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by Ident
Fri Feb 17, 2012 15:29
Forum: Help
Topic: renderer bug? - cegui 0.8
Replies: 13
Views: 1180

Re: renderer bug? - cegui 0.8

You should not need an extra context for rendering cegui. Cegui takes the currently active context afaik, and works with this one. I dont really understand what you said about what you changed with freetype. Could you just do the following thing to confirm the issue does not originate from your even...
by Ident
Fri Feb 17, 2012 14:36
Forum: Help
Topic: renderer bug? - cegui 0.8
Replies: 13
Views: 1180

Re: renderer bug? - cegui 0.8

Can you please check if you really support 3.2. If you have old drivers it doesn't matter at all what graphics card you have and what it COULD support, it just won't support 3.2 anyways if the driver does not offer the functionality needed for it. http://www.realtech-vr.com/glview/<-- this program c...
by Ident
Fri Feb 17, 2012 11:09
Forum: Help
Topic: renderer bug? - cegui 0.8
Replies: 13
Views: 1180

Re: renderer bug? - cegui 0.8

hey, i recently wrote the OGL3 Renderer and I can't reproduce the mentioned bug. Resizing works perfectly without bugs for me. Can you confirm the following things: - Your GPU + drivers fully support OpenGL 3.2 or higher (if u don't know how to check this, i can tell you) - Very important: Check if ...
by Ident
Mon Feb 06, 2012 17:03
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: NEW: Reputations
Replies: 4
Views: 5111

Re: NEW: Reputations

If you manage to fix it, please don't forget to restore my accumulated 2381 reputation points.
by Ident
Mon Feb 06, 2012 16:48
Forum: Help
Topic: FreeImage not work with CEGUI
Replies: 1
Views: 520

Re: FreeImage not work with CEGUI

Where did you include those files?

Can you give me a link to the site which told you to do it the way you do it?
by Ident
Thu Nov 03, 2011 15:24
Forum: CEGUI Library Development Discussion
Topic: CEGUIColourPicker
Replies: 29
Views: 6797

Re: CEGUIColourPicker

colourpicker is now in 0.8 branch, there is also a demo. It is in the CommonDialogs library and the demo is the CommonDialogs library, for everyone who wants to use it. I also made some changes so the conversion functions and colour types (HSV, CIELab, RGB) can be used directly in your program if yo...
by Ident
Sun Oct 09, 2011 12:44
Forum: CEGUI Library Development Discussion
Topic: CEGUIColourPicker
Replies: 29
Views: 6797

Re: CEGUIColourPicker

CE started integrating the colourpicker into 0.8x So there wont be an official 0.7.5 release If anyone super-urgently needs it for 0.7.5 i can try providing my additional files, but you will have to edit the cegui project file accordingly and compile it yourself, unless you use VS2010. Because of th...
by Ident
Sun Sep 04, 2011 10:24
Forum: CEGUI Library Development Discussion
Topic: CEGUIColourPicker
Replies: 29
Views: 6797

Re: CEGUIColourPicker

Depends on how it will be integrated. CE wants to put it into an additional library together with some other things. Currently i use 0.7.x for this colour picker, i just added the code files i needed to the CEGUI base library, but i think eddie doesn't want have this in the CEGUI base, but instead p...
by Ident
Tue Aug 30, 2011 09:34
Forum: CEGUI Library Development Discussion
Topic: CEGUIColourPicker
Replies: 29
Views: 6797

Re: CEGUIColourPicker

Image

added alpha


Think it is 98% finished now
by Ident
Tue Aug 16, 2011 20:31
Forum: CEGUI Library Development Discussion
Topic: CEGUIColourPicker
Replies: 29
Views: 6797

Re: CEGUIColourPicker

Duke Nukem Forever was released a recently and the Diablo 3 release is getting closer, i m under serious pressure now.(That's how jokes can backfire on you, guys! Take care!). I only have to make handlers input changed for LAB edit boxes now, and then i can add the HSB colour space stuff. Most of th...
by Ident
Mon Aug 01, 2011 09:21
Forum: Help
Topic: Building CEGUI with OGRE problem
Replies: 3
Views: 801

Re: Building CEGUI with OGRE problem

i d recommend you to take the source of 0.7.5 (not the binaries) and the dependencies you need (that is a seperate download, containing libs and dlls of image codecs etc) and then you do what the tutorial says. You asked if you can take the precompiled binaries - no. You want to create exactly these...
by Ident
Wed Jul 20, 2011 10:47
Forum: Help
Topic: make invisible a part of parent widget
Replies: 6
Views: 654

Re: make invisible a part of parent widget

What?
by Ident
Sat Jul 16, 2011 19:16
Forum: Help
Topic: To big mouse cursor
Replies: 2
Views: 419

Re: To big mouse cursor

That can be improved! Check your imageset xml file and you can for example switch off the scaling for the image and it will always be displayed in its original resolution. To do this just set autoscale in your xml to false OR use the call setAutoScalingEnabled(false) for your imageset in your progra...
by Ident
Sun May 15, 2011 15:25
Forum: Help
Topic: Is there destruction function !!!
Replies: 7
Views: 493

Re: Is there destruction function !!!

This is not a C++ / Programming learning forum and not even close to that. Maybe you could try a more related forum like this http://cboard.cprogramming.com/cplusplus-programming/ or you just buy a book for learning C++ and study it. It is not an easy programming language and you will have to spend ...
by Ident
Sat Apr 16, 2011 14:21
Forum: Offtopic Discussion
Topic: Is CEGUI OpenGL 3.2 ready?
Replies: 5
Views: 1975

Re: Is CEGUI OpenGL 3.2 ready?

can i ask why you need to work in core profile? I can't think of any reason against compatibility mode. At least none without a quick solution.

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