Search found 87 matches

by Jabberwocky
Thu Apr 21, 2011 19:45
Forum: Help
Topic: [SOLVED]Want a TorchLight's Tooltip System
Replies: 7
Views: 6792

Re: Want a TorchLight's Tooltip System

You can make nice looking tooltips using just font and image tags in your tooltip text. No .layout changes or custom tooltips needed. Examples from my game: http://www.salvationprophecy.com/e107_images/tooltips.jpg (My tooltip background is slightly transparent, so some background images/text leak t...
by Jabberwocky
Thu Apr 21, 2011 00:44
Forum: Help
Topic: Tooltip crash
Replies: 13
Views: 6845

Re: Tooltip crash

Or maybe it's not so rare, I just triggered it again.
I have recently done some work within Dialog.layout, and added tooltips to various other windows in the game. These changes must somehow make the condition leading to this crash more common.
by Jabberwocky
Thu Apr 21, 2011 00:07
Forum: Help
Topic: Tooltip crash
Replies: 13
Views: 6845

Re: Tooltip crash

Hi, I just triggered this same tooltip-related infinite recursion crash, using CEGUI 0.7.5. I believe this crash to be very rare, the last time I triggered it was the date of my last post (Nov 24, 2010), at which time I was using CEGUI 0.7.1. I'll post as much info as I can. First, the essential log...
by Jabberwocky
Sun Apr 10, 2011 19:37
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: Initial post - CEGUI Unified Editor
Replies: 11
Views: 12786

Re: CEToolset

Cool! It looks like a polished editor layout, and it's really nice to have both layout and imageset editing all in one place.
by Jabberwocky
Wed Nov 24, 2010 13:41
Forum: Help
Topic: Tooltip crash
Replies: 13
Views: 6845

Re: Tooltip crash

Cool, thanks CE.
It's always good news to find out a bug is already fixed!
by Jabberwocky
Wed Nov 24, 2010 01:50
Forum: Help
Topic: Tooltip crash
Replies: 13
Views: 6845

Re: Tooltip crash

Hello! I just experienced an infinite recursion crash related to tooltips. I wanted to post a chunk of the stack here, to see if this is easily recognizable as the same issue discussed above (in which case I should just upgrade to 7.3). I am currently using CEGUI 0.7.1 Call stack: CEGUIBase_d.dll!CE...
by Jabberwocky
Wed Oct 20, 2010 20:46
Forum: CEGUI Library Development Discussion
Topic: Kulik joins the CEGUI team!
Replies: 9
Views: 8431

Re: Kulik joins the CEGUI team!

That's great news!
Thanks for the contributions Kulik.
by Jabberwocky
Thu Sep 02, 2010 07:16
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Extending ItemListBox
Replies: 9
Views: 7405

Re: Extending ItemListBox

Horizontal ItemListBoxes would be awesome.
by Jabberwocky
Fri Aug 13, 2010 00:06
Forum: CEGUI Library Development Discussion
Topic: Generic animation support for CEGUI::Window
Replies: 35
Views: 24310

Re: Generic animation support for CEGUI::Window

Agreed - cool addition. Nice to see CE getting a little help on CEGUI core too.
by Jabberwocky
Tue May 18, 2010 16:06
Forum: CEGUI Library Development Discussion
Topic: Falagard Visual Skin / Scheme Editor
Replies: 65
Views: 53620

Re: Falagard Visual Skin / Scheme Editor

Thanks for the update!
by Jabberwocky
Thu Apr 08, 2010 03:31
Forum: CEGUI Library Development Discussion
Topic: Falagard Visual Skin / Scheme Editor
Replies: 65
Views: 53620

Re: Falagard Visual Skin / Scheme Editor

Great news, CE!
Keep your head down, and ignore all us troublemakers on the forum. 8)
by Jabberwocky
Tue Mar 23, 2010 00:58
Forum: Offtopic Discussion
Topic: Ubuntu binary package and compiler errors
Replies: 7
Views: 5555

Re: Ubuntu binary package and compiler errors

Wow, what kind of asshole library has a preproc def for "None"? :shock:
by Jabberwocky
Sat Feb 06, 2010 03:50
Forum: Modifications / Integrations / Customisations
Topic: React on right clicked mouse Events [solved]
Replies: 12
Views: 7554

Re: React on right clicked mouse Events

Jamarr wrote:when the answer to your question is already available and you ask it anyway, it insinuates that you feel your time is more valuable than those of us who actually offer help to others via the forum.


True, well-said, and funny all at the same time. :lol:
by Jabberwocky
Sat Feb 06, 2010 03:44
Forum: Help
Topic: 7.1: bold text rendering
Replies: 4
Views: 2154

Re: 7.1: bold text rendering

Just a guess, but maybe there are different settings inside of your.font files.
In particular, you may want to check the AntiAlias value.

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