Search found 1995 matches
- Fri Feb 28, 2014 19:14
- Forum: Help
- Topic: [Solved] Rendering to an Ogre Texture
- Replies: 21
- Views: 9950
Re: Backgrounds failing to redraw, rendering to an Ogre Text
[...] but the background where the mouse curser is leaving a trail disappears. "but the background where the mouse curser" <--- what background are you talking about specifically? if the background is from a CEGUI window it should be rendered normally like any CEGUI widget. If it is not t...
- Thu Feb 27, 2014 22:19
- Forum: Help
- Topic: [Solved] Rendering to an Ogre Texture
- Replies: 21
- Views: 9950
Re: Backgrounds failing to redraw, rendering to an Ogre Text
CEGUI by default is supposted to render to your main FBO. If you do not clear your main FBO every frame then render CEGUI to a texture instead and clear it every frame. If i understand you correctly, you are rendering cegui to a texture right now, to which you render nothing else right now. Is that ...
- Wed Feb 26, 2014 17:22
- Forum: User Projects
- Topic: Blood Bowl: Chaos Edition
- Replies: 3
- Views: 12806
Re: Blood Bowl: Chaos Edition
No, they are free to use it, but they have to include the license information. If the license information is added to their source and also added to their release version this is totally fine. If not it is very very unfair considering how much time was put into this library by CEGUI team members and...
- Wed Feb 26, 2014 16:27
- Forum: User Projects
- Topic: Blood Bowl: Chaos Edition
- Replies: 3
- Views: 12806
Re: Blood Bowl: Chaos Edition
Hello, Thanks for this project announcement and for informing us of the fact that this former unmodified version of the game used our library! About your font request I can give you a quick solution, although it actually would belong in a separate thread discussion. You can render your font however ...
- Wed Feb 26, 2014 14:18
- Forum: Help
- Topic: [SOLVED] CMake can't find anything...
- Replies: 6
- Views: 7382
Re: CMake can't find anything...
First of all dont edit the cmake file. You should be able to edit these variables (IRRLICHT_H_PATH etc) INSIDE Cmake. Maybe the option isn't displayed, try to click Advanced, search for anything that contains Irrlicht, there is a filter for that. Report if this worked for you. Secondly, LIB and LIB_...
- Wed Feb 26, 2014 14:14
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [SOLVED] Compilation error with Python bindings and OGRE
- Replies: 8
- Views: 7516
Re: Compilation error with Python bindings and OGRE
Thanks a lot, it is merged!
- Wed Feb 26, 2014 14:10
- Forum: Help
- Topic: Linux build fails Ogre RenderModule (Vertex)
- Replies: 3
- Views: 2476
Re: Linux build fails Ogre RenderModule (Vertex)
taken from IRC #cegui :
[15:09:07] Ident mpreisler: whats the cegui abi version for the v0 branch?
[15:09:41] mpreisler Ident: I am unsure, you should be able to figure that out from the CMakeLists.txt root document
[15:09:07] Ident mpreisler: whats the cegui abi version for the v0 branch?
[15:09:41] mpreisler Ident: I am unsure, you should be able to figure that out from the CMakeLists.txt root document
- Sat Feb 22, 2014 22:36
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [SOLVED] Compilation error with Python bindings and OGRE
- Replies: 8
- Views: 7516
Re: Compilation error with Python bindings and OGRE
Did you update to the right branch locally before you made changes?
- Sat Feb 22, 2014 16:27
- Forum: Help
- Topic: Can't execute the examples
- Replies: 11
- Views: 6407
Re: Can't execute the examples
Like described in the docs you have to set the include directory to the folder containing CEGUI, so like you said, it should point to the folder in a way you have to include CEGUI/... , this has the advantage that your includes will not collide with other libraries... "But I had to remove the C...
- Sat Feb 22, 2014 16:24
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [SOLVED] Compilation error with Python bindings and OGRE
- Replies: 8
- Views: 7516
Re: Compilation error with Python bindings and OGRE
Great, thanks! See my reply please.
- Sat Feb 22, 2014 05:15
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [SOLVED] Compilation error with Python bindings and OGRE
- Replies: 8
- Views: 7516
Re: Compilation error with Python bindings and OGRE
Can u create a pull request for this targeting v0-8 ?
- Fri Feb 21, 2014 18:35
- Forum: Help
- Topic: Can't execute the examples
- Replies: 11
- Views: 6407
Re: Can't execute the examples
There is many different ways to set up an OGL project and CEGUI cant decide for you which way to use. Read the official docu for your CEGUI version, it shows how to initialise CEGUI for OpenGLRenderer. Then use the code from one of the samples and use it as base to setup your layout. The code in the...
- Wed Feb 19, 2014 17:01
- Forum: Help
- Topic: Building static configuration in VS 2012
- Replies: 11
- Views: 9136
Re: Building static configuration in VS 2012
These all seem to be easily fixable and I think we could incorporate those changes easily into CEGUI. I assume 3) has to be looked into further because I am not sure why this is needed at all and how to edit cmake to add these libraries. The others seem like obvious fixes to me that shouldn't create...
- Thu Feb 13, 2014 18:28
- Forum: Help
- Topic: Can't execute the examples
- Replies: 11
- Views: 6407
Re: Can't execute the examples
Set the debugging directory of your project to the folder of your exe or to $(OutDir) Right click the project you want to run->Properties->Configuration Properties->Debugging->Working Directory The samples.xml has to be copied to your datafiles directory, so datafiles/samples/samples.xml i think you...
- Tue Feb 11, 2014 23:15
- Forum: Help
- Topic: Can't execute the examples
- Replies: 11
- Views: 6407
Re: Can't execute the examples
dont blindly copy dlls from some place, it is dangerous because you could get malware via that dll on your computer. you got dependencies for CEGUI. Probably they lie in your cegui main directory under dependencies. If you built CEGUI yourself you also built these dlls. In any case these dlls will b...