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by Ident
Sat Mar 24, 2018 06:28
Forum: Help
Topic: Circular menu
Replies: 5
Views: 560

Re: Circular menu

This is not trivial and many approaches are possible. I would probably make a totally custom widget. It would just render a texture ( a render texture target), to which i render customly in opengl/d3d or I would maybe try to use CEGUI's ability to render solid triangles.In either case, the geometry ...
by Ident
Thu Mar 22, 2018 19:41
Forum: Help
Topic: Circular menu
Replies: 5
Views: 560

Re: Circular menu

Depends. This is a quite complex UI, not only for animation and interaction but also for rendering. Are you trying to exactly recreate what is shown? If you want dynamic buttons with dynamic click areas you won't get around doing some kind of programmatic generation of the UI elements. CEGUI layouts...
by Ident
Sat Mar 17, 2018 07:39
Forum: Modifications / Integrations / Customisations
Topic: Can CEGUI integrate into libCinder
Replies: 1
Views: 441

Re: Can CEGUI integrate into libCinder

Yes, you will need to write a subclass for CEGUIRenderer and associated classes. There have been numerous integrations of CEGUI into other engines. Depending on if you use D3D or OpenGL under the hood, you might just use the regular CEGUI renderers for that without writing your own. But to make it c...
by Ident
Wed Feb 21, 2018 18:44
Forum: Help
Topic: About font rendering
Replies: 5
Views: 657

Re: About font rendering

No idea what you mean.. screenshot please.
by Ident
Sat Feb 17, 2018 18:37
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Creating and editing looknfeel and schemes
Replies: 1
Views: 495

Re: Creating and editing looknfeel and schemes

I think we just talked in #cegui on IRC. To summarise: there is no looknfeel and scheme editor that is fully finished yet. The looknfeel editor was started but not completed. The recommended way is to edit XML files directly. Not comfortable but also not impossible, users created full skins in the p...
by Ident
Sat Feb 17, 2018 18:35
Forum: Modifications / Integrations / Customisations
Topic: [Solved] Debugging CEGUI 0.8.X strings in Visual Studio
Replies: 13
Views: 8322

Re: [Solved] Debugging CEGUI 0.8.X strings in Visual Studio

Hey, Lubens String debugger is unstable for me on VS2015, but after some fiddling i managed to create a simpler natvis for VS2015. Please also report back if this works for you :) https://bitbucket.org/snippets/Flonor/ojpLAX I tested the natvis file and added it to the downloads: https://bitbucket....
by Ident
Wed Feb 14, 2018 20:36
Forum: Help
Topic: Documentation link not working
Replies: 3
Views: 477

Re: Documentation link not working

I see that it is working now :) Yep, I put it on another webspace over the weekend. I dont expect any more downtimes. Where in the xml, or by using what commands can you set the thumb size in the looknfeel xml? If I have a thumb that has pixel width 11 and pixel height 2, what command should I type...
by Ident
Wed Feb 07, 2018 21:13
Forum: Help
Topic: [SOLVED] How can i use certain keys with CEGUI?
Replies: 9
Views: 764

Re: [SOLVED] How can i use certain keys with CEGUI?

Could you tell us what was actually wrong, in detail? Thanks
by Ident
Wed Feb 07, 2018 07:01
Forum: Help
Topic: [SOLVED] How can i use certain keys with CEGUI?
Replies: 9
Views: 764

Re: How can i use certain keys with CEGUI?

Ok, you should have said that right away ;) The way you phrased it it sounded like a general issue, like you can't set it up or you can't compile with it or whatever. Did you set a breakpoint in the function and check if an enter or delete is actually injected as an enter or delete as expected?` Do ...
by Ident
Tue Feb 06, 2018 19:21
Forum: Help
Topic: [SOLVED] How can i use certain keys with CEGUI?
Replies: 9
Views: 764

Re: How can i use certain keys with CEGUI?

Ok then I didnt understand what you originally meant: What do you mean by "cant use"? How does it surface that you cant use it?
by Ident
Tue Feb 06, 2018 06:52
Forum: Help
Topic: [SOLVED] How can i use certain keys with CEGUI?
Replies: 9
Views: 764

Re: How can i use certain keys with CEGUI?

Why can't you do it like everyone does with every other input library? http://cegui.org.uk/wiki/GLFW_to_CEGUI_ ... se_Mapping
by Ident
Mon Feb 05, 2018 19:21
Forum: Help
Topic: Documentation link not working
Replies: 3
Views: 477

Re: Documentation link not working

Hi, this is temporary because the open source hoster has changed it's tech and we need to set it up again on their new tech.

Afaik slider thumb size is set in the Look N Feel, so in the XML file.
by Ident
Sat Feb 03, 2018 09:32
Forum: Help
Topic: Scrollbar in StaticText.
Replies: 5
Views: 591

Re: Scrollbar in StaticText.

Got it. Have you looked if any of the other skins have variable thumb size? E.g. windowslook, vanilla, etc.? If they dont then it looks like we lack this feature in CEGUI. I think this is something that should be added. It would require a thumbnail that consists of three parts (fixed size one-end, s...
by Ident
Thu Feb 01, 2018 20:23
Forum: Help
Topic: Scrollbar in StaticText.
Replies: 5
Views: 591

Re: Scrollbar in StaticText.

Show us some screenshots. I dont know what you mean honestly.

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