Search found 43 matches

by drumicube
Sat Nov 18, 2006 17:01
Forum: Unofficial CEGUI-Related Tools
Topic: CEGUI Layout Editor 0.5.0 RC2
Replies: 58
Views: 31722

Tested few minutes ago, but this time under the latest Ubuntu:
It worked fine, after I recompiled CEGUI with silly support...

Image

WxWidgets is so cool when it comes to cross-platform... ;)
by drumicube
Fri Nov 17, 2006 20:34
Forum: Unofficial CEGUI-Related Tools
Topic: CEImagesetEditor - Now official tool!
Replies: 71
Views: 40932

Concerning the big feature I would like to add in the ImageSetEditor: I don't know for you, but one thing that really annoy me with this tool is that you have to work in two steps: ⋅  You edit and save the ImageSet you're working on. ⋅  Then, you load a test layout to check if th...
by drumicube
Mon Nov 13, 2006 22:29
Forum: Unofficial CEGUI-Related Tools
Topic: CEImagesetEditor - Now official tool!
Replies: 71
Views: 40932

Thanks for checking the patch CrazyEddie ! On my side, I have not finished with this editor, and I'm trying to add one big feature right now... I have noticed the editor wasn't updated since end of August: I supposed this is because you're all very busy with 0.5 release, but now it's done. So, I'm r...
by drumicube
Sat Nov 11, 2006 23:35
Forum: Unofficial CEGUI-Related Tools
Topic: CEImagesetEditor - Now official tool!
Replies: 71
Views: 40932

Hi ! I have another little contribution, and this time it's for the CEImagesetEditor: As there's too much code involve in it for a post in this forum, I have choosen to release a patch... Little problem, it was the first time I created one... Nobody is perfect... So It would be nice if someone could...
by drumicube
Sat Nov 11, 2006 17:46
Forum: Unofficial CEGUI-Related Tools
Topic: CEGUI Layout Editor 0.5.0 RC2
Replies: 58
Views: 31722

You're welcome ScriptKid !
Tools like yours are really of great help.
Thanks for your work ;)
by drumicube
Fri Nov 10, 2006 23:57
Forum: Unofficial CEGUI-Related Tools
Topic: CEGUI Layout Editor 0.5.0 RC2
Replies: 58
Views: 31722

Here is a little contribution for the CELayoutEditor: It was asked few weeks ago, and I needed it too: So here is the TGA JPG and PNG support for CEGUILayoutEditor 0.5 All I had to change was to specify the SillyImageCodec as the default one before the OpenGL Renderer Init. void EditorFrame::Initial...
by drumicube
Fri Nov 10, 2006 22:48
Forum: Help
Topic: How to set the SillyImageCodec as default for CEGUI ?
Replies: 1
Views: 724

Oh got it, and it was really very stupid !
You simply need to put your silly.dll or silly_d.dll in your exe path too ! :oops:
Sorry for bothering everyone for such a thing...
by drumicube
Thu Nov 09, 2006 12:20
Forum: Help
Topic: How to set the SillyImageCodec as default for CEGUI ?
Replies: 1
Views: 724

How to set the SillyImageCodec as default for CEGUI ?

Hi! I'm trying to set the sillyImageCodec as the default codec for Image in CEGUI, it's mostly for having png support in the LayoutEditor, but no way... After hours of trial and errors, it's impossible for me to have it ! Using the fresh 0.5 stable release, I first simply edit the config.lua file, a...
by drumicube
Wed Nov 08, 2006 00:38
Forum: CEGUI Library Development Discussion
Topic: Mixing Lua Bindings between Ogre and CEGUI
Replies: 4
Views: 4684

Sorry, I forgot to report the only changed which was needed for Lua5.1: Lua 5.1 init is not compatible with 5.0 In CEGUILua.cpp /************************************************************************* Constructor (creates Lua state) *********************************************************...
by drumicube
Wed Nov 08, 2006 00:23
Forum: Unofficial CEGUI-Related Tools
Topic: CEGUI Layout Editor 0.5.0 RC2
Replies: 58
Views: 31722

Trying to solve the png problem: I have rebuild CEGUIBase.dll with Silly as default ImageCodec, as it supports more file format including png: No way, I can't have it, it's always asking for the old TGAImageCodec I have updated the config.lua as explained, and rebuild the solution for Visual Studio ...
by drumicube
Sat Nov 04, 2006 12:53
Forum: CEGUI Library Development Discussion
Topic: Mixing Lua Bindings between Ogre and CEGUI
Replies: 4
Views: 4684

Thanks lindquist ! FYI, I just upgraded the CEGUI scripting module to Lua5.1: What I needed to do was to replace the Lua header and library files with the one from V5.1 in the dependencies folder. Then I simply needed to link Lua5.1.lib instead of Lua50.lib Of course I also replace sur Lua50.dll wit...
by drumicube
Sat Nov 04, 2006 01:04
Forum: CEGUI Library Development Discussion
Topic: 0.6.X What do you want to see in 0.6 series
Replies: 52
Views: 27358

Speed, and ease of use. But most of all: stability and predictability. I totally agree with this, and I have the feeling V0.5 is on the good move. My concern is more about 3rd app tools, editors... We all know only artists can design good skins and... Have you ever seen an artist edit an xml file ?...
by drumicube
Sat Nov 04, 2006 00:41
Forum: CEGUI Library Development Discussion
Topic: Mixing Lua Bindings between Ogre and CEGUI
Replies: 4
Views: 4684

Mixing Lua Bindings between Ogre and CEGUI

Hi ! I just built the latest Ogre source code available (V1.2.3) with CEGUI 0.5 RC2, after a little patch in Ogre it worked really very well ;) I can now use lua scripts to control cegui interface, and I must admit I really love this stuff... My current problem comes from Lua integration with both A...

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