Search found 5 matches

by bogas
Wed Jun 25, 2008 00:03
Forum: Help
Topic: Keyboard events
Replies: 7
Views: 8728

There is no reason behind it. I was just checking things out. And the way you and CE suggested to solve my problem works fine for me to. So in my application I will stick to that. Thanks again!
by bogas
Tue Jun 24, 2008 23:58
Forum: Help
Topic: fast documentation for starters
Replies: 2
Views: 2030

Hi,

this may come in handy if you wish to play with TaharezLook xml files:

http://www.cegui.org.uk/wiki/index.php/SetProperty

Also here when it comes to dealing with the input:

http://www.cegui.org.uk/phpBB2/viewtopic.php?t=3321

Good luck.
by bogas
Mon Jun 23, 2008 23:27
Forum: Help
Topic: Keyboard events
Replies: 7
Views: 8728

Thanks for the help. It did work after changing the code according to your suggestion guys. That is how I do the conversion from OIS to CEGUI: bool InputHandler::keyReleased(const OIS::KeyEvent &evt) { if (evt.key == OIS::KC_ESCAPE) { m_simulation->requestStateChange...
by bogas
Sat Jun 21, 2008 14:28
Forum: Help
Topic: Keyboard events
Replies: 7
Views: 8728

Ok. I managed to get keyboard input into CEGUI, however my function that subscribes to the EventKeyUp does not allow me to check which key was released/pressed. When I change the function to bool MainMenuDlg::Window_OnKeyUp(const CEGUI::KeyEventArgs &args) instead of bool MainMenuDlg::Wi...
by bogas
Thu Jun 19, 2008 11:49
Forum: Help
Topic: Keyboard events
Replies: 7
Views: 8728

Keyboard events

Hello everyone, I am trying to make a simple navigation menu for my application. Simple buttons really. I managed to work out the mouse input events, but I am having a hard time to bind different key events to the buttons. I want to have Arrow Up and Arrow Down button navigation/selection and Enter ...

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