Search found 24 matches
- Thu Apr 01, 2010 21:42
- Forum: Help
- Topic: DLL error when trying to run my project
- Replies: 11
- Views: 8045
Re: DLL error when trying to run my project
Hi Timo, What i have noticed is that it is asking for the _40.dll but i only have the _41.dll. Could it possibly be that the CEGUI dx9 render interface is made for a different version of the DX sdk? Regards Mark If you're using the precompiled CEGUI binaries then I suppose it might require a debug ...
- Thu Apr 01, 2010 21:00
- Forum: Help
- Topic: DLL error when trying to run my project
- Replies: 11
- Views: 8045
Re: DLL error when trying to run my project
Oh, sorry I didn't notice that was the debug DLL. I'm not absolutely sure, but i think you need to link d3dx9.lib instead of d3dx9d.lib in your project. EDIT: It seems the debug DLLs are included in DX SDK, so I guess the best option would be to use them. Just copy them to a place where your program...
- Thu Apr 01, 2010 19:56
- Forum: Help
- Topic: DLL error when trying to run my project
- Replies: 11
- Views: 8045
Re: DLL error when trying to run my project
You need to update your DirectX runtime.
- Sat Mar 06, 2010 23:00
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [BUG] RTT size is incorrectly truncated
- Replies: 2
- Views: 4366
[BUG] RTT size is incorrectly truncated
http://img695.imageshack.us/img695/3351/kuva.png Above is a screenshot with Irrlicht Renderer. As you can see the render target texture starts to repeat itself and the text is blurry. This also happens with Direct3D9 and OpenGL, although it's not quite as evident. You can reproduce this with Sample...
- Thu Mar 04, 2010 14:36
- Forum: Skins and Themes
- Topic: Making FrameWindow titlebar look different in rolledup mode?
- Replies: 4
- Views: 17038
Re: Making FrameWindow titlebar look different in rolledup mode?
Well, I like the idea of using __parent__ to access the parent widget. It's quite simple and intuitive.
That "!" thingie not so much, but I can't figure out a more elegant way without changing too many things.
That "!" thingie not so much, but I can't figure out a more elegant way without changing too many things.
- Wed Mar 03, 2010 11:20
- Forum: Skins and Themes
- Topic: Making FrameWindow titlebar look different in rolledup mode?
- Replies: 4
- Views: 17038
Making FrameWindow titlebar look different in rolledup mode?
This might be more of a feature request, cause I've read the documentation several times and I really haven't found a smart way to make a WidgetLook where the titlebar changes appearance when the FrameWindow is rolled up. FrameWindow has a property "RollUpState", but you can't obviously ac...
- Wed Feb 24, 2010 03:00
- Forum: Help
- Topic: [ANSWERED] Understanding of setGUISheet
- Replies: 3
- Views: 2560
Re: Understanding of setGUISheet
Couple of possibilities come into my mind: 1) Have all the windows in the same layout, but only have those windows visible that you need at the moment. When you don't need them, set them to invisible again. 2) Separate layout files for each window. Layout files don't have to be loaded as a root elem...
- Wed Feb 17, 2010 08:52
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [BUG]Screen Flicker with Irrlicht on Windows Resize
- Replies: 9
- Views: 9125
Re: [BUG]Screen Flicker with Irrlicht on Windows Resize
Maybe I'm missing something crucial here... :) but I think the easiest way to fix this is to not clear the framebuffer every time a render target texture is deactivated: --- CEGUI-0.7.1\cegui\src\RendererModules\Irrlicht\CEGUIIrrlichtTextureTarget.cpp Thu Sep 24 21:14:22 2009 +++ CEGUI-0.7.1-mod\ceg...
- Sun Feb 14, 2010 11:18
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [BUG] StaticText scrollbars not shown until element resized
- Replies: 2
- Views: 3218
[BUG] StaticText scrollbars not shown until element resized
First of all, I'm using version 0.7.1. I have a TaharezLook/StaticText element with several lines of text and the property "VertScrollbar" set to "True" in layout file. I load the layout before a single frame is rendered by the app. Now, I would expect the scrollbar to be immidia...