Search found 448 matches
- Sat Nov 05, 2016 08:13
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Spinner increment bug
- Replies: 28
- Views: 34172
Re: Spinner increment bug
@mrRonge: I've merged it into the official cegui's "v0-8" branch. I usually tell ppl that if they're interested, they should feel free to share with us about the project they work on. As there's enough info about your game already there's prolly no need for that, but if u wish, u can tell ...
- Fri Nov 04, 2016 21:09
- Forum: Help
- Topic: Using size greater than screen size
- Replies: 25
- Views: 14788
Re: Using size greater than screen size
@Ident: Yes.
Actually there's no need to set it at all, as it's already initialized with 0.
Actually there's no need to set it at all, as it's already initialized with 0.
- Fri Nov 04, 2016 20:58
- Forum: Help
- Topic: Using size greater than screen size
- Replies: 25
- Views: 14788
Re: Using size greater than screen size
@Ident: Yes, it indeed works on branch "default". However, u set the max size there to "(cegui_absdim(maximum_float), cegui_absdim(maximum_float))" No need, we can just set it to 0 (which means no maximum size). I'll change that.
- Fri Nov 04, 2016 16:37
- Forum: Help
- Topic: Using size greater than screen size
- Replies: 25
- Views: 14788
Re: Using size greater than screen size
@BonneCW: NP. If you're interested, feel free to share with us about the project u work on (in the dedicated forum).
- Fri Nov 04, 2016 16:22
- Forum: Help
- Topic: Using size greater than screen size
- Replies: 25
- Views: 14788
Re: Using size greater than screen size
@BonneCW: Anyhow, for now u can just set the max size to 0 and then it should work, even with "Stretched".
- Fri Nov 04, 2016 14:36
- Forum: Help
- Topic: Using size greater than screen size
- Replies: 25
- Views: 14788
Re: Using size greater than screen size
The only problem seems to b that the maximum size of a "DefaultWindow" is initialized with "(cegui_reldim(1), cegui_reldim(1))" rather than with 0 (i.e. no maximum size), which is definitely a bug. @Ident: Is that the bug u were referring to that we can't fix coz it changes behav...
- Thu Nov 03, 2016 10:19
- Forum: Help
- Topic: CEGUI and D3DX Dependency
- Replies: 4
- Views: 3905
Re: CEGUI and D3DX Dependency
@Amaz1ng: Or better, use OpenGL.
- Thu Nov 03, 2016 10:18
- Forum: Help
- Topic: CEGUI and D3DX Dependency
- Replies: 4
- Views: 3905
Re: CEGUI and D3DX Dependency
@Amaz1ng: That's impossible. You must install the deprecated DirectX SDK. That dependency has been removed in the (yet to b released) cegui 1.x.
If u wish, u can send your thanx to Microsoft for dropping support for things they invented approximately 3 hours ealier.
If u wish, u can send your thanx to Microsoft for dropping support for things they invented approximately 3 hours ealier.
- Tue Nov 01, 2016 07:27
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: DirectX 11 - Depth Buffer
- Replies: 3
- Views: 9643
Re: DirectX 11 - Depth Buffer
@Brouilles: Thanx for (re)reporting the problem! We'll look into it.
- Sun Oct 30, 2016 19:07
- Forum: Help
- Topic: Using size greater than screen size
- Replies: 25
- Views: 14788
Re: Using size greater than screen size
I'm looking at it.
- Sat Oct 29, 2016 21:56
- Forum: Help
- Topic: Using size greater than screen size
- Replies: 25
- Views: 14788
Re: Using size greater than screen size
@Ident: What m i, your servant?! Pay me and perhaps I'll look.
- Sat Oct 29, 2016 20:13
- Forum: Help
- Topic: Using size greater than screen size
- Replies: 25
- Views: 14788
Re: Using size greater than screen size
@Ident: But y shouldn't "Stretched" work here?
- Sat Oct 29, 2016 17:30
- Forum: Help
- Topic: Using size greater than screen size
- Replies: 25
- Views: 14788
Re: Using size greater than screen size
@Ident: I've understood what he wants.. just to see the middle of the image, cropped. *If* he did everything right, and that doesn't happen, then it's a bug.
- Sat Oct 29, 2016 15:57
- Forum: Help
- Topic: Using size greater than screen size
- Replies: 25
- Views: 14788
Re: Using size greater than screen size
@BonneCW: Ok I get it, forgive me I'm a bit tired..
Do plz test it with the latest cegui, preferably the head of branch "v0-8", or at least the latest 0.8.x release (currently 0.8.7) and tell me if the issue is still there. If so, I'll try to reproduce the issue.
Do plz test it with the latest cegui, preferably the head of branch "v0-8", or at least the latest 0.8.x release (currently 0.8.7) and tell me if the issue is still there. If so, I'll try to reproduce the issue.
- Sat Oct 29, 2016 15:49
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Spinner increment bug
- Replies: 28
- Views: 34172
Re: Spinner increment bug
@mrRonge: NP, I'm glad it works. I'll merge it into the official cegui's "v0-8" branch so that it's included in the official cegui releases, and let u know when it's done.