Search found 229 matches

by martignasse
Mon Dec 11, 2006 10:37
Forum: Unofficial CEGUI-Related Tools
Topic: CEImagesetEditor - Now official tool!
Replies: 71
Views: 40799

wow, you'r making good job :) and you'r TODO list seem's fine. did the link are updated with the last exe and soucre ? (i even didn't take time to look at the other.... :oops: ) for the idea of a "total" skin editor, for sure it's a good one, and effectivly a natural continuation after the...
by martignasse
Tue Dec 05, 2006 07:57
Forum: Unofficial CEGUI-Related Tools
Topic: CEImagesetEditor - Now official tool!
Replies: 71
Views: 40799

hy dremicub, If you want my personnal opinion: I would recommend you to post such nice comments after checking my code ! Even, if I'm quite ok with WxWidgets now, I'm really not confident at all when it comes to CEGUI, I need more experience on it ! funny, it was exactly the same when i decide to be...
by martignasse
Wed Nov 29, 2006 10:50
Forum: Unofficial CEGUI-Related Tools
Topic: CEImagesetEditor - Now official tool!
Replies: 71
Views: 40799

wow,

relatively new but you already make really good job. :pint:

and yep, i'm for an intermediate distrib for testing.

so waiting for testing.... and playing with it :)
by martignasse
Mon Nov 27, 2006 10:41
Forum: Unofficial CEGUI-Related Tools
Topic: CEImagesetEditor - Now official tool!
Replies: 71
Views: 40799

wow,

keep up the good work man.

I can't wait to test that :D


PS to CrazyEddie : isn't a beautiful ressource dialogue to add to the famous "Framework" :wink:
by martignasse
Wed Nov 22, 2006 08:26
Forum: Unofficial CEGUI-Related Tools
Topic: CEImagesetEditor - Now official tool!
Replies: 71
Views: 40799

well,

I'm not a pro in the ressource system, but it make sense.

i dont now if it's possible to set them without makr them visible in the ressource dialog box but it shoult be the best, cause it's not directly related to the imageset stuff.

hope it help
by martignasse
Tue Nov 21, 2006 08:01
Forum: Unofficial CEGUI-Related Tools
Topic: CEImagesetEditor - Now official tool!
Replies: 71
Views: 40799

hello,

look like a great addition.


if you need help, maybe i can, just ask.


good to see the image editor evolving :D
by martignasse
Tue Nov 21, 2006 07:44
Forum: Skins and Themes
Topic: Clearlooks Like Skin
Replies: 5
Views: 5014

ok tanks for the info.

and yep, could be a good idea to make a CEGUI Version.

two things i already see problematic :

the non symetric window shadow, and the tab.


but for me, first of all, i have to update my Marty skin :)
by martignasse
Mon Nov 20, 2006 12:18
Forum: Skins and Themes
Topic: Clearlooks Like Skin
Replies: 5
Views: 5014

for the skin repository, you normaly have a link on the site mainpage(two lines below the forum link).

here it is http://www.cegui.org.uk/skins/

about the "Clearlooks like skin" you search, can you be more explicit, maybe a screenshot.
by martignasse
Wed Nov 08, 2006 10:17
Forum: Skins and Themes
Topic: Skin repository
Replies: 17
Views: 11317

silenttree wrote:doesnt work in CEGUI RC2 Version :cry:


hello,

well, it seems like it need an update, i'll do that in near futur, i think :wink:
by martignasse
Wed Nov 08, 2006 10:10
Forum: Unofficial CEGUI-Related Tools
Topic: CEImagesetEditor - Now official tool!
Replies: 71
Views: 40799

well, i'm comme back to see that you make good job with my little utility.

and it's seem's to be just a beginning (framework and Co).

congrats
by martignasse
Wed Nov 08, 2006 09:23
Forum: Offtopic Discussion
Topic: Hazaa for 0.5.0 final
Replies: 11
Views: 3042

yep, hourra to the CEGUI Team...

this and make me come back around to congrat all of you :pint:
by martignasse
Wed Apr 12, 2006 06:33
Forum: Modifications / Integrations / Customisations
Topic: Double click event crashes CEGUI
Replies: 14
Views: 2552

you can look in the Falagard system doc where you'll found all required declaration for the FrameWindow looknfeel :)
by martignasse
Tue Apr 11, 2006 11:19
Forum: Offtopic Discussion
Topic: Does CEGUI have a concept of sizers like in wxWidgets?
Replies: 1
Views: 1144

hi kornerr, no, CEGUI has nothing like that. instead of that, you have the Unified Dimension system, to place you'r widget. basicly, the UDim system let you describ the widget pos ans size with a relative(to it's parent) part, and an absolute(in pixel) one. if you put a relative value, the widget is...
by martignasse
Tue Apr 11, 2006 11:08
Forum: User Projects
Topic: CEImagesetEditor
Replies: 18
Views: 12948

so, the story continue a little update here to show you the beginning of the SkematicPane widget. the only difference for the user is... the snapping to pixel is here :) here a view on the changelog : | 10/04/2006 : | - added snapped to pixel fonctionnality(algorythm not perfect, but working). | | 0...
by martignasse
Tue Apr 11, 2006 10:47
Forum: User Projects
Topic: CEImagesetEditor
Replies: 18
Views: 12948

The solution i think about is to add a field with the base path who is automaticly updated with the path of the imageset when you load it, and is used as reference for the image file. Hmm, I'm not sure that will work in my case. Consider this set of paths: Base Dir = c:\projects\mygame\bin Imageset...

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