Search found 45 matches

by Boost113
Sun Apr 13, 2014 13:46
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
Replies: 62
Views: 12578

Re: [Request] Make the OgreRenderer work with the new Ogre 2

I have now finished the changes. But I haven't tested them. Do the samples work in the v0 branch, so that I can test whether it works or not using them? I didn't create a pull request yet but the code is here: https://bitbucket.org/Boost113/cegui-for-ogre-v2-0/commits/all I didn't touch other compon...
by Boost113
Sun Apr 13, 2014 12:20
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
Replies: 62
Views: 12578

Re: [Request] Make the OgreRenderer work with the new Ogre 2

change only those lines that have tabs into spaces, which you actually modify. otherwise it will look a mess in the diff. thanks for considering this. Multi-screen capability is something i havent thought about. thats a valid point. however, since cegui was changed to have GUIContexts for multi-tar...
by Boost113
Sun Apr 13, 2014 12:17
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
Replies: 62
Views: 12578

Re: [Request] Make the OgreRenderer work with the new Ogre 2

change only those lines that have tabs into spaces, which you actually modify. otherwise it will look a mess in the diff. thanks for considering this. I tried to untabify the entire file(s) and pretty much all files I looked at had tabs in them and from what I quickly checked about 80%-90% of all l...
by Boost113
Sun Apr 13, 2014 09:19
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
Replies: 62
Views: 12578

Re: [Request] Make the OgreRenderer work with the new Ogre 2

I started working on making it work with Ogre 2.0.
After reading the style guides I noticed that the file (Renderer.cpp) has tabs.
should I untabify it (as in change them to spaces)?
by Boost113
Sun Apr 13, 2014 07:29
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
Replies: 62
Views: 12578

Re: [Request] Make the OgreRenderer work with the new Ogre 2

A process is (more or less) an instance of an applicatio but considering the context we were talking about, the difference was actually not important there, so i ll take my statement about it back... If boost means what we think he means then I see no issue. With some small changes it should be pos...
by Boost113
Sat Apr 12, 2014 17:45
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
Replies: 62
Views: 12578

Re: [Request] Make the OgreRenderer work with the new Ogre 2

I am not really sure I correctly understand what you are saying but this sounds somewhat inefficient. You want a separate viewport and rendertarget for every single GUI widget that you render? That's not what I tried to say... I want the ability to have different window hierarchies on different win...
by Boost113
Sat Apr 12, 2014 15:03
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
Replies: 62
Views: 12578

Re: [Request] Make the OgreRenderer work with the new Ogre 2

I dont know anything about these new Ogre changes at all. It isn't necessarily required but being able to render the GUI to multiple windows would be a nice feature. What do you mean by that? Isnt that what CEGUI already does with RTT? I don't actually know what CEGUI does but the simple Ogre Overl...
by Boost113
Sat Apr 12, 2014 14:42
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
Replies: 62
Views: 12578

Re: [Request] Make the OgreRenderer work with the new Ogre 2

Maybe I should fork the v0 branch and try to make it work with the latest Ogre v2-0 branch. That would be fantastic. It would allow us to easily merge it later-on. Of course for it to be merged into CEGUI, the code has to follow our coding conventions. I would also need to see if it still works wit...
by Boost113
Sat Apr 12, 2014 14:21
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
Replies: 62
Views: 12578

Re: [Request] Make the OgreRenderer work with the new Ogre 2

Please try v-0 branch! Yeah, the v0 branch also fails to build with the same Ogre related errors. The v2-0 branch that I'm using has ditched the support for ViewPorts and that causes the issues (I don't think that the v2-0 branch has been merged to default anytime lately). The "GUI" libra...
by Boost113
Sat Apr 12, 2014 13:53
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
Replies: 62
Views: 12578

Re: [Request] Make the OgreRenderer work with the new Ogre 2

Okay, so the OgreRenderer is basically broken on all Ogre versions? Would it be possible to render on top of Ogre window with OpenGL renderer, or do I need to do some sort of render to texture? The "GUI" library I'm using at the moment basically gives me a pointer to texture that I copy to...
by Boost113
Sat Apr 12, 2014 12:54
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
Replies: 62
Views: 12578

Re: [Request] Make the OgreRenderer work with the new Ogre 2

Which doxygen version of CEGUI are you referring to The one online? http://static.cegui.org.uk/docs/current/index.html More specifically here http://static.cegui.org.uk/docs/current/dependencies.html it doesn' mention GLM under "Core Functionality" so I thought I don't need it.
by Boost113
Sat Apr 12, 2014 12:39
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
Replies: 62
Views: 12578

Re: [Request] Make the OgreRenderer work with the new Ogre 2

What OS do you use? GLM has become a dependency, for mac os and windows you can use our dependency package: https://bitbucket.org/cegui/cegui-dependencies I'm using windows, but it will also have to work on linux. The doxygen documentation said that I didn't have to compile GLM, so I fixed it by se...
by Boost113
Sat Apr 12, 2014 12:37
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
Replies: 62
Views: 12578

Re: [Request] Make the OgreRenderer work with the new Ogre 2

Okay, so the default branch is even more broken as in not even the GeometryBuffer compiles (Vertex is undefined for some reason). There are also missing includes (at least in the version of Ogre I have you need to include stuff like OgreSharedPtr.h to make it work). My Ogre version is almost the new...
by Boost113
Sat Apr 12, 2014 12:15
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
Replies: 62
Views: 12578

Re: [Request] Make the OgreRenderer work with the new Ogre 2

I changed to the default branch and it seems that the cmake file cannot be configured without the GLM dependency. I'll try to compile the dependencies again with GLM and see if I can get it to configure after that... But without checking if it compiles I think that it won't if no ViewPort related co...
by Boost113
Sat Apr 12, 2014 10:48
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Request] Make the OgreRenderer work with the new Ogre 2.0
Replies: 62
Views: 12578

[Request] Make the OgreRenderer work with the new Ogre 2.0

Hi, I wanted to test how CEGUI compares to other GUI libraries I have used but I can't since the new Ogre 2.0 compositor system is not supported. In the upcoming 2.0 release ViewPorts should not be used and thus the OgreRenderer needs an overhaul, from the 2.0 porting draft: "3.5 Where is Rende...

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