Search found 71 matches

by mmixLinus
Sun Nov 06, 2011 22:27
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [CLOSED] Performance problem: Font loading & resizing
Replies: 31
Views: 9402

Re: Performance problem: Font loading & resizing

No. I can't do it. Sorry :cry: So the CEGUIFreeTypeFont.cpp diff was much larger and more complex than I thought. Just trying to understand what the patch is based on isn't easy. It is 0.7.1 or earlier, but heavily patched (I based this in part on the " Succ s essfully loaded %d glyphs" st...
by mmixLinus
Fri Oct 28, 2011 10:47
Forum: Modifications / Integrations / Customisations
Topic: CEGUI buttons on 2nd Ogre scene too?
Replies: 6
Views: 4188

Re: CEGUI buttons on 2nd Ogre scene too?

Ok, it seems the basics needed will come in 0.8, or perhaps are there already. I will have to set aside some time to try out the development branch. Multiple RenderingRoots actually sounds like the solution, to me. Hope this is on the planned path : )

Thanks!
by mmixLinus
Fri Oct 28, 2011 09:07
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [CLOSED] Performance problem: Font loading & resizing
Replies: 31
Views: 9402

Re: Performance problem: Font loading & resizing

@CrazyEddie Well, had a look at the Font patch, and yes :wink: I can see its shortcomings... I suppose I could clean it up a bit, and try to verify it, albeit not today or tomorrow... I think the most difficult part is writing proper method comments.. because that'll somehow mean that I have to unde...
by mmixLinus
Wed Oct 26, 2011 21:08
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [CLOSED] Performance problem: Font loading & resizing
Replies: 31
Views: 9402

[CLOSED] Performance problem: Font loading & resizing

This may be an unusual use-case (or at least affect rather few users) but affects us quite a bit. One of my goals is to have awesome Unicode coverage. For quite some time, MMiX.Me has been using the Unicode true type font DejaVuSans.ttf , roughly 3000 glyphs. However, it doesn't cover CJK - Chinese,...
by mmixLinus
Mon Oct 24, 2011 20:25
Forum: Modifications / Integrations / Customisations
Topic: CEGUI buttons on 2nd Ogre scene too?
Replies: 6
Views: 4188

CEGUI buttons on 2nd Ogre scene too?

Hi again, (recap: I am trying to get CEGUI windows/objects rendered onto my objects in Ogre space) So, I've been busy, but also had a little time to try it out. :wink: My conclusion is that swapping GUI sheets is not enough (does not solve my issue). The problem being that System is using the same R...
by mmixLinus
Sun Sep 04, 2011 17:13
Forum: Modifications / Integrations / Customisations
Topic: CEGUI buttons on 2nd Ogre scene too?
Replies: 6
Views: 4188

Re: CEGUI buttons on 2nd Ogre scene too?

*Ahem* :lol:

Oki, thanks guys! I, really appreciate your time and effort!

As far as I'm concerned, that's a [SOLVED] :) - haven't tried it, but I'll go for "swapping GUI sheets between renders"!

Good work, thanks!
/Linus

PS Different GUIs
by mmixLinus
Fri Sep 02, 2011 18:28
Forum: Modifications / Integrations / Customisations
Topic: CEGUI buttons on 2nd Ogre scene too?
Replies: 6
Views: 4188

CEGUI buttons on 2nd Ogre scene too?

Hi All, Ok, I've been staring and hacking for two weeks now, to no avail :D [CEGUI 0.7.4 Ogre 1.7.2] (EDIT: Cross posted to the Ogre forums! ) Short : My goal is to have some CEGUI buttons/window rendered on top of a Viewport in a second Ogre Scene (which in turn is rendered to a texture). Long : To...
by mmixLinus
Sun Aug 21, 2011 20:18
Forum: User Projects
Topic: MMiX.Me 3D Music Player (v0.2.2)
Replies: 10
Views: 7577

Re: MMiX.Me 3D Music Player

Thanks for the reminder, Mikademus, YES, you're absolutely right!

We've been rather swamped with a couple of critical bugs over the summer, so things didn't quite go as planned. But we'll be making the skin available for download ASAP, and sort out all Creds of course.
by mmixLinus
Fri Aug 19, 2011 12:04
Forum: User Projects
Topic: MMiX.Me 3D Music Player (v0.2.2)
Replies: 10
Views: 7577

MMiX.Me 3D Music Player [New version 0.1.2]

Thanks CE for your comments! .. and here goes the Announcement! Now is the time to check out the first maintenance release of MMiX.Me ! It's called 0.1.2 , and has release date 19th August 2011. There are a number of minor bug fixes, but more notably we've fixed problems regarding installation and c...
by mmixLinus
Fri May 20, 2011 19:54
Forum: User Projects
Topic: MMiX.Me 3D Music Player (v0.2.2)
Replies: 10
Views: 7577

Re: MMiX.Me 3D Music Player

Hi, thanks for your positive comments and Kudos! :D

@Kulik, yeah we'll try and break out the Skin and make it available to all. Glad you like it!

@pizzazhang, actually it's a bit "the other way around". It is an Ogre3D application with CEGUI windows on top! :wink:
by mmixLinus
Fri May 20, 2011 09:16
Forum: User Projects
Topic: MMiX.Me 3D Music Player (v0.2.2)
Replies: 10
Views: 7577

MMiX.Me 3D Music Player (v0.2.2)

Hi All, time for a MMiX.Me update! A new version 0.2.2 is now available (Win32 MSI, 26th October 2012) . The main additions are: ⋅ Skinnable - six Falagard CEGUI skins included, swappable at run-time ⋅ "Graphical Equalizer" in 3D kZm7vV82uaA k79AzE337SE rP5OwGcNv-8 :D D...

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