Search found 12 matches
- Thu Dec 03, 2009 15:49
- Forum: Help
- Topic: CEGUI 0.7 and DDS images
- Replies: 5
- Views: 4063
Re: CEGUI 0.7 and DDS images
Okay, switched to using the bootstrapSystem() function. I get an error from the OgreImageCodex now through CEGUI. mRenderer = &CEGUI::OgreRenderer::bootstrapSystem(*window); mSystem = CEGUI::System::getSingletonPtr(); if(!mRenderer || !mSystem) return false; // Create the scheme and layouts for ...
- Thu Dec 03, 2009 15:26
- Forum: Help
- Topic: CEGUI 0.7 and DDS images
- Replies: 5
- Views: 4063
Re: CEGUI 0.7 and DDS images
This is the init I have: // Init CEGUI member variables mRenderer = &CEGUI::OgreRenderer::create(); mSystem = &CEGUI::System::create(*mRenderer, 0, 0, 0, 0, "ceguiConfig.cfg"); if(!mRenderer || !mSystem) return false; // Create the scheme and layouts for CEGUI CEGUI::SchemeManager:...
- Wed Dec 02, 2009 20:51
- Forum: Help
- Topic: CEGUI 0.7 and DDS images
- Replies: 5
- Views: 4063
CEGUI 0.7 and DDS images
Since moving to using CEGUI 0.7, CEGUI is throwing exceptions on DDS format images using SILLY. I could have the artist just change all of them to .tga, but I'd rather see if there is a way around doing an asset swap. Anyone having any suggestions as to how I can keep my DDS images working with CEGUI?
- Thu Mar 05, 2009 19:13
- Forum: Help
- Topic: Render limitation?
- Replies: 2
- Views: 1961
Render limitation?
I'm trying to draw a large number of CEGUI StaticImages to the screen, but once I reach about 1000 objects, some of the windows won't draw until others have been deleted. Is there a limitation set into CEGUI or Ogre to only render so many of them? If so, can it be disabled?
- Wed Jul 02, 2008 16:47
- Forum: Help
- Topic: Creating staticimage in Runtime
- Replies: 6
- Views: 3901
- Wed Jul 02, 2008 14:21
- Forum: Help
- Topic: Creating staticimage in Runtime
- Replies: 6
- Views: 3901
- Tue Jul 01, 2008 21:20
- Forum: Help
- Topic: Creating staticimage in Runtime
- Replies: 6
- Views: 3901
- Tue Jul 01, 2008 18:59
- Forum: Help
- Topic: Creating staticimage in Runtime
- Replies: 6
- Views: 3901
Creating staticimage in Runtime
I'm making something like a mini-map, with dots representing objects in the world. I need to create StaticImage windows during runtime for each object in the scene. Now the WindowManager class can get me the window, but I can't figure out how to set the image into it. While the XML has the Image pro...
- Mon Jun 30, 2008 21:23
- Forum: Help
- Topic: Mouse click coordinates
- Replies: 1
- Views: 2232
Mouse click coordinates
Once a mouse click has registered with a CEGUI window, is there anyway to grab the coordinates the window was clicked on? Whether it is screen coordinates or window based coordinates doesn't matter.
- Thu Jun 05, 2008 18:29
- Forum: Offtopic Discussion
- Topic: Limiting numbers in editbox window
- Replies: 7
- Views: 18426
Re: Limiting numbers in editbox window
Now all I need to know is why the number pad doesn't seem to inject input. Anyone know a solution for that? Not sure about this, are you sure your input system is generating character inputs in response to those key presses? We looked into this and it's just a matter of how OIS deals with the keypa...
- Thu Jun 05, 2008 14:22
- Forum: Modifications / Integrations / Customisations
- Topic: Stacking rollup frames
- Replies: 1
- Views: 2433
Stacking rollup frames
Working with the rollup feature, I want any frames below the currently rolled up frame to move up and fill in the gap. Is there any coding in the XML to handle this, or would it need to be handled on the C++ side?
- Thu Jun 05, 2008 14:16
- Forum: Offtopic Discussion
- Topic: Limiting numbers in editbox window
- Replies: 7
- Views: 18426