After this patch, the only thing left to do would be to make it use '-framework OpenGL' instead of '-lGL' (though i'm not too used to autotools so i can't find where to change that)
I'll test the XCode project too as soon as it's fixed (it was broken after the code layout change i would believe)
Search found 2 matches
- Sun Jun 29, 2008 15:25
- Forum: CEGUI Library Development Discussion
- Topic: Apple Mac Xcode updates and dependencies
- Replies: 5
- Views: 6366
- Thu Jun 26, 2008 01:05
- Forum: CEGUI Library Development Discussion
- Topic: Apple Mac Xcode updates and dependencies
- Replies: 5
- Views: 6366
Hi, thanks for the work, I was exactly trying to get it to run on mac at the moment :) I came up with this patch that should make it buildable by the autotools as well as by XCode, what do you think? Index: cegui/include/CEGUIDynamicModule.h ==========================================================...