Search found 1379 matches

by Kulik
Thu Dec 18, 2014 11:23
Forum: Bug Reports, Suggestions, Feature Requests
Topic: setShowHorzScrollbar(false) should hide scrollbar
Replies: 6
Views: 4092

Re: setShowHorzScrollbar(false) should hide scrollbar

Yes, patch would be welcome.

This sounds like a feature that should be relatively easy to implement.
by Kulik
Thu Dec 18, 2014 11:22
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Font fallback support
Replies: 16
Views: 7756

Re: Font fallback support

Could you please submit this as a pull request? Please fix the indentation issues.

I have to think about which branch we want this added to. It's a new feature so I think it should probably go to default.
by Kulik
Wed Dec 10, 2014 12:13
Forum: Help
Topic: cegui-0.8.4 - Static Build on MINGW?
Replies: 10
Views: 2306

Re: cegui-0.8.4 - Static Build on MINGW?

btw, you are not supposed to change our cmake files. That is not how you change settings with cmake.

Regarding mingw and it's support status, nobody in CEGUI team uses mingw so while it may work the support is limited. We simply don't test it. Please consider providing patches.
by Kulik
Fri Dec 05, 2014 14:21
Forum: Help
Topic: [SOLVED] - File Size CEGUI?
Replies: 9
Views: 2086

Re: File Size CEGUI?

On Fedora Linux 20 with -O3 (optimize for speed, not size, that means many things are inlined) libCEGUIBase-0.so is ~5MB. When you optimize for size libCEGUIBase-0.so is 2.4 MB. If you were to strip property documentation and other string literals you should be able to get to 2MB easily. So the answ...
by Kulik
Thu Dec 04, 2014 14:03
Forum: Help
Topic: [Solved] Running SampleFramework - missing glfw.dll
Replies: 2
Views: 1216

Re: Running SampleFramework - missing glfw.dll

Either glfw is not in $PATH or some depedency of glfw is not in $PATH. Check with depends32.exe

You can setup a script that changes $PATH and puts the DLLs in it and then starts your application or you can copy the DLLs next to the executable.
by Kulik
Mon Dec 01, 2014 12:14
Forum: Help
Topic: [NonIssue] CEGUI Rotation Issue...
Replies: 8
Views: 1862

Re: [NonIssue] CEGUI Rotation Issue...

IIRC CrazyEddie ported the old SMC code to from CEGUI 0.6 to 0.7. Not sure you can convince him to do it again for 0.8 but I thought I would point this out :-)
by Kulik
Sun Nov 30, 2014 13:44
Forum: Help
Topic: [NonIssue] CEGUI Rotation Issue...
Replies: 8
Views: 1862

Re: CEGUI Rotation Issue...

Hi, do you want gradual rotation or just multiples of PI/2? If it's multiples of PI/2 you can just use different UV coords for each case. You can also flip over X or Y using just UV coords. The problem is probably very easy to understand to somebody who works with the editor but I have no clue, sorr...
by Kulik
Sat Nov 29, 2014 17:36
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Solved] Cloning windows sets rotation
Replies: 3
Views: 3396

Re: Cloning windows sets rotation

Fixed with https://bitbucket.org/cegui/cegui/commi ... 78d56a956b

Testing from within CEED but would appreciate a confirmation that this issue is fixed for your use-case.
by Kulik
Thu Nov 27, 2014 15:06
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Python 'ascii codec can't decode byte 0xe9' error at startup
Replies: 21
Views: 10279

Re: Python 'ascii codec can't decode byte 0xe9' error at sta

AFAIK you need to have the rich man's Windows to do this - the Ultimate version. But I am not sure. I have Home Premium.
by Kulik
Wed Nov 26, 2014 14:33
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Python 'ascii codec can't decode byte 0xe9' error at startup
Replies: 21
Views: 10279

Re: Python 'ascii codec can't decode byte 0xe9' error at sta

The problem is that we need non-en_US Windows to reproduce this and I simply don't have access to any. The issue itself should be easy to debug and resolve once you can reproduce it.

I think Ident has English Windows as well :-(
by Kulik
Fri Nov 14, 2014 13:12
Forum: Help
Topic: Problem Rendering CEGUI Before Mouse Movement
Replies: 2
Views: 1083

Re: Problem Rendering CEGUI Before Mouse Movement

Preparing the full layout and then hiding/showing the children works well and fast. People use it all the time for game menus, wizard type dialogs, intructions, ... Root |__ Screen1 |__ Screen2 |__ Screen3 Just make sure all the screens take the entire space of their parent. The black background cou...
by Kulik
Thu Nov 13, 2014 11:19
Forum: Help
Topic: [Solved] Moving The Window Problem
Replies: 3
Views: 1468

Re: Moving The Window Problem

What the... :shock: If the mouse cursor moves around the screen as expected we can rule out mouse position injects. button down and up are also injected properly it seems. It could be that you have a default window that's always on top or something and it's eating the events in the top left quadrant...
by Kulik
Fri Oct 31, 2014 13:32
Forum: Help
Topic: Game console
Replies: 2
Views: 929

Re: Game console

People do use it for consoles. Because of the restrictive licensing fees we can't support it officially but it's known to work. You would have to fish around for the integration code because it's not legally possible to publish it here. You need to get it from somebody who has a developer license fo...
by Kulik
Wed Oct 22, 2014 08:50
Forum: Help
Topic: Crash while loading .scheme
Replies: 4
Views: 1107

Re: Crash while loading .scheme

Library load errors are cryptic for people unfamiliar with them. We accept any patches to improve them but it's tricky. Most loaders will not tell you the info you would like to see. They just say "ABC failed to load", which can mean many things. The first thing experienced coder would do ...
by Kulik
Tue Oct 21, 2014 14:09
Forum: Help
Topic: Crash while loading .scheme
Replies: 4
Views: 1107

Re: Crash while loading .scheme

Check your working directory or set the log file path to be absolute. Then you should be able to find the log.

If even that fails, at least paste the exception message exactly as it is.

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