Search found 1833 matches

by Ident
Tue Sep 26, 2017 19:42
Forum: Help
Topic: [SOLVED] Error at runtime when running on another pc
Replies: 12
Views: 191

Re: Error at runtime when running on another pc

Is the pdb file present? looks like there is no symbols. We need the pdb files for the CEGUI dlls to get a proper stack.
by Ident
Tue Sep 26, 2017 19:05
Forum: Help
Topic: [SOLVED] Error at runtime when running on another pc
Replies: 12
Views: 191

Re: Error at runtime when running on another pc

Ok interesting, need more info though.

Any difference between debug/release?

Full callstack on the error please.
by Ident
Tue Sep 26, 2017 18:35
Forum: Help
Topic: [SOLVED] Error at runtime when running on another pc
Replies: 12
Views: 191

Re: Error at runtime when running on another pc

We just ran it on both of our pc's, and came to quite a long list of differences. After which we realized he's running Windows 10 and I'm running Windows 7. That's quite a difference of OS versions ;) We tried to do the dll-creation the other way around: him creating the dll's, and me using his. On...
by Ident
Tue Sep 26, 2017 16:15
Forum: Help
Topic: [SOLVED] Error at runtime when running on another pc
Replies: 12
Views: 191

Re: Error at runtime when running on another pc

There are the microsoft VC++ runtime dlls also involved, as well as potentially other "global" dlls on the system. Get dependency walker https://en.wikipedia.org/wiki/Dependency_Walker and then run it on ur sys and on his and see whats missing.
by Ident
Tue Sep 26, 2017 15:53
Forum: Help
Topic: [SOLVED] Error at runtime when running on another pc
Replies: 12
Views: 191

Re: Error at runtime when running on another pc

Yes one creation is enough. This has been done in games on the market so yes. You did not tell us what exactly the error is though. What is it? Did you distribute all needed runtime DLLs with your executable? did you compile CEGUI in the same configuration (respectively for the version either in deb...
by Ident
Mon Sep 25, 2017 23:13
Forum: Help
Topic: Exchange device in D3D renderer on device re-creation
Replies: 2
Views: 79

Re: Exchange device in D3D renderer on device re-creation

I can't think of a way you could do this. If you destroy the device you pretty much pull the rug underneath CEGUI's feet away, because the resources are created on that device. If you switch devices, you would have to put a new rug underneath CEGUI before it tries to do anything, and it will have to...
by Ident
Mon Sep 25, 2017 22:16
Forum: Help
Topic: [Solved] CEGUI 0.8.7 and OpenGL 4.5.0 - GUI only draws a black box
Replies: 21
Views: 378

Re: CEGUI 0.8.7 and OpenGL 4.5.0 - GUI only draws a black box

Hey Ident, Sorry we didn't get back to you within a reasonable timeframe. We ended up swapping the CEGUI library implementation to me rather than Teenee due to me being a bit more accustomed to libraries. So far I've got to the point where I can actually draw a windows-themed window in the world wh...
by Ident
Thu Sep 21, 2017 17:17
Forum: Help
Topic: "default" on Ogre2.1/D3D11?
Replies: 8
Views: 184

Re: "default" on Ogre2.1/D3D11?

Ogre 2.0 and Ogre 2.1 support is entirely based on user contributions :)
by Ident
Wed Sep 20, 2017 22:17
Forum: Help
Topic: "default" on Ogre2.1/D3D11?
Replies: 8
Views: 184

Re: "default" on Ogre2.1/D3D11?

Do you mind trying with CEGUI v0-8 ? Just trying for now, because I know that different ppl made PRs on those two branches and support for Ogre may differ at this point.
by Ident
Tue Sep 19, 2017 20:59
Forum: Help
Topic: [Solved] CEGUI 0.8.7 and OpenGL 4.5.0 - GUI only draws a black box
Replies: 21
Views: 378

Re: CEGUI 0.8.7 and OpenGL 4.5.0 - GUI only draws a black box

Thats very interesting - that it draws a black triangle. Could you please check in gdebugger if (and please do mind which context you are checking this for and if it matches the used one for drawing) the textures are properly loaded? You should be able to easily see them all in there somewhere when ...
by Ident
Tue Sep 19, 2017 20:29
Forum: Help
Topic: "default" on Ogre2.1/D3D11?
Replies: 8
Views: 184

Re: "default" on Ogre2.1/D3D11?

Cegui version? Ogre version?
by Ident
Mon Sep 18, 2017 21:39
Forum: Help
Topic: [Solved] CEGUI 0.8.7 and OpenGL 4.5.0 - GUI only draws a black box
Replies: 21
Views: 378

Re: CEGUI 0.8.7 and OpenGL 4.5.0 - GUI only draws a black box

Wait a moment, why is the context id suddenly 4 when you render CEGUI?

The rest looks good now btw ;)

But switching the context means a lot. Do you have multiple GL contexts running? Which one was active when you initialised the cegui openglrenderer?
by Ident
Mon Sep 18, 2017 21:34
Forum: Help
Topic: [Solved] CEGUI 0.8.7 and OpenGL 4.5.0 - GUI only draws a black box
Replies: 21
Views: 378

Re: CEGUI 0.8.7 and OpenGL 4.5.0 - GUI only draws a black box

Does CEGUI draw anything at all (even if it is black) or does it just do nothing to your screen?

Do you have the right FBO bound to render to? Is that the main framebuffer of your application window or what is it? I think your code used the fbo 0 so the main framebuffer right?
by Ident
Mon Sep 18, 2017 19:06
Forum: Help
Topic: [Solved] CEGUI 0.8.7 and OpenGL 4.5.0 - GUI only draws a black box
Replies: 21
Views: 378

Re: CEGUI 0.8.7 and OpenGL 4.5.0 - GUI only draws a black box

Are you rendering to a MSAA target?

The OpenGL samples all either render to a simple texture target without MSAA or to the default framebuffer (swap buffer) which has no MSAA support normally either. At least I have never seen such a capability anywhere.

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