Search found 1833 matches

by Ident
Sun Oct 22, 2017 08:48
Forum: Help
Topic: Drawing functions
Replies: 7
Views: 96

Re: Drawing functions

Just use the GeometryBuffer API and you should be fine:
http://static.cegui.org.uk/docs/0.8.0/c ... uffer.html

If you got different vertices you will need to clean them up every frame yes. For efficiency's sake you would want to change as little as possible.
by Ident
Sat Oct 21, 2017 21:29
Forum: Help
Topic: Drawing functions
Replies: 7
Views: 96

Re: Drawing functions

Take a look at the sample browser and play around with the widgets using the CEED Editor. Also look at the code and the API and you will know if this library fits your needs.
by Ident
Sat Oct 21, 2017 20:54
Forum: Help
Topic: Drawing functions
Replies: 7
Views: 96

Re: Drawing functions

This is not a graphics engine. You can do 2 and 3 as well with it, not sure if we call exactly the things you said in our D3D9 Renderer though. You can do 1 but if you want to do more advanced stuff than just drawing colored & textured triangles you will be out of luck, we dont support custom sh...
by Ident
Fri Oct 20, 2017 20:42
Forum: Help
Topic: Adding an extra image to a FrameWindow looknfeel
Replies: 22
Views: 269

Re: Adding an extra image to a FrameWindow looknfeel

If you want Text on an Image on a FrameWindow I would make 3 Windows A Generic/Text as child of a Generic/Image as child of a FrameWindow. Either that or you really dig into falagard like you suggested initially. You might have to do some trial and error there though to understand how it works and m...
by Ident
Fri Oct 20, 2017 19:17
Forum: CEGUI Library Development Discussion
Topic: CEGUI on OGRE 2.1
Replies: 32
Views: 4486

Re: CEGUI on OGRE 2.1

You can make a branch and then add it to CEGUI via PR.
by Ident
Wed Oct 18, 2017 22:36
Forum: Help
Topic: Adding an extra image to a FrameWindow looknfeel
Replies: 22
Views: 269

Re: Adding an extra image to a FrameWindow looknfeel

Unfortunately I can't look into it deeply right now, I would suggest you try what I said before and deactivate the parentclipping on that child window you are adding. Does it remove the clipping?
by Ident
Wed Oct 18, 2017 07:40
Forum: Help
Topic: Adding an extra image to a FrameWindow looknfeel
Replies: 22
Views: 269

Re: Adding an extra image to a FrameWindow looknfeel

If it is a regular child (you did not add this with the internal name for the titlebox did you) it can't get cut off by the frame. It can only be cut off by the windows extents. You can deactive clipping to prevent that. This should not ben ecessary though and imo it would be wrong to solve it that ...
by Ident
Sat Oct 14, 2017 09:36
Forum: Help
Topic: Adding an extra image to a FrameWindow looknfeel
Replies: 22
Views: 269

Re: Adding an extra image to a FrameWindow looknfeel

Anasky wrote:I guess it's time for me to start using the CEED layout editor then rather than using Notepad++?
Any clue where I can find that editor?

Have you never visited our website? :pint:
by Ident
Fri Oct 13, 2017 22:26
Forum: Help
Topic: Adding an extra image to a FrameWindow looknfeel
Replies: 22
Views: 269

Re: Adding an extra image to a FrameWindow looknfeel

You can always just use a child window (of the FrameWindow) in case you are trying to do some complex child/parent window behaviour as seems to be the case here. You can scale and position this with relative or absolute coordinates (or a combination of both) using the CEED layout editor. If you can ...
by Ident
Wed Oct 11, 2017 19:02
Forum: Help
Topic: Adding an extra image to a FrameWindow looknfeel
Replies: 22
Views: 269

Re: Adding an extra image to a FrameWindow looknfeel

What are you trying to do exactly? What does the titlebox (you mean titlebar) have to do with the image?
by Ident
Mon Oct 09, 2017 08:33
Forum: Help
Topic: Trouble bundling OSX App with CMake
Replies: 4
Views: 137

Re: Trouble bundling OSX App with CMake

I dont use MacOS unfortunately, but assuming the same issues can occur there as they can on Windows: Did you maybe mix up debug and release dynamic libraries? Are you sure you are distributing the right dynamic libraries in what you run on other machines? The exception message says the dyn lib is mi...
by Ident
Thu Oct 05, 2017 16:24
Forum: CEGUI Library Development Discussion
Topic: Write UserStrings to XML
Replies: 5
Views: 167

Re: Write UserStrings to XML

FluXy wrote:Thanks! Request was created :)

https://bitbucket.org/cegui/cegui/pull- ... gs-to-xml/

I merged it. Looked alright. If you notice something wrong in the pulled change, then please make a new PR.

Other than that: thank you!
by Ident
Thu Oct 05, 2017 16:22
Forum: Help
Topic: [SOLVED] Error at runtime when running on another pc
Replies: 12
Views: 191

Re: Error at runtime when running on another pc

EDIT3: We found it! Apparently CEGUI doesn't crash when it's missing the ExpatParser_d.dll when running locally, but requires it when running on another pc. Adding CEGUICoreWindowRendererSet_d, CEGUIExpatParser_d, and CEGUISILLYImageCodec_d to the Win32/Debug/ folder solved the issue. Thanks a lot ...
by Ident
Wed Oct 04, 2017 20:31
Forum: Help
Topic: [Solved] How to handle unique images
Replies: 4
Views: 76

Re: How to handle unique images

Use CEED to make new imagesets. It is super easy and a pretty perfect tool to do that. Regarding performance: the best is to try it out, but my bet is that one 4096x4096 will be faster than 4 of 2048x2048. Again, best you try it out ;) Instead of StaticImage of any looknfeel you can just use Generic...
by Ident
Wed Oct 04, 2017 20:14
Forum: Help
Topic: [Solved] How to handle unique images
Replies: 4
Views: 76

Re: How to handle unique images

Whenever you want to display an image you will somehow have to store it in a texture and upload that onto the GPU. A CEGUI Imageset or rather a CEGUI Texture basically does all that. I assume you don't just use the texture in a single frame, but 0-1 times per frame in a succession of frames. So you ...

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