Search found 67 matches

by niello
Fri Aug 26, 2016 19:26
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Done] Rendering opaque and transparent separately
Replies: 82
Views: 20051

Re: Rendering opaque and transparent separately

Sure an automated approach must not replace a manual one. And I agree that adding automated one in our case doesn't worth effort. If you really implement it in v0-8 I will test it and report results. Statistics from popular platforms like Ogre may be a lot more useful though.
by niello
Fri Aug 26, 2016 18:47
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Done] Rendering opaque and transparent separately
Replies: 82
Views: 20051

Re: Rendering opaque and transparent separately

Examining a texture to find alpha pixels may be suboptimal in case CEGUI uses / plans to use alpha-testing. Also texture with alpha, rendered without alpha-blending, will result in opaque GUI element. Anyway these are implementation details. I use my own renderer because I develop my own engine. I e...
by niello
Fri Aug 26, 2016 12:51
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Done] Rendering opaque and transparent separately
Replies: 82
Views: 20051

Re: Rendering opaque and transparent separately

It would be sufficient for me to manually set opacity property, although ideally system should treat GUI element as opaque if its render state has alpha-blending disabled (no explicit "texture has alpha" flag nor fade/transparency effect applied). No working example exists, but idea is sim...
by niello
Thu Aug 25, 2016 06:44
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Done] Rendering opaque and transparent separately
Replies: 82
Views: 20051

Re: Rendering opaque and transparent separately

@Ident: no, I just want to separate them in terms of rendering, keeping them in one context. Instead of calling UIContext::draw() I want to make two calls, one for rendering opaque GUI elements and one for transparent. With possible external rendering state changes in between. @YaronCT: I use my own...
by niello
Mon Aug 15, 2016 09:30
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Done] Rendering opaque and transparent separately
Replies: 82
Views: 20051

[Done] Rendering opaque and transparent separately

Hi. I want to render GUI in two phases: 1. Render opaque GUI with Z-write enabled 2. Render scene 3. Render transparent GUI to avoid rendering significant part of the scene occluded by opaque GUI. Can I do this with 0.8 release without touching CEGUI core, if I use my own custom renderer? Or is this...
by niello
Tue May 24, 2011 12:20
Forum: Help
Topic: Bug in FormattedListboxTextItem
Replies: 3
Views: 726

Re: Bug in FormattedListboxTextItem

Probably it would :) But that topic was about another things, not entirely or even mainly about FormattedListboxTextItem class, so I decided not to necropost to it. If you think fix should reside there please add it there or say me and I will do it. Maybe the best way is to edit original post with c...
by niello
Tue May 24, 2011 06:01
Forum: Help
Topic: Bug in FormattedListboxTextItem
Replies: 3
Views: 726

Bug in FormattedListboxTextItem

Hi. There is a FormattedListboxTextItem class in the forum topic: http://www.cegui.org.uk/phpBB2/viewtopic.php?f=10&t=4322 It's very useful but I've encountered a bug with it. On Release configuration of VS2008 items are lost sometimes. To fix this, just add d_formattingAreaSize(0, 0) to member ...

Go to advanced search