Search found 227 matches
- Wed Jan 07, 2009 22:30
- Forum: Unofficial CEGUI-Related Tools
- Topic: NEW: Dev builds of LayoutEditor!
- Replies: 14
- Views: 7735
- Tue Jan 06, 2009 23:22
- Forum: Unofficial CEGUI-Related Tools
- Topic: NEW: Dev builds of LayoutEditor!
- Replies: 14
- Views: 7735
- Sun Jan 04, 2009 17:53
- Forum: Help
- Topic: Using StaticImage
- Replies: 15
- Views: 2783
I guess I'll use one layout file for everything then. Thanks. Don't do that. Using multiple sheets is very powerful and makes window management a whole lot easier. For example, our application is a space combat simulator MMO and we have several sheets depending on the state of the game. If the play...
- Sun Jan 04, 2009 08:33
- Forum: Help
- Topic: Using StaticImage
- Replies: 15
- Views: 2783
- Sun Jan 04, 2009 08:25
- Forum: Help
- Topic: Using StaticImage
- Replies: 15
- Views: 2783
I am working on a game(ogre inside) that uses CEGUI to manage the menu and in-game UI. Therefore, I have 2 .layout files; one is for the menu, the other is for in-game. When the program starts up, I would have loaded the menu.layout file using this code in createScene: CEGUI::Window* sheet = CEGUI:...
- Sun Jan 04, 2009 08:09
- Forum: Modifications / Integrations / Customisations
- Topic: Q: Setting window position so its not clipped by parent
- Replies: 10
- Views: 3710
So, in conclusion, yeah I'm willing to do it in the short-ish term, though the changes will have to be in the unstable trunk (cegui_mk2/trunk). WOOT! That's great. But, if you get into it and find it more problematic and it ends up pulling you away from something more important (I.e. Rendering) the...
- Sat Jan 03, 2009 17:56
- Forum: Modifications / Integrations / Customisations
- Topic: Q: Setting window position so its not clipped by parent
- Replies: 10
- Views: 3710
I think a solution that does the right thing as far as what we term the 'inner rect' area is the way to go here. It's a reasonably simple modification for us to make and has potential to fix a majority - if not all - of these type of issues, while largely eliminating the need for full widget rewrit...
- Fri Jan 02, 2009 16:30
- Forum: Modifications / Integrations / Customisations
- Topic: Q: Setting window position so its not clipped by parent
- Replies: 10
- Views: 3710
Thank you! That was very helpful. We don't feel so dumb now. We were concerned that the solution was staring us in the face and we couldn't see it. What you described above is exactly what we are seeing. And now for the prod.... :wink: Is this being addressed in 0.7 or is this low priority at the mo...
- Thu Jan 01, 2009 22:23
- Forum: Help
- Topic: CEGUI::Window::EventFontChanged no longer cascades? (0.6.2)
- Replies: 3
- Views: 1008
Hmm. I guess I didn't post my question correctly. I swore that when setFont() was called on a window, the CEGUI::Window::EventFontChanged() would fire off in that window and all it's children window too. Is that correct or am I imagining things (known to happen time to time). Please remove the pink ...
- Thu Jan 01, 2009 22:07
- Forum: Modifications / Integrations / Customisations
- Topic: Q: Setting window position so its not clipped by parent
- Replies: 10
- Views: 3710
Q: Setting window position so its not clipped by parent
We are implementing different skins and we originally hard coded position and size based on our original skin (I know, I know. Don't get me started). Now that we have added additional skins some of the title bars and window borders are either narrower or wider than our original skin theme. So, the q...
- Sun Dec 14, 2008 12:18
- Forum: Unofficial CEGUI-Related Tools
- Topic: [SOLVED] - Open Directive. Why limited to .layout?
- Replies: 2
- Views: 2372
[SOLVED] - Open Directive. Why limited to .layout?
Why is 0.6.2 checking to see if any *.layout files exist prior to giving an OPEN dialog? Why is the layout editor assuming that people only use .layout as their extension? Why was the open dialog even changed? Can we please stop trying to make the layout editor smarter than the user using it. :roll:
- Thu Dec 04, 2008 22:14
- Forum: Help
- Topic: CEGUI::Window::EventFontChanged no longer cascades? (0.6.2)
- Replies: 3
- Views: 1008
CEGUI::Window::EventFontChanged no longer cascades? (0.6.2)
We upgraded from 0.5.2 to 0.6.x and we found that the CEGUI::Window::EventFontChanged is no longer cascading to children windows.
Has this changed?
Has this changed?
- Tue Nov 04, 2008 20:16
- Forum: Offtopic Discussion
- Topic: Q: CEGUI 0.6 with Ogre 1.6.x (Shoggoth) working OK?
- Replies: 4
- Views: 2882
- Mon Nov 03, 2008 21:35
- Forum: Offtopic Discussion
- Topic: Q: CEGUI 0.6 with Ogre 1.6.x (Shoggoth) working OK?
- Replies: 4
- Views: 2882
Q: CEGUI 0.6 with Ogre 1.6.x (Shoggoth) working OK?
We are thinking of upgrading to Ogre 1.6 AND CEGUI 0.6.1 (Currenttly at Ogre 1.4 and CEGUI 0.5.2). Is there any incompatibility issues? Has anyone run into any problems?
- Fri Dec 21, 2007 18:15
- Forum: Modifications / Integrations / Customisations
- Topic: Bug in addTab 5.0B ?
- Replies: 3
- Views: 1563
I tried that and I still get the same error. Everytime we add a tab CEGUI attempts to create AUTO widgets but are the same name as the previous. I also modified the Tab demo - it doesn't work there either. The example cheats by loading from a layout file. Why that works I don't know but when you try...