Search found 492 matches

by Pompei2
Tue Feb 10, 2009 08:45
Forum: Help
Topic: window position integer based?
Replies: 5
Views: 783

How do you want to position a window at the 100.6'th pixel of your screen? I can't imagine that?
by Pompei2
Mon Feb 09, 2009 10:48
Forum: Help
Topic: Resources seem to be messed up
Replies: 8
Views: 1643

tga images are a pest because of their pixel flipping options ...
For example the flip bits generated by GIMP when exporting a tga image don't seem to correspond to the ones stated in the truevision reference. At least that's what I experienced ...
by Pompei2
Mon Feb 09, 2009 10:44
Forum: Help
Topic: ComboBox drop down text options not visible
Replies: 16
Views: 3364

You could also have the default ListboxTextItem query the looknfeel's background color, calculate its "darkness" and automagically switch from white to black :)
by Pompei2
Mon Feb 09, 2009 10:35
Forum: CEGUI Library Development Discussion
Topic: RenderTargets - CEGUI's latest development
Replies: 63
Views: 18753

CrazyEddie wrote:99.9%

Hehehe, you say this very often the few last weeks :) But I know what you mean, I have the same problem :P

Anyway, good news, that will be a good reason to upgrade my game to use the newest trunk and I will be glad to report any annoying bug I will find ;)
by Pompei2
Thu Feb 05, 2009 12:06
Forum: Help
Topic: ComboBox drop down text options not visible
Replies: 16
Views: 3364

If I understand you correctly, I had this problem long time ago and it was just that the font color was exactly the same as the list's background, maybe it's that for you too?
by Pompei2
Wed Feb 04, 2009 11:04
Forum: Help
Topic: an RPG dialog system, what widgets?
Replies: 4
Views: 683

With that listbox option, you could even make keyboard navigation easily.
by Pompei2
Thu Jan 29, 2009 19:06
Forum: Help
Topic: Cegui, Ogre3D and Me
Replies: 18
Views: 2633

Also, you need to call the CEGUI::System::getSingleton().renderGUI() method within your rendering loop to see anything.
by Pompei2
Wed Jan 28, 2009 22:54
Forum: Help
Topic: Listbox, slow problems in debug mode (no release)
Replies: 4
Views: 798

If you complain about the speed, having a lot of text displayed is known to be slow in debug mode. I use a listbox for chat messages, when there are like 100 (short) messages, my FPS drop very hard. This should change with the renderer rewrite CE does right now. For the errors, maybe there is someth...
by Pompei2
Wed Jan 28, 2009 22:50
Forum: Help
Topic: Passing params to subscribing event function
Replies: 4
Views: 652

Re: Passing params to subscribing event function

To make it even more nice, you might subclass CEGUI::EventArgs and store informations there.
by Pompei2
Tue Jan 20, 2009 22:00
Forum: CEGUI Library Development Discussion
Topic: RenderTargets - CEGUI's latest development
Replies: 63
Views: 18753

Sounds cool :)
by Pompei2
Tue Jan 20, 2009 19:57
Forum: CEGUI Library Development Discussion
Topic: RenderTargets - CEGUI's latest development
Replies: 63
Views: 18753

I'm happy with the fact that the OpenGL updater is being the first updated :) The new model for the renderers is much more efficient What interests me most: will a "lot" (just a paragraph) of text being displayed still slow down the whole app like a turtle in debug mode? That's the only pe...
by Pompei2
Mon Jan 19, 2009 08:09
Forum: CEGUI Library Development Discussion
Topic: RenderTargets - CEGUI's latest development
Replies: 63
Views: 18753

I can imagine this will give CEGUI a BIG publicity push and a LOT of more users! When this will be incorporated in more and more opensource games, the users that were impressed by the windows vista "3D windows switcher" (HAHA :lol: ) will look dumb
by Pompei2
Mon Jan 19, 2009 07:56
Forum: Help
Topic: Problem with some windows types
Replies: 4
Views: 507

Hi,
It seems you're not loading the taharezlook imageset file. Is there a line similar to the following in your scheme file? If not, add it.

Code: Select all

    <Imageset Name="TaharezLook" Filename="TaharezLook.imageset" />
by Pompei2
Sat Jan 17, 2009 01:13
Forum: Help
Topic: Window defined in XML layout not showing up
Replies: 9
Views: 1761

As my project is rather tiny (i.e. only me) and I vowed to myself to get more into the game aspect of the whole thing soon, I'm a bit reluctant to make that change. If your project is tiny, use TinyXML ;) (no joke), as it is built into CEGUI directly, there is no need for any more dll or so. I like...
by Pompei2
Sat Jan 17, 2009 01:10
Forum: Help
Topic: auto-adjust the Size of Textwindows, colored text
Replies: 6
Views: 904

Hehehe now you know what you can do after that rendertarget stuff :P

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