Search found 142 matches

by jacmoe
Sat May 30, 2009 15:44
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: CE takes a short break.
Replies: 10
Views: 4637

Re: CE takes a short break.

Great code wins over great docs.
by jacmoe
Sat May 30, 2009 15:41
Forum: Modifications / Integrations / Customisations
Topic: Can I embed the IE window into the CEGUI Window??
Replies: 5
Views: 1770

Re: Can I embed the IE window into the CEGUI Window??

And building your GUI in code and XML also has it's advantages.
Speed and portability. :)
by jacmoe
Fri May 22, 2009 06:39
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: CE takes a short break.
Replies: 10
Views: 4637

Re: CE takes a short break.

Aye, Capt.
Good decision. :D
by jacmoe
Sun May 17, 2009 00:22
Forum: Help
Topic: [solved]Compiling error in CEGUIString.h
Replies: 20
Views: 2297

Re: Compiling error in CEGUIString.h

I can't see any errors.
Could be a typo in your other files. It most often is.
However, I load TaharezLookSkin.scheme, instead of TaharezLook.scheme. That's the only obvious difference.. :|
by jacmoe
Sat May 16, 2009 03:02
Forum: Help
Topic: [solved]Compiling error in CEGUIString.h
Replies: 20
Views: 2297

Re: Compiling error in CEGUIString.h

I see you are including a lot of stuff.
Remove #include <windows> and see what happens. :wink:
by jacmoe
Sat May 16, 2009 00:03
Forum: Help
Topic: [solved]Compiling error in CEGUIString.h
Replies: 20
Views: 2297

Re: Compiling error in CEGUIString.h

Hedgehog wrote:I don't think its the includes that's the problem.

Did you actually try including the other files? Or are you just guessing?
I run almost exactly the same code as you do, and have no problems. :wink:
by jacmoe
Fri May 15, 2009 15:19
Forum: Help
Topic: [solved]Compiling error in CEGUIString.h
Replies: 20
Views: 2297

Re: Compiling error in CEGUIString.h

My includes are:

Code: Select all

#include <CEGUI.h>
#include <CEGUISystem.h>
#include <CEGUISchemeManager.h>
#include <OgreCEGUIRenderer.h>

CEGUISystem includes CEGUIString.. :wink:
by jacmoe
Wed May 06, 2009 21:59
Forum: Official Announcements, Works in Progress, and Future Directions
Topic: Site Upgrades: Coming Soon!
Replies: 8
Views: 3938

Re: Site Upgrades: Coming Soon!

The best feature of PHPBB3 is that you can log in, log out and log in again - all without wiping out your unread topics.
It's a real lifesaver, and gives you peace of mind, especially when you're team/project leader/moderator. :)
by jacmoe
Sun Apr 26, 2009 09:33
Forum: User Projects
Topic: Torchlight
Replies: 2
Views: 2533

Torchlight

It's probably wrong to post this here, since I am not affiliated with them, but Runic Games just announced their new game Torchlight. And it's using CEGUI. :D And Ogre. -> http://gamasutra.com/php-bin/news_index.php?story=23326 -> http://www.ogre3d.org/forums/viewtopic.php?f=11&t=49496 They are ...
by jacmoe
Tue Feb 24, 2009 06:21
Forum: CEGUI Library Development Discussion
Topic: RenderTargets - CEGUI's latest development
Replies: 63
Views: 18882

Really, really looking forward to what this brings! :)
by jacmoe
Sat Jan 31, 2009 14:18
Forum: Help
Topic: an RPG dialog system, what widgets?
Replies: 4
Views: 697

Totally transparent buttons will surely work. :)
by jacmoe
Fri Jan 30, 2009 12:07
Forum: Unofficial CEGUI-Related Tools
Topic: CELayoutEditor and Ogre3D engine
Replies: 8
Views: 3634

Problem solved! :D I had a brainfart, I realised that after turning off my computer yesterday. :wink: The solution is easy: Move the offending .font files from the gui folder to the fonts folder. And then the relevant excerpt of our Ogre media friendly CELayoutEditor.ini looks like this: ConfigsPath...
by jacmoe
Thu Jan 29, 2009 22:43
Forum: Help
Topic: CEGUI + OGRE = ISSUES!!
Replies: 3
Views: 633

This was fixed in the Ogre forum: it was a debug/release mixup.
Notice that OgreMain and OIS libs are debug, while CEGUIBase and OgreGUIRenderer is release.
No wonder why it crashed. :wink:
by jacmoe
Thu Jan 29, 2009 22:36
Forum: Unofficial CEGUI-Related Tools
Topic: CELayoutEditor and Ogre3D engine
Replies: 8
Views: 3634

The solution is to delete TaharezLookWidgetAliases.scheme - and copy the fonts over from the fonts. That will probably make the Ogre resource manager barf. But just delete them when you're done editing. :wink: By the way: How do you specify different folders for the fonts? Like two folders? In the O...

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