focused onscreen i think what happens is that the current mActiveViewport in ogre re...
by eugen
Fri Oct 30, 2009 17:40
Forum: Help
Topic: CEGUI 7.1 - changed ogre rendering process clarifications!
Replies: 1
Views: 1746

CEGUI 7.1 - changed ogre rendering process clarifications!

Hello, First of all, thanks alot for the new updates into the CEGUI version, they look great! However i have a problem with CEGUI updating on an Ogre application with multiple viewports. Ive seen now the rendering hookup into Ogre changed a bit meaning is not using a separate render queue but hooks ...
by eugen
Thu Mar 05, 2009 21:05
Forum: Offtopic Discussion
Topic: Cant hide default push button imagery
Replies: 1
Views: 3056

Cant hide default push button imagery

Hello, i have a simple question which i believe has a simple answer. Im looking into chaning the apparence of a button, im setting all the image states with some other images and is working ok, only that the default imagery is not dissapearing. I know there was a method which told not to show the de...
by eugen
Thu Nov 13, 2008 02:02
Forum: Offtopic Discussion
Topic: Horizontal slider?
Replies: 6
Views: 6565

Now i think i understand better, CEGUI has base target types defined (like push button for example) and we can use these to implement our own push button types as we please as long as it stays in the limits of a push button. So i can create for example a push button of my own, defining the look and ...

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