Search found 695 matches

by lindquist
Wed Nov 01, 2006 14:59
Forum: Help
Topic: Capture MousewheelEvent
Replies: 10
Views: 1209

It will not scroll automagically. You have to do it yourself by handling the scroll event and repositioning the scrollbar IIRC.
by lindquist
Tue Oct 31, 2006 15:13
Forum: Help
Topic: Capture MousewheelEvent
Replies: 10
Views: 1209

CEGUI does not think of the wheel as having an absolute position. only the relative movement is interesting. injecting +1 while hovering the mouse over a scrolled listbox should scroll the listbox!
by lindquist
Tue Oct 31, 2006 14:25
Forum: Offtopic Discussion
Topic: Spam reports
Replies: 105
Views: 31874

Yes that will do just fine.
Thanx
by lindquist
Mon Oct 30, 2006 23:54
Forum: Help
Topic: Capture MousewheelEvent
Replies: 10
Views: 1209

I dont know osg
by lindquist
Mon Oct 30, 2006 18:50
Forum: Help
Topic: Capture MousewheelEvent
Replies: 10
Views: 1209

The API reference is your friend :) Values of +-1.0 work well for normal stepped wheels.
by lindquist
Mon Oct 30, 2006 18:34
Forum: Help
Topic: Capture MousewheelEvent
Replies: 10
Views: 1209

Are you injecting the mouse wheel in System ?
by lindquist
Mon Oct 30, 2006 18:29
Forum: Help
Topic: How can I register my C/C++ functions to LUA script module?
Replies: 1
Views: 543

This is really outside the scope of CEGUI and CEGUILua. I can really recommend the Lua manual, it's pretty well written and get straight to the point. Lua Manual : Defining C Functions For binding the CEGUI API to Lua we use tolua++ to generate bindings. Depending on the amount of code you want to b...
by lindquist
Sun Oct 29, 2006 11:26
Forum: Help
Topic: load texture from memory problem
Replies: 4
Views: 973

Textures need to be powers of two. try 32x32 instead
by lindquist
Tue Oct 24, 2006 07:33
Forum: Help
Topic: Game crashing while using CEGUI
Replies: 2
Views: 995

This highlights that the singleton classes really should have the assignment operator disalllowed.
by lindquist
Mon Oct 23, 2006 00:07
Forum: Modifications / Integrations / Customisations
Topic: Height of the text area of the Combobox
Replies: 12
Views: 2271

Getting rid of the area-includes-droplist feature is something I would very much like to do. There are a lot of clipping/picking hacks in the library just to make that work! but... I wont be doing this for a while yet, as my life has turned out quite busy and will stay so for some months. dont let t...
by lindquist
Tue Oct 17, 2006 07:47
Forum: Modifications / Integrations / Customisations
Topic: button text with accents, bug or am I missing sth ?
Replies: 11
Views: 1867

Cant see a problem with going a little offtopic now and then.
I've never heard of Rovsing, and I dont work in the software business.

I've been to Skovlunde many times though. Denmark is a small country :)
by lindquist
Mon Oct 16, 2006 17:30
Forum: Modifications / Integrations / Customisations
Topic: button text with accents, bug or am I missing sth ?
Replies: 11
Views: 1867

XML only defines a small number of entities:
http://www.w3.org/TR/REC-xml/#sec-predefined-ent

Any others must be predeclared it seems though I must admit that I'm not much into this.

P.S.
Linquist, Do you know Rovsing ?

Cant say I do!
by lindquist
Sun Oct 15, 2006 13:29
Forum: Modifications / Integrations / Customisations
Topic: button text with accents, bug or am I missing sth ?
Replies: 11
Views: 1867

You should use &lt; or &gt; in XML and not the <> chars directly
by lindquist
Sat Oct 14, 2006 19:24
Forum: Modifications / Integrations / Customisations
Topic: make a "zombie widget", bug ?? [REopened]
Replies: 5
Views: 1242

If all you want is a simple label added to the ImageButton then adding a TextComponent in the looknfeel is a much cleaner solution. MousePassThroughEnabled ensures that mouse input is ignored, so enabling it for a button should indeed disable the button functionality. Why not set it on the StaticTex...
by lindquist
Sat Oct 14, 2006 19:20
Forum: Modifications / Integrations / Customisations
Topic: Left Align Button Text?
Replies: 4
Views: 1437

You can add this functionality yourself by modifying the pushbutton looknfeel

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