Search found 1379 matches

by Kulik
Mon Jul 14, 2014 09:09
Forum: Bug Reports, Suggestions, Feature Requests
Topic: findCEGUI.cmake
Replies: 7
Views: 8819

Re: findCEGUI.cmake

I am on this but I had to do other things first. I hope to include FindCEGUI.cmake in CEGUI 0.8.5 and have it be installed into cmake modules by default. I have quite a nice FindCEGUI.cmake script that I will use as the starting point and improve it from there. Ogre3d actually does something really ...
by Kulik
Sun Jul 13, 2014 09:30
Forum: Help
Topic: [Solved]Problems compiling CEGUI for OGRE v1.10
Replies: 5
Views: 1731

Re: Problems compiling CEGUI for OGRE v1.10

Hi, this is very puzzling. I looked into Ogre default branch and even just including OgreSharedPtr should solve this. If you put this to the top of the file: #include <OgreSharedPtr.h> The problem should be gone. If that doesn't fix it, the only explanation I have is that the header guard macro is s...
by Kulik
Thu Jul 10, 2014 08:55
Forum: Help
Topic: Animation problem #2
Replies: 17
Views: 4560

Re: Animation problem #2

Look into "sourceProperty". You can make 2 animations: TransitionInto: keyframe 0 is sourceProperty "Alpha", keyframe 1 is 0 TransitionOut: keyframe 0 is sourceProperty "Alpha", keyframe 1 is 1 MouseOver: TransitionOut->pause(); TransitionInto->start() MouseOut: Transit...
by Kulik
Tue Jul 08, 2014 22:32
Forum: Help
Topic: [Solved] Animation question
Replies: 2
Views: 868

Re: Animation question

You can just use "Rotation" and "{x,y,z}" as value I think. Not sure and can't check now.
by Kulik
Wed Jul 02, 2014 20:55
Forum: Help
Topic: BoostPython problem on building PyCEGUI
Replies: 3
Views: 1204

Re: BoostPython problem on building PyCEGUI

Which branch, better yet, which commit is your HEAD?
by Kulik
Mon Jun 30, 2014 17:20
Forum: Help
Topic: [Solved] CEGUI Exception
Replies: 3
Views: 1206

Re: CEGUI Exception

We allow people to disable exceptions but we strongly discourage it. See the CEGUI_THROW macro. I think it was originally provided to rebuke people coming to the forum and claiming that exceptions are too slow. Unless an exception is actually thrown the runtime performance impact is minimal. Please ...
by Kulik
Mon Jun 30, 2014 17:13
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [NoBug] Disable init of glew
Replies: 7
Views: 3500

Re: Disable init of glew

We use functionality of glew in the OGL renderer. What do you suggest we should do? We could avoid the dependency if we queried our extensions by hand but frankly that's very expensive to maintain. If you are willing to write the code to avoid the glew dependency I think we would consider it.
by Kulik
Mon Jun 30, 2014 14:33
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [NoBug] Disable init of glew
Replies: 7
Views: 3500

Re: Disable init of glew

CEGUI uses glew, you should not need to add glew to your project because CEGUI links to glew. Feel free to rewrite the OGL renderer to use whatever you like but don't expect help from us. Frankly I have no idea what this is about because the impact on your code is roughly 0. Just use it as it is and...
by Kulik
Fri Jun 27, 2014 16:15
Forum: Help
Topic: [SOLVED] Include files missing after building
Replies: 9
Views: 2275

Re: Include files missing after building

Please please please, do not copy files around. That will bite you at some point.

Instead set the include path properly. set it to contain "cegui/build/include" as well as "cegui/include".
by Kulik
Thu Jun 26, 2014 13:13
Forum: Help
Topic: [Solved] Problem building with CMake
Replies: 52
Views: 12206

Re: Problem building with CMake

Have you fiddled with any of the CEGUI options in cmake? Could be that you have configured samples to run with some renderer that you then disabled. Make sure you understand what all the cmake steps do. "C:/Dev/OgreSDK_vc10_v1-9-0/boost/boost/boost/version.hpp" cannot be read." Is the...
by Kulik
Wed Jun 25, 2014 09:57
Forum: Help
Topic: Debugging CEGUI::String
Replies: 2
Views: 955

Re: Debugging CEGUI::String

There is a visual studio plugin somewhere out there but I think we would still be interested in something debug only.
by Kulik
Mon Jun 23, 2014 17:52
Forum: Help
Topic: [Solved] CEGUI 0.8.3 weird (or usual?) getChild() problem.
Replies: 5
Views: 1540

Re: CEGUI 0.8.3 weird (or usual?) getChild() problem.

Windows no longer have absolute names. The horrendous naming conventions of the past can now be removed. I recommend not having '/' as part of Window names to avoid confusion. / is the delimiter (like in XPath for example). Just use TextDisplay and add it to the window, then use getChild("TextD...
by Kulik
Sat Jun 21, 2014 14:24
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Custom short cut not work && overlap in layout ?
Replies: 2
Views: 2862

Re: Custom short cut not work && overlap in layout ?

No idea why shortcuts don't work. Please make sure you report it on mantis with a proper reproducer. Use the widget hierarchy to select widgets that are under other widgets. There is a tool for overlapping images in the imageset editor [1] but I think there is no equivalent in the layout editor. Wou...
by Kulik
Thu Jun 19, 2014 08:51
Forum: Help
Topic: Colors in multiline textbox?
Replies: 1
Views: 770

Re: Colors in multiline textbox?

No, there is no rich text area AFAIK.

We would be interested in adding such a widget, perhaps even with some SyntaxHighlighter interface that people can implement with their own syntaxes.

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