Search found 73 matches

by Bertram
Fri Feb 20, 2015 13:55
Forum: Help
Topic: [Solved] Combo box - Mouse cursor handling - Taharez
Replies: 29
Views: 4927

Re: Combo box - Mouse cursor handling - Taharez

Hey,

With this parameter in the combox layout set to True:

Code: Select all

            <Property name="ReadOnly" value="True" />


Best regards,
by Bertram
Fri Feb 20, 2015 12:30
Forum: Help
Topic: [Solved] Combo box - Mouse cursor handling - Taharez
Replies: 29
Views: 4927

Re: Combo box - Mouse cursor handling - Taharez

Hey Ident, Here is the LNF part of the combo box: (OD/* widgets are custom skinned widgets based their CEGUI/* counterparts.) <WidgetLook name="OD/ComboEditbox"> <PropertyDefinition initialValue="FFFFFFFF" name="NormalTextColour" redrawOnWrite="true" /> <Prope...
by Bertram
Thu Feb 19, 2015 11:01
Forum: Help
Topic: [Solved] Combo box - Mouse cursor handling - Taharez
Replies: 29
Views: 4927

[Solved] Combo box - Mouse cursor handling - Taharez

Hey there, I hope you guys are all doing fine. :) Just for the record, we have been using CEGUI for OpenDungeons and successfully ported the GUI to custom graphics and it looks shiny. Thanks for all the help you've been given us and for the GUI, really. :D Back on topic, here is a small question fol...
by Bertram
Tue Dec 30, 2014 12:16
Forum: Help
Topic: [Solved]Tooltips behaviour question
Replies: 14
Views: 2709

Re: Tooltips behaviour question

So the cursor we see here is not a CEGUI cursor but coming from outside-CEGUI rendering or the OS? In the picture, the little blue square at the edge of the arrow is the CEGUI cursor image. The mouse arrow itself is the OS cursor, but I could have hidden it, it doesn't make any difference. I don't ...
by Bertram
Tue Dec 30, 2014 11:53
Forum: Help
Topic: [Solved]Tooltips behaviour question
Replies: 14
Views: 2709

Re: Tooltips behaviour question

Hey :) Don't worry, I don't plan uploading posters. ;) Here is the tooltip example with a (non-fitting) mouse cursor of 12x12 px: tooltip_ok.png Note that I tried using a 1x1 px icon to workaround the "bug", and the former behaviour happens... This means the cursor size is taken in account...
by Bertram
Tue Dec 30, 2014 10:47
Forum: Help
Topic: [Solved]Tooltips behaviour question
Replies: 14
Views: 2709

Re: Tooltips behaviour question

Could you first confirm or falsify that this is just an issue with no mouse cursor image set as Nyast described it? Yeah, I must say that was part of the plan. I confirm what Nyast said is correct. When i add this in our GUI loading code, the tooltips have got a correct offset: CEGUI::GUIContext&am...
by Bertram
Mon Dec 29, 2014 20:28
Forum: Help
Topic: [Solved]Tooltips behaviour question
Replies: 14
Views: 2709

Re: Tooltips behaviour question

Hi there, :) And a happy new year to the whole team. :) Sorry I didn't answer earlier, life has been quite a ride this month. Thanks for the info Nyast and for the issue opened Ident. :) If you have any pointers on where to start in the code and what to look at, I can take a look at it. I simply hop...
by Bertram
Thu Nov 27, 2014 14:16
Forum: Help
Topic: [Solved]Tooltips behaviour question
Replies: 14
Views: 2709

Re: Tooltips behaviour question

Hey, :) If you want the tooltip to always only be left OR right then you would have to make adjustments to the CEGUI core code. It would be nice to have this in the CEGUI core code. I doubt we support this so far, at least I am not aware of this. Can you confirm that I understand you correctly now? ...
by Bertram
Wed Nov 26, 2014 15:39
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Python 'ascii codec can't decode byte 0xe9' error at startup
Replies: 21
Views: 8269

Re: Python 'ascii codec can't decode byte 0xe9' error at sta

Good news, I was playing with running the ceed binaries in a console, and I got this: C:\Documents and Settings\yohann\ceed-0.8.0-win32>ceed-mic.exe Traceback (most recent call last): File "C:\Python27\lib\site-packages\cx_Freeze\initscripts\Console.py", line 27 , in <module> File "bi...
by Bertram
Wed Nov 26, 2014 14:01
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Python 'ascii codec can't decode byte 0xe9' error at startup
Replies: 21
Views: 8269

Re: Python 'ascii codec can't decode byte 0xe9' error at sta

Hi there, I'm bumping the thread but with proactive thoughts, don't worry. I wondered whether there were a way to compile/run the project to get the file triggering the crash on Windows. I've seen pdb, but it seems I need to change the python scripts and I don't know whether it's feasible. The fact ...
by Bertram
Wed Nov 26, 2014 13:54
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Discussion on future removal or rework of CEGUI::ColourRect
Replies: 20
Views: 13847

Re: Discussion on future removal or rework of CEGUI::ColourR

Hi there,

I'm doing a bump just to know. What was decided or maybe implemented/changed so far?

best regards,
by Bertram
Wed Nov 26, 2014 13:45
Forum: Help
Topic: [Solved]Tooltips behaviour question
Replies: 14
Views: 2709

Re: Tooltips behaviour question

Hi Ident, :) It would be nice to know the exact version of CEGUI you use (or simply the log always helps too) Sorry, back to basics, I made tries both on cegui 0.8.2 and 0.8.4 and it's the same behaviour. About the log, I can give you a minimal test log asap, but I saw no errors or warnings there AF...
by Bertram
Mon Nov 24, 2014 13:54
Forum: Help
Topic: [Solved]Tooltips behaviour question
Replies: 14
Views: 2709

[Solved]Tooltips behaviour question

Hey there, :) I'm back with smaller questions this time: We've managed to restore tooltips in the OpenDungeons project recently and I wanted to try making tooltips display next to the mouse cursor instead of under it. I tried to follow the tutorial (and I've started updating where I found relevant i...
by Bertram
Mon Oct 13, 2014 19:17
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Python 'ascii codec can't decode byte 0xe9' error at startup
Replies: 21
Views: 8269

Re: Python 'ascii codec can't decode byte 0xe9' error at sta

Hi,

I checked here: http://doc.infosnel.nl/extreme_utf-8.html
The 0xe9 character seems to be a 'é'.

Hope this can help.

Best regards,

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