Search found 1995 matches
- Sun Sep 22, 2013 06:33
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [BUG]SamplesFrameworkBase has pure virtual function error
- Replies: 2
- Views: 4094
Re: [BUG]SamplesFrameworkBase has pure virtual function erro
Are you using DirectFB? It is kinda broken right now in CEGUI and we dont know how we will proceed about DirectFB yet... If you dont use DirectFB just deactivate it in CMake explicitly. Otherwise a fix should be easy but i cant test it because i dont use DirectFB and got no Linux work environment se...
- Wed Sep 04, 2013 16:37
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: CEGUISampleFramework-0.8.exe crashes w/ SpaceBackground.jpg
- Replies: 3
- Views: 6042
Re: CEGUISampleFramework-0.8.exe crashes w/ SpaceBackground.
the maximum for that is 4096x4096
i downsized the image a bit so it will stay below that size, the change was applied to all branches in the repo
i downsized the image a bit so it will stay below that size, the change was applied to all branches in the repo
- Wed Sep 04, 2013 14:37
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Suggestion: support GLFW 3.x
- Replies: 1
- Views: 3469
Re: Suggestion: support GLFW 3.x
Isn't glfw only used in the demos? in that sense GLFW 3.X is regularly fully supported, you just dont have support for it in the samples, you are free to use it in your own program. To support both the old and new GLFW versions we would have to look at the changes and probably do some version checks...
- Wed Sep 04, 2013 14:33
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: CEGUISampleFramework-0.8.exe crashes w/ SpaceBackground.jpg
- Replies: 3
- Views: 6042
Re: CEGUISampleFramework-0.8.exe crashes w/ SpaceBackground.
it says "size too big", which means your GPU does not support it. The size is not extremely large though, it should be supported by old GPUs as well, may I ask which one you have?
- Mon Aug 26, 2013 10:49
- Forum: Help
- Topic: CEED and CEGUI tutorials
- Replies: 12
- Views: 6465
Re: CEED and CEGUI tutorials
"datafiles" folders for this project which are ofcourse empty for this new project. No, it is not supposed to be empty. Use the default datafiles of CEGUI... or at least use everything from there except the layout files and parts that you know you will not need (sample stuff or skins u wo...
- Sun Aug 25, 2013 17:40
- Forum: Help
- Topic: CEED and CEGUI tutorials
- Replies: 12
- Views: 6465
Re: CEED and CEGUI tutorials
well what's your problem right now? for CEED, once u started it, create a project as described and set the datafiles (just use the datafiles folder that you probably also use in your CEGUI project) from there on you can just create a new layout, name it, and add windows to it once u referenced your ...
- Sun Aug 25, 2013 15:51
- Forum: Help
- Topic: CEED and CEGUI tutorials
- Replies: 12
- Views: 6465
Re: CEED and CEGUI tutorials
layouts created with CEED can be used in a project like any other layout. Using layouts is well described in the samples. Basically you just load them and add them to your root. This whole procedure has nothing to do with CEED directly, as it doesnt matter if the layout is written in an editor like ...
- Sun Aug 25, 2013 15:24
- Forum: Help
- Topic: CEED and CEGUI tutorials
- Replies: 12
- Views: 6465
Re: CEED and CEGUI tutorials
Myself i've the same problem. Facing problems understanding how to work with CEED i was forced to move on to another system. It is a pretty straight forward WYSIWYG editor (which makes usage really intuitive and easy) and it has a very elaborate manual, which is something you really do not often ge...
- Thu Aug 15, 2013 00:18
- Forum: Help
- Topic: Canvas Like Widget Control?
- Replies: 4
- Views: 2340
Re: Canvas Like Widget Control?
it can be very fast yes, it depends on how fast u make it. Rendering to texture is basically as fast as all rendering in general - so, very fast. Unless, of course, you are doing something in a way it is not supposed to be done, for example using complex fragment shaders, a lot of state switches, up...
- Thu Aug 08, 2013 16:12
- Forum: Help
- Topic: [SOLVED] InjectKeys to CEGUI Problems
- Replies: 31
- Views: 16154
Re: injectKeys to CEGUI Problems
everything works as it should. obviously u cant use this function for windowed mode mouse positions. i cant help u with d3d or windows functions, this is the CEGUI forum.
- Thu Aug 08, 2013 14:13
- Forum: Help
- Topic: [SOLVED] InjectKeys to CEGUI Problems
- Replies: 31
- Views: 16154
Re: injectKeys to CEGUI Problems
you can simply debug whatever u are injecting the right stuff into CEGUI to figure if it is your mistake or CEGUI's (most likely it is yours)...
- Thu Aug 08, 2013 12:23
- Forum: Help
- Topic: [SOLVED] InjectKeys to CEGUI Problems
- Replies: 31
- Views: 16154
Re: injectKeys to CEGUI Problems
If you send the correct absolute values of the mouse cursor to cegui i dont see how it can be wrong
- Wed Aug 07, 2013 18:55
- Forum: Help
- Topic: [SOLVED] InjectKeys to CEGUI Problems
- Replies: 31
- Views: 16154
Re: injectKeys to CEGUI Problems
Sounds useful, go for it
- Wed Aug 07, 2013 18:47
- Forum: Help
- Topic: [SOLVED] InjectKeys to CEGUI Problems
- Replies: 31
- Views: 16154
Re: injectKeys to CEGUI Problems
i don't like these windows functions and types, a pity we have to use that poorly programmed trash... especially when i got to use this redundant windows special types like LPSTR that require special conversion functions etc. i start getting mad, it is just eww... anyways- if u found a working solut...
- Wed Aug 07, 2013 18:41
- Forum: Help
- Topic: [SOLVED] InjectKeys to CEGUI Problems
- Replies: 31
- Views: 16154
Re: injectKeys to CEGUI Problems
there we go
now you need to find out why you inject wrong positions into cegui
now you need to find out why you inject wrong positions into cegui