Search found 492 matches

by Pompei2
Sat Dec 16, 2006 22:34
Forum: Help
Topic: Can not create a StaticImage?
Replies: 4
Views: 786

Huh that's true, i took a quick look and it seems CEGUI::StaticImage is missing ! I let windows search "StaticImage" in all files in the CEGUI include directory and it finds no results :? Edit: from the changelog: Modified: Removed the Static,StaticText and StaticImage from CEGUIBase and i...
by Pompei2
Fri Dec 15, 2006 23:09
Forum: Help
Topic: howto draw a texture on a window?
Replies: 4
Views: 819

You can use a StaticImage widget, look in the samples for the exact usage.
by Pompei2
Thu Dec 14, 2006 21:42
Forum: Offtopic Discussion
Topic: Added a Wiki section on CEGUI with GLUT
Replies: 2
Views: 1116

looks quite nice ;)
by Pompei2
Mon Dec 11, 2006 16:49
Forum: Modifications / Integrations / Customisations
Topic: Make revolving mouse cursor
Replies: 4
Views: 1129

AFAIK, there is no support for animations on CEGUI. I tryed long time to get videos (avi, mpg and so one) to work with openGL and CEGUi but never suceeded. If you get it to work, plz tell me how :)
by Pompei2
Mon Dec 11, 2006 16:44
Forum: CEGUI Library Development Discussion
Topic: 0.6.X What do you want to see in 0.6 series
Replies: 52
Views: 24386

cool thank you very much, now i only have to find some free time :P
by Pompei2
Thu Dec 07, 2006 13:25
Forum: Modifications / Integrations / Customisations
Topic: make a "zombie widget", bug ?? [REopened]
Replies: 5
Views: 1264

<Window Type="TaharezLook/ImageButton" Name="btnOptions"> <Property Name="UnifiedPosition" Value="{{0.95,-280},{1,-290}}" /> <Property Name="UnifiedSize" Value="{{0,256},{0,50}}" ...
by Pompei2
Thu Dec 07, 2006 13:13
Forum: Help
Topic: 0.4 -> 0.5 Upgrade problems.
Replies: 8
Views: 2013

I have another problem that I've noticed since the upgrade. My fonts do not resize when the display surface is modified. I think the most obvious thing to check is the property in the .font file, but I'm not sure what value it should have to create the effect that the font remains the same size in ...
by Pompei2
Thu Dec 07, 2006 13:05
Forum: Help
Topic: Minimum needed to create a skin?
Replies: 20
Views: 3054

LennyH wrote:At least I am not crazy. I got it to display white in my test method. Some of my gripes are still valid, of course, but at least now I can push forward [I hope!]


Maybe, to save other people from:
LennyH wrote:getting so frustrated and stressed, ...

you could tell us how you solved your problem ?
by Pompei2
Thu Dec 07, 2006 12:44
Forum: Modifications / Integrations / Customisations
Topic: Top line of widgets
Replies: 7
Views: 1384

My answer won't satisfy you, but it will keep that post active :) Anyone encountered the same problem? no Anyone is using Irrlicht with CEGUI 0.5.0? no But did you already try to upgrade your graphicscard's drivers ? or try out an older version of them ? or try it on a linux if that is possible ?
by Pompei2
Thu Dec 07, 2006 12:41
Forum: Modifications / Integrations / Customisations
Topic: How to detect if CEGUI was build with Xerces
Replies: 7
Views: 2929

you already added the CEGUi include path to your include paths right ? Yep but our game also seems to use a config.h on Linux. So we would end up with 2 config.h files. eh didn't think of that ! but i think it sould work if, let's assume: /usr/include/CEGUI is the cegui include dir. /usr/include is...
by Pompei2
Thu Dec 07, 2006 12:37
Forum: CEGUI Library Development Discussion
Topic: 0.6.X What do you want to see in 0.6 series
Replies: 52
Views: 24386

hey your function really looks very handy ! But you have to explain me a bit more :) especially: when is this function called ? If i understand right, it is not a CEGUI function but one from your program/game.

Sorry for going a little off-topic :oops:
by Pompei2
Sun Dec 03, 2006 23:11
Forum: Help
Topic: 0.4 -> 0.5 Upgrade problems.
Replies: 8
Views: 2013

i can't help habba, but i also have a short question: I have upgraded from 0.5 RC2 to 0.5 and now, it seems events are no more fired, i mean i click on a button and the corresponding function is not called. Did someone else have the same problem ? if not, i need no answer my question yet because I d...
by Pompei2
Sun Dec 03, 2006 23:07
Forum: Modifications / Integrations / Customisations
Topic: How to detect if CEGUI was build with Xerces
Replies: 7
Views: 2929

that's what i meant.
commonly, you already added the CEGUi include path to your include paths right ? You can simply include config.h, because AFAIK, it is created on windows too :wink: at least, it's the case for me
by Pompei2
Sat Dec 02, 2006 11:46
Forum: Modifications / Integrations / Customisations
Topic: How to detect if CEGUI was build with Xerces
Replies: 7
Views: 2929

I would say: #include <CEGUIDirectory/config.h> #ifdef CEGUI_WITH_XERCES /* Blabla */ #endif right now i'm on my windows machine where i compiled CEGUI using VS 2005 and that works. I think on linux that file will also be created, so no need for HAVE_CONFIG_H (I think). For mac, I don't know :?
by Pompei2
Thu Nov 30, 2006 20:48
Forum: Offtopic Discussion
Topic: possible bug?
Replies: 4
Views: 1714

Hmmm some time ago i read something of problems with VS2003 and some libraries ... i can't help much but be sure that alle libraries (even 3rd party used by CEGUI) are compiled to use the same memory routines. sorry, can't help more and i know these are the most awful problems, but i am quite sure t...

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