Search found 24 matches

by Timo
Thu Apr 01, 2010 21:42
Forum: Help
Topic: DLL error when trying to run my project
Replies: 11
Views: 1143

Re: DLL error when trying to run my project

Hi Timo, What i have noticed is that it is asking for the _40.dll but i only have the _41.dll. Could it possibly be that the CEGUI dx9 render interface is made for a different version of the DX sdk? Regards Mark If you're using the precompiled CEGUI binaries then I suppose it might require a debug ...
by Timo
Thu Apr 01, 2010 21:00
Forum: Help
Topic: DLL error when trying to run my project
Replies: 11
Views: 1143

Re: DLL error when trying to run my project

Oh, sorry I didn't notice that was the debug DLL. I'm not absolutely sure, but i think you need to link d3dx9.lib instead of d3dx9d.lib in your project. EDIT: It seems the debug DLLs are included in DX SDK, so I guess the best option would be to use them. Just copy them to a place where your program...
by Timo
Thu Apr 01, 2010 19:56
Forum: Help
Topic: DLL error when trying to run my project
Replies: 11
Views: 1143

Re: DLL error when trying to run my project

You need to update your DirectX runtime.
by Timo
Sat Mar 06, 2010 23:00
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [BUG] RTT size is incorrectly truncated
Replies: 2
Views: 1401

[BUG] RTT size is incorrectly truncated

http://img695.imageshack.us/img695/3351/kuva.png Above is a screenshot with Irrlicht Renderer. As you can see the render target texture starts to repeat itself and the text is blurry. This also happens with Direct3D9 and OpenGL, although it's not quite as evident. You can reproduce this with Sample...
by Timo
Thu Mar 04, 2010 14:36
Forum: Skins and Themes
Topic: Making FrameWindow titlebar look different in rolledup mode?
Replies: 4
Views: 2594

Re: Making FrameWindow titlebar look different in rolledup mode?

Well, I like the idea of using __parent__ to access the parent widget. It's quite simple and intuitive.

That "!" thingie not so much, but I can't figure out a more elegant way without changing too many things.
by Timo
Wed Mar 03, 2010 11:20
Forum: Skins and Themes
Topic: Making FrameWindow titlebar look different in rolledup mode?
Replies: 4
Views: 2594

Making FrameWindow titlebar look different in rolledup mode?

This might be more of a feature request, cause I've read the documentation several times and I really haven't found a smart way to make a WidgetLook where the titlebar changes appearance when the FrameWindow is rolled up. FrameWindow has a property "RollUpState", but you can't obviously ac...
by Timo
Wed Feb 24, 2010 03:00
Forum: Help
Topic: [ANSWERED] Understanding of setGUISheet
Replies: 3
Views: 360

Re: Understanding of setGUISheet

Couple of possibilities come into my mind: 1) Have all the windows in the same layout, but only have those windows visible that you need at the moment. When you don't need them, set them to invisible again. 2) Separate layout files for each window. Layout files don't have to be loaded as a root elem...
by Timo
Wed Feb 17, 2010 08:52
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [BUG]Screen Flicker with Irrlicht on Windows Resize
Replies: 9
Views: 2627

Re: [BUG]Screen Flicker with Irrlicht on Windows Resize

Maybe I'm missing something crucial here... :) but I think the easiest way to fix this is to not clear the framebuffer every time a render target texture is deactivated: --- CEGUI-0.7.1\cegui\src\RendererModules\Irrlicht\CEGUIIrrlichtTextureTarget.cpp Thu Sep 24 21:14:22 2009 +++ CEGUI-0.7.1-mod\ceg...
by Timo
Sun Feb 14, 2010 11:18
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [BUG] StaticText scrollbars not shown until element resized
Replies: 2
Views: 910

[BUG] StaticText scrollbars not shown until element resized

First of all, I'm using version 0.7.1. I have a TaharezLook/StaticText element with several lines of text and the property "VertScrollbar" set to "True" in layout file. I load the layout before a single frame is rendered by the app. Now, I would expect the scrollbar to be immidia...

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