Search found 142 matches

by jacmoe
Sun Apr 30, 2006 18:25
Forum: Help
Topic: Compiling problem taharezlook
Replies: 3
Views: 1754

In falagard you can do everything through xml files - this is a good place to start:
by jacmoe
Fri Apr 28, 2006 15:23
Forum: Help
Topic: Update-problem
Replies: 2
Views: 1368

It would be of help to know what solved it - otherwise this poor topic will be kept hanging here without resolution :)
by jacmoe
Mon Apr 17, 2006 03:09
Forum: Help
Topic: Frame listener question
Replies: 2
Views: 1415

Question number one is actually an OGRE question:
In the example framework, when you return false from frameEnded, OGRE::Root::beginRendering ends, and your application quits.
by jacmoe
Sat Apr 15, 2006 01:23
Forum: Help
Topic: scroll value
Replies: 3
Views: 1691

I don't think the values are clamped between 0.0 and 1.0.
But I think it is a problem if you pass it ints instead of floats.
Try this:

Code: Select all

by jacmoe
Tue Apr 11, 2006 21:42
Forum: User Projects
Topic: CEGUI Renderer plugin for the Nebula Device Game Engine
Replies: 2
Views: 3142

So this means that CEGUI now is the official Nebula GUI?
Great news! :D
by jacmoe
Sun Apr 09, 2006 22:12
Forum: Bug Reports, Suggestions, Feature Requests
Topic: General Feedback from 4+ months of usage.
Replies: 6
Views: 2811

Re: General Feedback from 4+ months of usage.

My opinion of CEGUI can be summed up as: Rather heavy weight, many nice features, generally flexible, good for tools but I wouldn't use it in a final "end-product" yet. That view is shared by a lot of people, and that's too bad. :| Would be nice if we could define "heavy weight"...
by jacmoe
Fri Apr 07, 2006 16:06
Forum: User Projects
Topic: CEImagesetEditor
Replies: 18
Views: 13295

This is excellent! :hammer:

I ran it through some test runs, and it works great.
Suddenly making your own imagesets seems possible!
Without being a rocket scientist. :)

Kudos to you! :D
by jacmoe
Tue Apr 04, 2006 22:12
Forum: Offtopic Discussion
Replies: 4
Views: 1476

We have no idea what kind of help you need..
Would be a good idea to provide more details, like the everything that you've tried.
Maybe you are overlooking something?
by jacmoe
Sat Apr 01, 2006 20:53
Forum: Skins and Themes
Topic: what about an utility to edit *.imageset files
Replies: 77
Views: 41339

Wow, guys!
You've been busy! :D
by jacmoe
Sat Apr 01, 2006 20:52
Forum: CEGUI Library Development Discussion
Topic: 0.5.0
Replies: 36
Views: 19576

Thank you for posting this!
It is evident that 0.5.0 is going to be a great release!
And a perfect opportunity for me to CEGUI-fy my project! :D
by jacmoe
Sat Apr 01, 2006 20:46
Forum: Modifications / Integrations / Customisations
Topic: cegui/ogrenew compile problem
Replies: 2
Views: 671

You probably overlooked the last bit in the first code listing here:
Notice the GuiFrameListener? :)
by jacmoe
Fri Mar 17, 2006 22:30
Forum: CEGUI Library Development Discussion
Topic: CEGUI Development process
Replies: 7
Views: 3795

Wow. This topic is really laden. :) Thank you baxissimo for eloquently letting the cat out of the bag! And for Crazy Eddie for creating this gem of a GUI library! :hammer: I tried a whole lot of GUI libs - and none came even close to CEGUI. When Antiarc on Tue Feb 10, 2004 posted a link to Crazy Edd...
by jacmoe
Fri Mar 17, 2006 14:11
Forum: CEGUI Library Development Discussion
Topic: Making a simplified interface
Replies: 5
Views: 3626

A little CEGLUI project would be very nice! :)
by jacmoe
Wed Mar 08, 2006 20:49
Forum: Help
Topic: CEGUI and Ogre3D...
Replies: 4
Views: 3418

You compilation is not picking up the CEGUI includes.
I think you can set that up in the project setting in KDevelop.

I am sorry that I can't provide more details: I am sitting in front of Windows atm. I am a not a Linux pro. :wink:

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