Search found 695 matches

by lindquist
Sun Apr 22, 2007 17:35
Forum: Help
Topic: How to inject only when over frame window?
Replies: 7
Views: 1719

A (probably) better way to use that function would be to test if the returned Window* equals the return value of System::getGUISheet. e.g. if the gui sheet contains the cursor, you're not inside any other windows. checking for type is prone to errors, as DefaultWindow is often used a packing contain...
by lindquist
Wed Apr 11, 2007 18:54
Forum: Help
Topic: Crash on getSingleton
Replies: 20
Views: 3147

The first font created will automatically be set as the default font
by lindquist
Tue Apr 10, 2007 22:30
Forum: Offtopic Discussion
Topic: A screenshot example of a complicated CEGUI-powered UI
Replies: 9
Views: 3961

I've taken the liberty to upload it to our gallery. Hope it's ok, and let me know if you'd like upload acccess to a gallery!
by lindquist
Tue Apr 10, 2007 21:19
Forum: Offtopic Discussion
Topic: A screenshot example of a complicated CEGUI-powered UI
Replies: 9
Views: 3961

Thats pretty cool :) Thanx for posting this.
It looks very professional.
by lindquist
Sat Apr 07, 2007 14:47
Forum: Offtopic Discussion
Topic: CEGUI Project update
Replies: 14
Views: 7537

This post is another news update for the CEGUI project. Paul (CrazyEddie) has left the project, deleting his sourceforge accounts without notifying anyone on the team. We have to assume he wont be back and as such, CEGUI is entering a new "era". There will be changes in the team and we wil...
by lindquist
Tue Apr 03, 2007 17:45
Forum: Modifications / Integrations / Customisations
Topic: Implementing a texture object based of and OSG::Texture
Replies: 2
Views: 1186

The grab/restore members were added to allow using CEGUI with SDL/OpenGL. As Pompei says SDL destroys the GL context on resize, so the textures are lost. If this problem applies to OSG, then yes, you need to implement them.
by lindquist
Thu Mar 22, 2007 17:56
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Memory usage
Replies: 7
Views: 3189

The first thing I've done in my CEGUI projects is create a simple Label looknfeel for DefaultWindow that acts as a static text without scrollbars. Dont know why we dont have this in the default skins. I wont mind adding this. And suggest the name <Skin>/Label But it wont be for 0.4 as that would req...
by lindquist
Wed Mar 21, 2007 19:13
Forum: Offtopic Discussion
Topic: CEGUI Project update
Replies: 14
Views: 7537

Hey all. The offset parameter is applied just before rendering and displaces the image to allow for stuff like cursors with the "picking point" not being the top-left corner. This is used for TaharezLook resize cursors to give an example. I'm not going to have much time for CEGUI, but I th...
by lindquist
Wed Mar 14, 2007 18:48
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Relative include paths
Replies: 6
Views: 2129

Dont expect this to change. LennyH has a point. with the current setup the includes are "directory" agnostic. e.g. they just reference cegui files. not some specific directory structure. You should provide proper include paths for your project for your compiler yourself. This is not the jo...
by lindquist
Mon Jan 22, 2007 17:24
Forum: Modifications / Integrations / Customisations
Topic: Destruction of CEGUI
Replies: 2
Views: 1145

R = new Renderer;
L = new Lua;
S = new System;

....


delete S;
delete L;
delete R;


HTH
by lindquist
Mon Jan 22, 2007 17:21
Forum: CEGUI Library Development Discussion
Topic: CEGUI String vs std::wstring
Replies: 7
Views: 6369

cegui uses unicode (utf8 or utf32)
string is ansi, wstring is something else. undefined. or for the most common case utf16 which we dont support.

HTH
by lindquist
Sun Dec 24, 2006 13:19
Forum: Offtopic Discussion
Topic: Merry Christmas
Replies: 1
Views: 962

Merry Christmas

Yup. It's that time again. So you all have a good time :)
See you next year - when I get home from Brazil ;)
by lindquist
Mon Dec 18, 2006 19:41
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Possible bug in CEGUI 0.5.0 final release
Replies: 9
Views: 2812

Thanx for these links. So it seems the CEGUIEXPORT attribute should be removed from the RefCounted template class, and instead the RefCounted<BoundSlot> specialization should be explicitly instantiated with CEGUIEXPORT. template class CEGUIEXPORT RefCounted<BoundSlot>; class Event { typedef Ref...
by lindquist
Mon Dec 18, 2006 11:08
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Possible bug in CEGUI 0.5.0 final release
Replies: 9
Views: 2812

ok. first off, I may well be talking out of my arse here. I haven't tested... IIRC the problem arises if you use Event::Connection in client code. And AFAIK being a member class does not mean you inherit dll export/import attributes. If you can point me to some documentation on this it will be much ...
by lindquist
Mon Dec 18, 2006 07:17
Forum: Help
Topic: CEGUI + HGE
Replies: 3
Views: 818

Take a look inside CEGUI.log.
CEGUI exceptions should log their message!

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