Search found 7 matches

by Elric
Sat Jul 05, 2008 13:47
Forum: Help
Topic: [slvd] is it possible to change renderer system in run time?
Replies: 2
Views: 1573

Thank you CrazyEddie.
by Elric
Sat Jul 05, 2008 12:49
Forum: Help
Topic: [slvd] is it possible to change renderer system in run time?
Replies: 2
Views: 1573

[slvd] is it possible to change renderer system in run time?

Hi, My Ogre application uses game states and each game state has it's own scene manager. Well, I am initiliazing the CEGUI in the menu state and today I was trying to show up some story text on the screen in the intro state, but it didn't show up of course. So while I was searching where I did wrong...
by Elric
Wed Jul 02, 2008 09:19
Forum: Help
Topic: [solved]textarea in CEGUI
Replies: 4
Views: 2621

I can do it using a MultiLineEditBox, not with a static text. Thanks to TextDemo.layout :) By the way I can not compile the samples, when I include direct3d .h files and try to compile it says d:\developer\microsoft visual studio 8\vc\platformsdk\include\winnt.h(222) : error C2146: syntax er...
by Elric
Wed Jul 02, 2008 08:01
Forum: Help
Topic: [solved]textarea in CEGUI
Replies: 4
Views: 2621

I am replying a little late, sorry.

Thanks for the help. I tried using only static image but it didn't work. I will check from the samples and see where I was wrong.
by Elric
Fri Jun 27, 2008 21:33
Forum: Help
Topic: [solved]textarea in CEGUI
Replies: 4
Views: 2621

[solved]textarea in CEGUI

Hi, I asked this in the Ogre forums too and writing here too. I need to display some only readable text on the screen. Story will be presented in this way so texts can be longer than the size of the widget. I tried to do create a statictext inside of a scrollablepane but it didn't work. (pane wasn't...
by Elric
Thu Jun 26, 2008 18:55
Forum: Help
Topic: [solved] Buttons image don't show up -...
Replies: 0
Views: 3122

[solved] Buttons image don't show up -...

Hi, I am doing just like in the Main Menu tutorial. // Creating Imagesets and defining images Imageset* MenuImageset = ImagesetManager::getSingletonPtr()->createImagesetFromImageFile("Background","MenuBackground.jpg"); Texture* texturePtr = System::getSingletonPtr...
by Elric
Tue Jun 24, 2008 23:18
Forum: Help
Topic: fast documentation for starters
Replies: 2
Views: 1808

fast documentation for starters

Hi, I am very very short on time and I need to learn doing a main menu and simple in game menus in 1 or 2 days. I have some experience with CEGUI from Ogre basic tutorial 7. (initializing cegui, creating widget, extra viewport...) Right now I am quick going through the beginner guides and my destina...

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