Search found 87 matches

by Jabberwocky
Sat Dec 12, 2009 18:37
Forum: Bug Reports, Suggestions, Feature Requests
Topic: optimize CEGUI::System::injectTimePulse
Replies: 14
Views: 4024

Re: optimize CEGUI::System::injectTimePulse

Glad I could help. It's one of the great benefits of having open source code to work with. The per-window option sounds like a good approach.
by Jabberwocky
Fri Dec 11, 2009 03:06
Forum: Bug Reports, Suggestions, Feature Requests
Topic: optimize CEGUI::System::injectTimePulse
Replies: 14
Views: 4024

Re: optimize CEGUI::System::injectTimePulse

I ran a few simple tests, measuring framerate in the same scene using various different forms of this optimization. Test 1: Using unaltered CEGUI code (no optimization) Frame rate: 94 Test 2: Using the optimization I posted above (with a hack to solve the tooltip problem) void Window::update(float e...
by Jabberwocky
Fri Dec 11, 2009 02:26
Forum: Help
Topic: Rendering GUI in multiple viewports - OGRE
Replies: 19
Views: 3345

Re: Rendering GUI in multiple viewports - OGRE

As far as the flickering goes Here's a bit of additional information that may be relevant to the flickering issue. Even using a single viewport, I've noticed some flakiness with the following: 1. FRAPS The fraps number overlay is sometimes displayed, sometimes not. The FRAPS overlay visibility seem...
by Jabberwocky
Mon Dec 07, 2009 18:52
Forum: User Projects
Topic: Pirate Princess
Replies: 3
Views: 5809

Re: Pirate Princess

Looks great! Very nice job on the CEGUI re-skin.
by Jabberwocky
Fri Nov 27, 2009 18:20
Forum: Help
Topic: CEGUI 0.6.2b Quick Font Scaling Question
Replies: 4
Views: 622

Re: CEGUI 0.6.2b Quick Font Scaling Question

Thanks Jamarr,
Good to know there's a better alternative than my crappy hack. :)
by Jabberwocky
Fri Nov 27, 2009 16:49
Forum: Help
Topic: CEGUI 0.6.2b Quick Font Scaling Question
Replies: 4
Views: 622

Re: CEGUI 0.6.2b Quick Font Scaling Question

Hopefully someone will correct me if I'm wrong. I think the only way you can achieve font scaling is to "fake it", and actually define several different .font files, each with a different "Size". So for example, you might have 3 font files: tahoma-8.font tahoma-10.font tahoma-12....
by Jabberwocky
Fri Nov 27, 2009 16:41
Forum: Help
Topic: Framewindow
Replies: 8
Views: 917

Re: Framewindow

Ok, I'm with you so far.

That seems like the expected behavior of "ClippedByParent"="false", so I guess you need to remove that part. What I'm still unclear about is what problem occurs when you don't use ClippedByParent=false.
by Jabberwocky
Thu Nov 26, 2009 17:45
Forum: Help
Topic: Framewindow
Replies: 8
Views: 917

Re: Framewindow

I spent some time staring at this, but I'm having a hard time distinguishing what the problem is.
by Jabberwocky
Thu Nov 26, 2009 17:36
Forum: Help
Topic: Rendering GUI in multiple viewports - OGRE
Replies: 19
Views: 3345

Re: Rendering GUI in multiple viewports - OGRE

As far as the flickering goes Here's a bit of additional information that may be relevant to the flickering issue. Even using a single viewport, I've noticed some flakiness with the following: 1. FRAPS The fraps number overlay is sometimes displayed, sometimes not. The FRAPS overlay visibility seem...
by Jabberwocky
Wed Nov 25, 2009 20:08
Forum: Help
Topic: [solved] MouseInjectInput Access Violation 0.7.1 upgrade
Replies: 16
Views: 1620

Re: MouseInjectInput Access Violation

My first guess is there's a problem with how you're initializing CEGUI.
My second guess is there's something wrong with how you're linking to CEGUI, perhaps combining debug dlls with release dlls or something of that nature.

Post your CEGUI initialization code if you're unsure whether it's correct.
by Jabberwocky
Tue Nov 24, 2009 18:29
Forum: Help
Topic: Mouse-lag?
Replies: 2
Views: 525

Re: Mouse-lag?

That's an insane drop in framerate. I've never experienced anything similar in my usage of CEGUI. I agree that the UI would be the first culprit here, but this makes me a bit suspicious: The second problem is that the framerate doesn't at all drop as much when using the touchpad on my laptop, as whe...
by Jabberwocky
Wed Nov 18, 2009 17:05
Forum: Help
Topic: Models collapsing, as seen in meshviewer (?)
Replies: 1
Views: 362

Re: Models collapsing, as seen in meshviewer (?)

I think you're asking in the wrong place. This forum is for CEGUI, which is a user interface, and has nothing to do with 3D models. Hopefully they can help you with your problem over at the ogre forums.
by Jabberwocky
Wed Nov 18, 2009 09:21
Forum: Help
Topic: Ogre with new CEGUI 0.7
Replies: 3
Views: 874

Re: Ogre with new CEGUI 0.7

Roughly, here's the steps you should follow. Step 1: Download CEGUI Download from here Step 2: Compile CEGUI If you download a source package, compile it. Compiling Instructions This step is not necessary if you downloaded the precompiled SDK. Step 3: Link to CEGUI Get your ogre project to link to t...
by Jabberwocky
Wed Nov 18, 2009 03:41
Forum: Help
Topic: Rendering GUI in multiple viewports - OGRE
Replies: 19
Views: 3345

Re: Rendering in multiple viewports - OGRE

Well, maybe I'm misunderstanding your problem then. How exactly did you get CEGUI 0.6.x to work on multiple viewports? I didn't think that was possible. Or did it just work automatically when you created multiple viewports within the same SceneManager? The new CEGUIOgreRenderer seems to be completel...

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