Search found 695 matches

by lindquist
Sun Dec 17, 2006 20:13
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Possible bug in CEGUI 0.5.0 final release
Replies: 9
Views: 2801

While this poses a problem for users of the RefCounted template it also ensures that it works properly for CEGUI classes. Objects wrapped in this are returned from the DLL which is why MSVC complains if it's not there. Should we make it generic for people to use in their own project or should we hav...
by lindquist
Sun Dec 17, 2006 19:54
Forum: CEGUI Library Development Discussion
Topic: Compile with RTTI enabled by default
Replies: 2
Views: 2259

I don't think we'll do this. CEGUI was designed to not use RTTI and recompiling is not really an issue with the dependency packages and all.

If you use MSVC, just edit makefile/premake/helpers.lua and remove the "no-rtti" option.
by lindquist
Sun Dec 17, 2006 18:25
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Possible bug in CEGUI 0.5.0 final release
Replies: 9
Views: 2801

IIRC the reason this was added was to avoid warnings on MSVC8 (2005).
CEGUI has been tested and works properly in MSVC8. The link you have posted is broken, but I'm interested in hearing what (negative) effects this can have. Obviously the template will not be part of the DLL...
by lindquist
Thu Dec 14, 2006 11:04
Forum: Help
Topic: How to create my own window?
Replies: 5
Views: 982

First. There is a lot more to using a skin made for FrameWindow than just assigning it to a random widget derived from Window. The easiest to map skins to widgets is by using falagard mappings. All the default skin do this in the .scheme files. you can also do it explicitly by doing: wnd->setWindowR...
by lindquist
Thu Dec 14, 2006 11:00
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Derive from std::exception
Replies: 2
Views: 1411

I have no problem with this change!
by lindquist
Thu Dec 14, 2006 08:07
Forum: Help
Topic: How to create my own window?
Replies: 5
Views: 982

what doesn't work? please post any:
* compiler errors
* errors in the cegui log file
* crashes
* etc
by lindquist
Thu Dec 14, 2006 05:54
Forum: Help
Topic: How to create my own window?
Replies: 5
Views: 982

You must create a WindowFactory class for your new Window class and register it with the WindowFactoryManager.

The base widgets all use a macro to create the factory class and are registered in CEGUISystem.cpp
by lindquist
Tue Dec 12, 2006 05:34
Forum: Offtopic Discussion
Topic: Spam reports
Replies: 105
Views: 31874

thanx... bans updated etc...

annoying that we get this much spam :(
by lindquist
Thu Dec 07, 2006 22:25
Forum: CEGUI Library Development Discussion
Topic: 0.6.X What do you want to see in 0.6 series
Replies: 52
Views: 23947

Take a look at WindowManager::loadWindowLayout

http://www.cegui.org.uk/api_reference/c ... 94578743c2
by lindquist
Wed Dec 06, 2006 09:41
Forum: Help
Topic: How can I use system font?
Replies: 4
Views: 908

It's not portable and should not be in CEGUI. I'm not telling you to build your GUI subsystem yourself. Just to find the font files!
by lindquist
Sun Dec 03, 2006 17:34
Forum: Help
Topic: Compiling cegui with ogre renderer
Replies: 4
Views: 887

The renderer module interface has changed slightly with 0.5, and Ogre needs to be patched.

http://www.ogre3d.org/wiki/index.php/Up ... ource_code
by lindquist
Sat Dec 02, 2006 10:35
Forum: Help
Topic: cant create window
Replies: 3
Views: 880

do you have your resource groups set up so cegui can find the files the scheme references?
by lindquist
Sat Dec 02, 2006 10:34
Forum: Help
Topic: Compiling cegui with ogre renderer
Replies: 4
Views: 887

1) build cegui
2) build ogre
3) build cegui
4) done
by lindquist
Sat Dec 02, 2006 10:19
Forum: Help
Topic: Best way to detect if a click effected a widget
Replies: 3
Views: 967

I think you're looking for System::getWindowContainingMouse.

the call is free as the window is found during input injection
by lindquist
Wed Nov 29, 2006 02:24
Forum: Help
Topic: How can I use system font?
Replies: 4
Views: 908

You must find and load the font file manually. CEGUI does not and probably never will support this IMHO.

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