Search found 73 matches

by Bertram
Mon Oct 13, 2014 18:53
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Python 'ascii codec can't decode byte 0xe9' error at startup
Replies: 21
Views: 8269

Re: Python 'ascii codec can't decode byte 0xe9' error at sta

Hi :)

Kulik wrote:Maybe you have en_US Windows while Bertram has something with non-ASCII characters?

Both were french edition of Windows, indeed. I guess fr_FR ones for both. Maybe "Français" is the culprit word, for instance?

Best regards,
by Bertram
Sat Oct 11, 2014 07:05
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Python 'ascii codec can't decode byte 0xe9' error at startup
Replies: 21
Views: 8269

Re: Python 'ascii codec can't decode byte 0xe9' error at sta

Hi guys. :)

Sorry for the slow answer. I just tested on a Win7 64bit version. Exact same bug at start.

Also, the snapshot 11 is starting just fine.

I'll gladly test the next snapshot and report any error or log file you could request.

Best regards,
by Bertram
Thu Oct 02, 2014 15:58
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Python 'ascii codec can't decode byte 0xe9' error at startup
Replies: 21
Views: 8269

Re: Python 'ascii codec can't decode byte 0xe9' error at sta

Good question. Indeed I've replaced the user by 'me', but the user was 'yohann', so no non-ASCII character AFAIK.

I'll also check on Win7 asap (this time for real).

Best regards,
by Bertram
Tue Sep 30, 2014 15:26
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Python 'ascii codec can't decode byte 0xe9' error at startup
Replies: 21
Views: 8269

Re: Python 'ascii codec can't decode byte 0xe9' error at sta

Hi ident, :) did not manage to reproduce this. What exact OS do you use and what is your paths in your project? - OS: Windows XP. (I'll try tonight on 7) - I've downloaded this one: http://sourceforge.net/projects/crayzedsgui/files/CEED/0.8/ceed-0.8.0-win32.zip/download - I have uncompressed it (usi...
by Bertram
Thu Sep 25, 2014 13:10
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Python 'ascii codec can't decode byte 0xe9' error at startup
Replies: 21
Views: 8269

Python 'ascii codec can't decode byte 0xe9' error at startup

Hi there, :) I'm reporting the following error as I was unable to find similar posts. My apologize if it is already know. With the latest stable CEED version (0.8.0) windows zip file, I've got the following error at startup (in a message box): Traceback(most recent call last): File "C:\Python27...
by Bertram
Fri Sep 19, 2014 10:23
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Discussion on future removal or rework of CEGUI::ColourRect
Replies: 20
Views: 13847

Re: Discussion on future removal or rework of CEGUI::ColourR

Hi there, :)

Btw, would the removal of it in favour of a "simple" coloring still be an impact on performances?
The solution was proposed in the main post, but here it doesn't seem clear some coloring system will be kept and at what cost.

Best regards,
by Bertram
Fri Jun 27, 2014 07:16
Forum: Help
Topic: [Solved] CEGUI 0.8.3 weird (or usual?) getChild() problem.
Replies: 5
Views: 1264

Re: [Solved] CEGUI 0.8.3 weird (or usual?) getChild() proble

Heya Ident, Our wiki is a community wiki, please apply the changes yourself, you are party of the community! Use your forum acc and login for editing pages. We developers do not have any time to spend on maintaining wiki articles, from time to time we write or update some but it is mostly up to our ...
by Bertram
Mon Jun 23, 2014 19:00
Forum: Help
Topic: [Solved] CEGUI 0.8.3 weird (or usual?) getChild() problem.
Replies: 5
Views: 1264

Re: CEGUI 0.8.3 weird (or usual?) getChild() problem.

Hi Kulik, and thanks for the quick answer! :) I did try that and it used to not work because I didn't set the text control name correctly. thus, in order to fix this and thanks to your advice, I changed this: CEGUI::Window* textWindow = wmgr->createWindow("OD/StaticText", mStatsWindow->get...
by Bertram
Mon Jun 23, 2014 16:31
Forum: Help
Topic: [Solved] CEGUI 0.8.3 weird (or usual?) getChild() problem.
Replies: 5
Views: 1264

[Solved] CEGUI 0.8.3 weird (or usual?) getChild() problem.

Hi there, :) I hope you guys are doing fine. I'm just writing here because I've got a problem that looks simple, but just doesn't want to be solved: In opendungeons, when the player middle-clicks on a creature, a new window should appear to show simple creature data. The window's name is based on th...
by Bertram
Fri Jun 20, 2014 07:21
Forum: Help
Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
Replies: 31
Views: 5028

Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1

Hi :)
Ident wrote:Thanks a lot. Merged!

You're welcome.

Now that I've got a bitbucket account, I will try to keep watching over gcc/MingW compilation from time to time. :)

Regards,
by Bertram
Thu Jun 19, 2014 20:33
Forum: Help
Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
Replies: 31
Views: 5028

Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1

Hi Ident, No we can't randomly do that but we are preparing a new release right now and once this will be released we will also release a new dependencies package. so just wait a bit! Np at all. It was more for other users. Here is the pull request: https://bitbucket.org/cegui/cegui/pull-request/75/...
by Bertram
Wed Jun 18, 2014 14:50
Forum: Help
Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
Replies: 31
Views: 5028

Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1

Ah, btw:

It seems you haven't updated the cegui-deps-0.8.x-src.zip file since when you fixed the mingw/gcc compilation on libexpat and libpng in the corresponding .def files.
Could you do that?

Thanks!
by Bertram
Wed Jun 18, 2014 14:40
Forum: Help
Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
Replies: 31
Views: 5028

Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1

Hi :) However, if you want us to apply changes, please fork CEGUI on bitbucket, apply the changes and make a pull request. You will find a short manual for that on the bitbucket page, it should not take long. Once you do that we can see if the changes can go into CEGUI and we will eventually approve...
by Bertram
Wed Jun 18, 2014 14:32
Forum: Help
Topic: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1
Replies: 31
Views: 5028

Re: C::B Win32 - Compiling CEGUI 0.8.2 with Ogre SDK 1.8.1

Hi guys, :) I'm back after a few months to first say thank you all for the help given here to the noob I was (and still am). I'm also here to say that a marvelous guy named Hwoarangmy helped us compiling CEGUI 0.8.3 and Ogre 1.9.0 using mingw and I wanted to point out that there are two changes to a...
by Bertram
Wed Feb 05, 2014 15:43
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Future CEGUI release announcements
Replies: 5
Views: 4853

Re: Future CEGUI release announcements

Thanks for your answer on this. :D While like many others I do think a look'n'feel editor would be great, I understand this is not easy. I'm lookng forward those changes with excitement. But anyhow, CEED deserves more light, and I do think you should give a few words about it in the news from time t...

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