Search found 1855 matches

by Ident
Fri Oct 27, 2017 08:36
Forum: Help
Topic: Adding an extra image to a FrameWindow looknfeel
Replies: 22
Views: 459

Re: Adding an extra image to a FrameWindow looknfeel

Modifying Falagard does sound like a tougher solution than I initially thought though... I'm assuming you don't have experience in this? (And if you do, got any starting point for me?) I do have experience in this and the reason I initially advised against it is that it is not very intuitive to wor...
by Ident
Wed Oct 25, 2017 19:42
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Text and image texture corruption with Ogre 2.1 on Windows only
Replies: 6
Views: 165

Re: [Bug?] Text and image texture corruption with Ogre 2.1 on Windows only

It might be that this is also related to blending, although it is not quite as obvious. Would be good to first fix the blending and then see if the issue on those texture elements persists.
by Ident
Wed Oct 25, 2017 19:19
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Text and image texture corruption with Ogre 2.1 on Windows only
Replies: 6
Views: 165

Re: [Bug?] Text and image texture corruption with Ogre 2.1 on Windows only

Looks a lot like a misconfigured alpha blending in those cases where you see a square of white in the background of an image, where you should normally have transparency. So this would be a rendering issue, imo. I would look for it in the OgreRenderer. On the second picture there is also this triang...
by Ident
Wed Oct 25, 2017 19:15
Forum: Help
Topic: C/C++ Newbie trying to get CEGUI/MINGW64/WIN7 to work
Replies: 5
Views: 180

Re: C/C++ Newbie trying to get CEGUI/MINGW64/WIN7 to work

What do you mean by "sort of" following the instructions? :D
by Ident
Mon Oct 23, 2017 09:34
Forum: Help
Topic: Adding an extra image to a FrameWindow looknfeel
Replies: 22
Views: 459

Re: Adding an extra image to a FrameWindow looknfeel

Modifying Falagard does sound like a tougher solution than I initially thought though... I'm assuming you don't have experience in this? (And if you do, got any starting point for me?) I do have experience in this and the reason I initially advised against it is that it is not very intuitive to wor...
by Ident
Sun Oct 22, 2017 10:54
Forum: Help
Topic: Drawing functions
Replies: 7
Views: 195

Re: Drawing functions

In 0.8 you can draw lines in the form of a long quad composed of two triangles, which is one way to render a line in any modern rendering engine as welö. In CEGUI 1.0 there is the possibility to draw lines by specifying start & end points, which is probably what you want. But 1.0 is in developme...
by Ident
Sun Oct 22, 2017 08:48
Forum: Help
Topic: Drawing functions
Replies: 7
Views: 195

Re: Drawing functions

Just use the GeometryBuffer API and you should be fine:
http://static.cegui.org.uk/docs/0.8.0/c ... uffer.html

If you got different vertices you will need to clean them up every frame yes. For efficiency's sake you would want to change as little as possible.
by Ident
Sat Oct 21, 2017 21:29
Forum: Help
Topic: Drawing functions
Replies: 7
Views: 195

Re: Drawing functions

Take a look at the sample browser and play around with the widgets using the CEED Editor. Also look at the code and the API and you will know if this library fits your needs.
by Ident
Sat Oct 21, 2017 20:54
Forum: Help
Topic: Drawing functions
Replies: 7
Views: 195

Re: Drawing functions

This is not a graphics engine. You can do 2 and 3 as well with it, not sure if we call exactly the things you said in our D3D9 Renderer though. You can do 1 but if you want to do more advanced stuff than just drawing colored & textured triangles you will be out of luck, we dont support custom sh...
by Ident
Fri Oct 20, 2017 20:42
Forum: Help
Topic: Adding an extra image to a FrameWindow looknfeel
Replies: 22
Views: 459

Re: Adding an extra image to a FrameWindow looknfeel

If you want Text on an Image on a FrameWindow I would make 3 Windows A Generic/Text as child of a Generic/Image as child of a FrameWindow. Either that or you really dig into falagard like you suggested initially. You might have to do some trial and error there though to understand how it works and m...
by Ident
Fri Oct 20, 2017 19:17
Forum: CEGUI Library Development Discussion
Topic: CEGUI on OGRE 2.1
Replies: 32
Views: 4847

Re: CEGUI on OGRE 2.1

You can make a branch and then add it to CEGUI via PR.
by Ident
Wed Oct 18, 2017 22:36
Forum: Help
Topic: Adding an extra image to a FrameWindow looknfeel
Replies: 22
Views: 459

Re: Adding an extra image to a FrameWindow looknfeel

Unfortunately I can't look into it deeply right now, I would suggest you try what I said before and deactivate the parentclipping on that child window you are adding. Does it remove the clipping?
by Ident
Wed Oct 18, 2017 07:40
Forum: Help
Topic: Adding an extra image to a FrameWindow looknfeel
Replies: 22
Views: 459

Re: Adding an extra image to a FrameWindow looknfeel

If it is a regular child (you did not add this with the internal name for the titlebox did you) it can't get cut off by the frame. It can only be cut off by the windows extents. You can deactive clipping to prevent that. This should not ben ecessary though and imo it would be wrong to solve it that ...
by Ident
Sat Oct 14, 2017 09:36
Forum: Help
Topic: Adding an extra image to a FrameWindow looknfeel
Replies: 22
Views: 459

Re: Adding an extra image to a FrameWindow looknfeel

Anasky wrote:I guess it's time for me to start using the CEED layout editor then rather than using Notepad++?
Any clue where I can find that editor?

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