Search found 1379 matches

by Kulik
Sat Aug 21, 2010 11:45
Forum: Help
Topic: Trancparency of widgets
Replies: 3
Views: 2018

Re: Trancparency of widgets

See CEGUI::Window::setAlpha

1.0 means completely opaque, 0.0 means completely transparent.
by Kulik
Wed Aug 18, 2010 07:59
Forum: CEGUI Library Development Discussion
Topic: API breaking consistency fixes intended for CEGUI 0.8.0
Replies: 50
Views: 19997

Re: API breaking consistency fixes intended for CEGUI 0.8.0

Now this is a big one (please don't hate me): There is a big inconsistency between the names "Window", "Widget", "WidgetLookNFeel", etc... Falagard uses the name Widget for Windows, whilst CEGUIBase uses Windows. I think these should be unified but it's going to break l...
by Kulik
Tue Aug 17, 2010 09:55
Forum: CEGUI Library Development Discussion
Topic: API breaking consistency fixes intended for CEGUI 0.8.0
Replies: 50
Views: 19997

Re: API breaking consistency fixes intended for CEGUI 0.8.0

I personaly don't have any problems with CEGUI namespace, I think CEGUI::Window looks nicer than cegui::Window but that's completely subjective :lol: I agree with "Bidi" :) I think Events and Properties have few things in common and could be reorganised so it fits. Events have namespaces, ...
by Kulik
Mon Aug 16, 2010 17:39
Forum: Help
Topic: problem on compiling leyouyeditor
Replies: 3
Views: 2031

Re: problem on compiling leyouyeditor

Visual Studio 2008 Express? Do you have Microsoft SDK installed?

resource.h should be in the same directory as the rc file... Please post MUCH more info if you want any help with this... I am basically shooting in the dark :roll:
by Kulik
Sat Aug 14, 2010 22:01
Forum: CEGUI Library Development Discussion
Topic: API breaking consistency fixes intended for CEGUI 0.8.0
Replies: 50
Views: 19997

Re: API breaking consistency fixes intended for CEGUI 0.8.0

BidiCharType vs BiDiVisualMapping - I think BidiCharType should be changed to BiDiCharType ListHeader::SegmentNameSuffix is array of chars, I think it should be const String as in the rest of CEGUI, this breaks bindings because size of the array isn't known from the header file ConstBaseIterator::op...
by Kulik
Fri Aug 13, 2010 20:13
Forum: Bug Reports, Suggestions, Feature Requests
Topic: American English / British English switch +
Replies: 16
Views: 4076

Re: American English / British English switch +

agamemnus wrote:You're not reading what I'm saying. There would not be two versions under my proposal!!! THERE WOULD ONLY BE ONE VERSION.


I am not getting down to your level, so I am quitting this thread... :lol: Have a nice day... You had enough hints, I guess you need a punch or a kick... :wink:
by Kulik
Fri Aug 13, 2010 16:28
Forum: Bug Reports, Suggestions, Feature Requests
Topic: American English / British English switch +
Replies: 16
Views: 4076

Re: American English / British English switch +

Nobody is sharing code?? Have you seen the Wiki? Tutorials? Code snippets? How it will be hard to keep up with releases? OK, please consider that somebody actually wants to add a new feature to CEGUI (not just change a string, no no). So he/she creates a code (a lot of work) and then another modifie...
by Kulik
Fri Aug 13, 2010 08:45
Forum: Offtopic Discussion
Topic: cegui specifics
Replies: 1
Views: 1165

Re: cegui specifics

CEGUI::Window* window = this is your window;
window->setPosition(UVector2(x UDim, y UDim));

Check this out for the basic stuff http://www.cegui.org.uk/wiki/index.php/Tutorials
by Kulik
Fri Aug 13, 2010 08:04
Forum: Bug Reports, Suggestions, Feature Requests
Topic: American English / British English switch +
Replies: 16
Views: 4076

Re: American English / British English switch +

OK, so for better consistency you're suggesting CEGUI should be split to 2 versions with different naming... Hmm... I may not be a prophet but I am sure this would confuse people a lot. Sharing CEGUI code snippets will be harder and it will create all sorts of weird bugs (subscribing to non existant...
by Kulik
Fri Aug 13, 2010 07:28
Forum: CEGUI Library Development Discussion
Topic: Generic animation support for CEGUI::Window
Replies: 35
Views: 11001

Re: Generic animation support for CEGUI::Window

I am really glad you like it, I had some fun implementing this :-) Please give it a proper testing, there are likely to be bugs and I would like to have as many fixed as possible before this gets released. Plus I am announcing the "Animation contest". Who does the coolest looking but not o...
by Kulik
Fri Aug 13, 2010 07:15
Forum: Bug Reports, Suggestions, Feature Requests
Topic: American English / British English switch +
Replies: 16
Views: 4076

Re: American English / British English switch +

You're making your life much more difficult by obsessing over details like this... It would be time consumint to keep up with CEGUI changes with your patch and your patch wouldn't bring you any additional features at all. Better use what's upstream and skip all the trouble 8) If you find any inconsi...
by Kulik
Thu Aug 12, 2010 18:32
Forum: Bug Reports, Suggestions, Feature Requests
Topic: American English / British English switch +
Replies: 16
Views: 4076

Re: American English / British English switch +

I agree with kornerr.

While you're at it, please change English. Some of it's features are completely ridiculous. For example indirect speech is completely inconsistent with the rest of the language! I also hate past perfect, so please get rid of that too. Looking forward to the patch! :rofl:
by Kulik
Wed Aug 11, 2010 21:00
Forum: CEGUI Library Development Discussion
Topic: Generic animation support for CEGUI::Window
Replies: 35
Views: 11001

Re: Generic animation support for CEGUI::Window

http://harcov.czenet.com/kulik/CEGUI/anims3.patch - latests and greatest, doesn't include xml. Eddie added xml support today, it will most likely be commited tomorrow. HTH
by Kulik
Tue Aug 10, 2010 20:50
Forum: CEGUI Library Development Discussion
Topic: Generic animation support for CEGUI::Window
Replies: 35
Views: 11001

Re: Generic animation support for CEGUI::Window

Just abusing the forum as a pastebin :-) <AnimationDefinition name="TestingAnimation" duration="2.0" replayMethod="loop" autoStart="true"> ... name is a string and is required and must be unique (falagard will prefix this to make sure) ... duration is required...
by Kulik
Fri Aug 06, 2010 21:19
Forum: Help
Topic: Deployment & OgreRenderer
Replies: 18
Views: 3682

Re: Deployment & OgreRenderer

Good you got it working!

Kulik wrote:Or perhaps permissions?


Hate to say I told you so :wink:

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