Search found 695 matches

by lindquist
Tue Nov 28, 2006 06:34
Forum: Offtopic Discussion
Topic: possible bug?
Replies: 4
Views: 1673

the obvious question would be if you are linking against the correct libraries.
CEGUIBase.lib for Release, CEGUIBase_d.lib for Debug. Also the runtime library has to be the same as you built cegui with (Multithreaded DLL, debug for Debug as well)
by lindquist
Tue Nov 28, 2006 06:29
Forum: Offtopic Discussion
Topic: CEGUI 0.5 ?
Replies: 16
Views: 4516

OK. I had a look at the source zip for 0.5.0. and it does seem eddie messed something up. the files are indeed missing. only the GL and Irrlicht renderers are there :/ I think the problem is that he used a script and made the files in linux from the makefiles. the linux makefiles do not reference th...
by lindquist
Tue Nov 28, 2006 03:07
Forum: Offtopic Discussion
Topic: CEGUI 0.5 ?
Replies: 16
Views: 4516

ok.. could you tell us which files are missing?
by lindquist
Tue Nov 28, 2006 01:59
Forum: Offtopic Discussion
Topic: CEGUI 0.5 ?
Replies: 16
Views: 4516

you will need to grab the source to recompile. or svn if you want the bleeding edge. recompiling is not hard with the dependency packages available. it should be fairly much out of the box!

you may have to tweak the config.lua script is makesfiles/premake
by lindquist
Tue Nov 28, 2006 01:57
Forum: CEGUI Library Development Discussion
Topic: 0.6.X What do you want to see in 0.6 series
Replies: 52
Views: 23952

If CEGUI was to go international, I would very much prefer seperating the layouts and text strings. There are quite a few different approaches one could take on this, but I tend to write looknfeels instead of layouts, just to name an example!
by lindquist
Mon Nov 27, 2006 20:55
Forum: Help
Topic: MultiColumnList, Buton
Replies: 5
Views: 1328

Re: MultiColumnList, Buton

If you're using the hard-coded based 'look' modules - these are no longer supported, though there are properties for setting images for each state. whitch declareted in WLButton.cpp This is exactly the stuff that we no longer support. In 0.5.0 they dont even exist anymore and ALL skinning is done v...
by lindquist
Mon Nov 27, 2006 20:52
Forum: Offtopic Discussion
Topic: CEGUI 0.5 ?
Replies: 16
Views: 4516

the dx9 renderer has been tested. we dont provide the dx9 sdk. sure you're not just missing this?
by lindquist
Mon Nov 27, 2006 20:51
Forum: CEGUI Library Development Discussion
Topic: 0.6.X What do you want to see in 0.6 series
Replies: 52
Views: 23952

The memory overhead for that could turn out quite significant though :/
by lindquist
Sun Nov 26, 2006 15:48
Forum: Help
Topic: LayoutImport does not work.
Replies: 2
Views: 629

It should be: <GUILayout> <Window Type="DefaultWindow" Name="root" > <Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1,0},{1,0}}" /> <LayoutImport Filename="about.layout" /> </Window> </GUILayou...
by lindquist
Sun Nov 26, 2006 15:46
Forum: Help
Topic: Trying to add LUA to my project
Replies: 10
Views: 1387

iirc ogre comes with cegui libs and headers. remove these completely. also make sure you recompile the ogre renderer module!
by lindquist
Fri Nov 24, 2006 14:44
Forum: Help
Topic: Trying to add LUA to my project
Replies: 10
Views: 1387

It looks like an unsuccessful upgrade. most likely your headers and libraries do not match!
by lindquist
Wed Nov 15, 2006 15:38
Forum: Help
Topic: Image bit depth probles using SDL/OpenGL + CEGUI
Replies: 4
Views: 1056

The fix is fairly simple. In opengltexture.cpp : setOGLTextureSize change the line glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA ,GL_UNSIGNED_BYTE, buff); to glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, size, size, 0, GL_RGBA ,GL_UNSIGNED_BYTE, buff); You only have to re...
by lindquist
Tue Nov 14, 2006 19:37
Forum: Help
Topic: Image bit depth probles using SDL/OpenGL + CEGUI
Replies: 4
Views: 1056

The only suggestion I can come up with is modding the OpenGL renderer module Texture class. In the texture loading code, the third argument to glTexImage2D is 3 or 4. If you change these to GL_RGB8 / GL_RGBA8 you will force the GPU to use that internal format. In other words, if what you're seeing i...
by lindquist
Sat Nov 04, 2006 13:00
Forum: CEGUI Library Development Discussion
Topic: Mixing Lua Bindings between Ogre and CEGUI
Replies: 4
Views: 4130

Glad to hear there were no problems :)
by lindquist
Sat Nov 04, 2006 11:57
Forum: CEGUI Library Development Discussion
Topic: Mixing Lua Bindings between Ogre and CEGUI
Replies: 4
Views: 4130

There are currently no plans to upgrade, though it will definitely happen at some point. What we have talked about is creating a new lua module that uses 5.1.

There is no date set!

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