Search found 30 matches

by Mars_999
Sun Jan 01, 2012 20:16
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Exception thrown
Replies: 1
Views: 1460

Exception thrown

I just got this error, trying to put text on a button with windowsLook... Exception message: 'PySide.QtGui.QTextEdit' object has no attribute 'text' Traceback: File "C:\Users\Martin Preisler\Devel\CEED\ceed\propertysetinspector.py", line 276, in setEditorData File "C:\Users\Martin Pre...
by Mars_999
Sun Jan 01, 2012 15:44
Forum: Unofficial CEGUI-Related Tools
Topic: ImageSetEditor 0.7.1 compile error with wxWidgets 2.9.2
Replies: 9
Views: 4328

Re: ImageSetEditor 0.7.1 compile error with wxWidgets 2.9.2

CEED has compatibility layers. Imagesets work as they are (no conversion needed), layouts and looknfeels might work well or might not work well (compatibility layers are still experimental, they work well on stock 0.7.5 data). well I am not able to get them working... I see the layout files aren't ...
by Mars_999
Sat Dec 31, 2011 20:12
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Image Field not taking input?
Replies: 3
Views: 2647

Image Field not taking input?

I am trying to set my static image for a main menu texture and I can't get the image field to keep what I put in it?

set:Nexus image:title.png

Thanks!
by Mars_999
Sat Dec 31, 2011 19:44
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Problem with creating a CEGUI 0.7 project with CEED
Replies: 4
Views: 2220

Re: Problem with creating a CEGUI 0.7 project with CEED

I couldn't find a FAQ for this, but I wanted to say that, when you setup the CEED editor, do not use the old CEGUI-SDK directory datafiles. They cause this error, but go to the CEED directory ceed-snapshot5-win32\ceed-snapshot5\data\samples and select which one you want to use.... BTW my question is...
by Mars_999
Fri Dec 30, 2011 16:50
Forum: Unofficial CEGUI-Related Tools
Topic: ImageSetEditor 0.7.1 compile error with wxWidgets 2.9.2
Replies: 9
Views: 4328

Re: ImageSetEditor 0.7.1 compile error with wxWidgets 2.9.2

http://www.cegui.org.uk/phpBB2/viewtopic.php?f=15&t=5905 thank you very much!!! I appreciate it. BTW will the project files work with 0.7.5? Or will I need to ditch 0.7.5 and move into the newe SVN CEGUI? Sorry for not knowing just started getting back into coding and running behind today. Than...
by Mars_999
Fri Dec 30, 2011 16:25
Forum: Unofficial CEGUI-Related Tools
Topic: ImageSetEditor 0.7.1 compile error with wxWidgets 2.9.2
Replies: 9
Views: 4328

Re: ImageSetEditor 0.7.1 compile error with wxWidgets 2.9.2

Oh, so if there is a newer version where is that at? I downloaded this from the downloads page? I am just looking for a binary, and could care less about compiling it myself....

Thanks!
by Mars_999
Fri Dec 30, 2011 04:44
Forum: Unofficial CEGUI-Related Tools
Topic: ImageSetEditor 0.7.1 compile error with wxWidgets 2.9.2
Replies: 9
Views: 4328

Re: ImageSetEditor 0.7.1 compile error with wxWidgets 2.9.2

virtual bool EndEdit(int row, int col, const wxGrid *grid, const wxString& oldval, wxString *newval) = 0; // Complete the editing of the current cell by storing the value saved by // the previous call to EndEdit() in the grid virtual void ApplyEdit(int row, int col, wxGrid* grid) = 0; these are ...
by Mars_999
Fri Dec 30, 2011 04:10
Forum: Unofficial CEGUI-Related Tools
Topic: ImageSetEditor 0.7.1 compile error with wxWidgets 2.9.2
Replies: 9
Views: 4328

ImageSetEditor 0.7.1 compile error with wxWidgets 2.9.2

I get this error when compiling the code 1>------ Build started: Project: CEImagesetEditor, Configuration: Debug Win32 ------ 1> DialogResourceGroups.cpp 1>e:\downloads\ceimageseteditor-0.7.1\src\dialogresourcegroups.cpp(349): error C2259: 'wxPathCellEditor' : cannot instantiate abstract class 1> du...
by Mars_999
Tue Oct 18, 2011 22:46
Forum: Help
Topic: Screen sizes and widgets not in correct locations?
Replies: 2
Views: 433

Re: Screen sizes and widgets not in correct locations?

well RTFM maybe important but when using a GUI editor and you only have a finite amount of settings to set, I don't see anything that LOGICALLY stands out, and says " ADJUST FOR ASPECT"....

I will look later.

Thanks!
by Mars_999
Tue Oct 18, 2011 02:14
Forum: Help
Topic: Screen sizes and widgets not in correct locations?
Replies: 2
Views: 433

Screen sizes and widgets not in correct locations?

I am using the CELayoutEditor and not sure if their is something I am missing in the fields to make the widgets keep their correct locations, when the user selected e.g. 4:3, 16:9, 16:10 aspect ratios? My buttons down the middle in the main menu screen are fine, but my static image background moves ...
by Mars_999
Thu Oct 13, 2011 19:59
Forum: Help
Topic: Texture map button?
Replies: 4
Views: 836

Re: Texture map button?

Thanks guys, I will take a look. Anyone know of a tool that allows you to layout the GUI on to a texture map and then dump the coordinates so you don't have to?
by Mars_999
Sat Oct 01, 2011 00:15
Forum: Help
Topic: Texture map button?
Replies: 4
Views: 836

Texture map button?

How can I make a custom button that will use a texture image? I am using the CELayout Editor and don't see under the button properties anywhere I can change it...
Thanks!
by Mars_999
Tue Sep 20, 2011 04:21
Forum: Offtopic Discussion
Topic: CEGUI on iOS?
Replies: 2
Views: 3450

CEGUI on iOS?

Sorry if this has been asked already but looking around the board I haven't found a answer that says yes or no....

Thanks!
by Mars_999
Sun Sep 18, 2011 04:47
Forum: Help
Topic: Background static Image and Imagesets?
Replies: 1
Views: 743

Background static Image and Imagesets?

I am getting the feeling that you can only have one file(texture image) per imageset? Reason I ask is, I wanted to use the existing ogretray.imageset file but use my own background image? I don't see how this will workout without making a whole new imageset file that is large enough to hold my backg...
by Mars_999
Tue Sep 13, 2011 00:37
Forum: Help
Topic: Widget auto resize?
Replies: 1
Views: 549

Widget auto resize?

Hello I am new to CEGUI, and don't see in the Window class anything that allows me to specify the widget to resize itself... e.g. I have a button and the text is larger than the button. How can I have the button resize itself to hold the text? Thanks! BTW are there any really good sites with CEGUI t...

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