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by Kulik
Sun Aug 01, 2010 11:54
Forum: Help
Topic: Child window position error use different initial order
Replies: 8
Views: 593

Re: Child window position error use different initial order

You forgot to post vital information. VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV Hello CE, is that you cant see pictures I posted? That is the last thing I expected to happen... :( I've changed another image hosting space. Wish it will help... You have to post what version you are using! Read CE sig an...
by Kulik
Sun Aug 01, 2010 10:21
Forum: CEGUI Library Development Discussion
Topic: Automatic Layouting (horizontal, vertical, grid, ...)
Replies: 53
Views: 8803

Re: Automatic Layouting (horizontal, vertical, grid, ...)

Hooray, issue was found :lol: I tried to play with the clipping, but didn't really find anything wrong :-( I suggest adding something like getSizeForChildRelativeSizing() (extremely bad name, but you get the idea). getUnclippedRect() could be used for something other that child relative sizing and i...
by Kulik
Sat Jul 31, 2010 17:25
Forum: CEGUI Library Development Discussion
Topic: Automatic Layouting (horizontal, vertical, grid, ...)
Replies: 53
Views: 8803

Re: Automatic Layouting (horizontal, vertical, grid, ...)

Thanks :) . I definitely have to clean the layouting code itself, it's a bit unreadable at the moment. I will do that when I convert it to the margin properties. I want to create separate methods that will calculate offset and bounding size for each layouting window, that will make it much more read...
by Kulik
Fri Jul 30, 2010 20:41
Forum: CEGUI Library Development Discussion
Topic: Automatic Layouting (horizontal, vertical, grid, ...)
Replies: 53
Views: 8803

Re: Automatic Layouting (horizontal, vertical, grid, ...)

I've read an announcement that said that trunk used to be "pretty stable" but it's not going to be any more, so I was afraid of using it. I've migrated my cegui sources to subversion access and I use branch v-0-7, so I can generate patches with ease now. (The clipping bug is still there :-...
by Kulik
Fri Jul 30, 2010 10:08
Forum: CEGUI Library Development Discussion
Topic: Automatic Layouting (horizontal, vertical, grid, ...)
Replies: 53
Views: 8803

Re: Automatic Layouting (horizontal, vertical, grid, ...)

I am using 0.7.1 stable. I've read somewhere that trunk is unusable or something... Can't recall where. What branch should I work on? Anyways, this is what it's doing http://www.youtube.com/watch?v=OcJVIGJdEbQ . I've done late layouting the way you suggested. I will do one more optimization for sequ...
by Kulik
Thu Jul 29, 2010 16:50
Forum: CEGUI Library Development Discussion
Topic: Automatic Layouting (horizontal, vertical, grid, ...)
Replies: 53
Views: 8803

Re: Automatic Layouting (horizontal, vertical, grid, ...)

Hmm, I've hit a wall. Everything works suspiciously perfect until I place LayoutContainer inside a ScrollablePane. I've got a lot of clipping bugs, the scrolling basically moves the layout to the side but nothing new shows up, the rest is clipped. I have overridden getUnclippedInnerRect_impl(void) c...
by Kulik
Thu Jul 29, 2010 15:04
Forum: CEGUI Library Development Discussion
Topic: Automatic Layouting (horizontal, vertical, grid, ...)
Replies: 53
Views: 8803

Re: Automatic Layouting (horizontal, vertical, grid, ...)

OK, this is the first demo: http://www.youtube.com/watch?v=UHNdz6mwFKE . It's a FrameWindow with VerticalLayout that has FrameWindows inside and these also have a Vertical Layout that again has FrameWindows in them :D I will implement HorizontalLayoutContainer and GridLayoutContainer and brush some ...
by Kulik
Thu Jul 29, 2010 12:51
Forum: CEGUI Library Development Discussion
Topic: Automatic Layouting (horizontal, vertical, grid, ...)
Replies: 53
Views: 8803

Re: Automatic Layouting (horizontal, vertical, grid, ...)

WOW, CEGUI is really nicely designed, because I've got a working Vertical Layout example! It seems I don't have to take care of anything regarding relative/absolute sizes and positions, just return parent's rect and use operators of UDim and everything just works. It needs some cleaning before I can...
by Kulik
Thu Jul 29, 2010 09:25
Forum: CEGUI Library Development Discussion
Topic: Automatic Layouting (horizontal, vertical, grid, ...)
Replies: 53
Views: 8803

Re: Automatic Layouting (horizontal, vertical, grid, ...)

Oops, missed the ticket. Yeah, I added the -ing to differentiate from .layout files :D It saves fingers to drop it. The other problem that I have is relative sizes. Suppose I have a FrameWindow with relative size 1, 1 and VerticalLayoutContainer inside it. The layout container should be position les...
by Kulik
Wed Jul 28, 2010 10:02
Forum: Help
Topic: Using CEGUI OgreRenderer with Direct3D 10 / 11
Replies: 14
Views: 2106

Re: Using CEGUI OgreRenderer with Direct3D 10 / 11

CEGUIOgreRenderer only uses Ogre for all rendering, it doesn't care what render system is used, so the bug is probably CEGUIOgreRenderer assuming something that isn't true for DirectX 10+ or the Ogre DirectX10RenderSystem itself. Please post more info and the exceptions it's throwing. I can't really...
by Kulik
Wed Jul 28, 2010 02:07
Forum: Help
Topic: Gui movearound question
Replies: 3
Views: 373

Re: Gui movearound question

You could prepare both your "scenes" to 2 DefaultWindows (CEGUI::GUISheet) and then switch them via CEGUI::System::setGUISheet. I personally created few layouts via CELayoutEditor and I "activate" and "deactivate" them by adding them and removing them from the root GUI ...
by Kulik
Tue Jul 27, 2010 20:53
Forum: CEGUI Library Development Discussion
Topic: Automatic Layouting (horizontal, vertical, grid, ...)
Replies: 53
Views: 8803

Re: Automatic Layouting (horizontal, vertical, grid, ...)

hmm, I was being blind and posted this in a wrong section :-/ please don't stone me :lol:

moderators: please move to CEGUI Library Development Discussion.
by Kulik
Tue Jul 27, 2010 20:44
Forum: CEGUI Library Development Discussion
Topic: Automatic Layouting (horizontal, vertical, grid, ...)
Replies: 53
Views: 8803

Automatic Layouting (horizontal, vertical, grid, ...)

Hi, I need some sort of automatic layouting container like the ones in Qt, Java, gtk, etc... I can't find it in CEGUI itself, I could have missed something but I think it isn't there. Why do I need it: I am creating an ingame material editor with instant preview for our Ogre based engine for artists...
by Kulik
Mon Jul 26, 2010 19:20
Forum: CEGUI Library Development Discussion
Topic: Falagard Visual Skin / Scheme Editor
Replies: 65
Views: 23255

Re: Falagard Visual Skin / Scheme Editor

I think charging for tools is completely understandable. It's apparent that a lot of time went into development of this library and this is just a small compensation. @People who think everything should be free: Imagine how much would it cost to develop CEGUI from scratch... This is the money CE cou...

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