Search found 1379 matches

by Kulik
Wed Apr 01, 2015 11:40
Forum: Help
Topic: [Solved] Combo box - Mouse cursor handling - Taharez
Replies: 29
Views: 17659

Re: Combo box - Mouse cursor handling - Taharez

Bertram: Cool. Are there any plans to package CEED as well? If you are updating to CEGUI 0.8 it should be trivial to package CEED 0.8.0.
by Kulik
Fri Mar 27, 2015 12:24
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: [SOLVED] Linux Mint (Ubuntu based): libCEGUI.so not found
Replies: 14
Views: 20840

Re: Linux Mint (Ubuntu based): libCEGUI.so not found

That's a good point. I think that would be a nice change to our build system.

So.. who's going to produce the patch? :P
by Kulik
Fri Mar 27, 2015 09:17
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: [SOLVED] Linux Mint (Ubuntu based): libCEGUI.so not found
Replies: 14
Views: 20840

Re: Linux Mint (Ubuntu based): libCEGUI.so not found

It actually can be a valid use case. That's why it's not an error.

For users that are initializing the library and passing their own XML parsers or image codecs that they built as part of their project.
by Kulik
Wed Mar 25, 2015 15:53
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: [SOLVED] Linux Mint (Ubuntu based): libCEGUI.so not found
Replies: 14
Views: 20840

Re: Linux Mint (Ubuntu based): libCEGUI.so not found

They are set automatically but at least one XML parser and Image codec has to be found. Else it's set to "". I think.

cmake does warn you that none is going to be built but it is possible to miss that message.
by Kulik
Tue Mar 24, 2015 08:09
Forum: Official Unified CEGUI Editor Tool (CEED)
Topic: [SOLVED] Linux Mint (Ubuntu based): libCEGUI.so not found
Replies: 14
Views: 20840

Re: Linux Mint (Ubuntu based): libCEGUI.so not found

Either your default image codec is "" or your default xml parser is "". Or both.
by Kulik
Tue Mar 17, 2015 10:59
Forum: CEGUI Library Development Discussion
Topic: CEGUI on OGRE 2.1
Replies: 32
Views: 45608

Re: CEGUI on OGRE 2.1

I think using the macro is fine. We never supported Ogre 2.1 anyway so if we "break" ABI for Ogre 2.1 it's not really a break.
by Kulik
Mon Mar 16, 2015 16:36
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Python OpenGL Texture not wrapped
Replies: 12
Views: 19072

Re: Python OpenGL Texture not wrapped

Your proposed change isn't the solution.

Keep in mind that we generate C++ code for the bindings and commit it so that our users don't have to install pyplusplus. So the generated code needs to work everywhere. Your fix just doesn't accomplish that.
by Kulik
Tue Feb 24, 2015 15:14
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Python OpenGL Texture not wrapped
Replies: 12
Views: 19072

Re: Python OpenGL Texture not wrapped

Please make a patch out of this and consider making a pull request. Contributing via code drops is better than not contributing at all but it makes it very painful for me to accept your contribution.

If it doesn't break anything we can merge it to v0-8.
by Kulik
Mon Feb 23, 2015 14:55
Forum: Help
Topic: [Binary Issue] Dynamic Module failure
Replies: 1
Views: 2633

Re: [Binary Issue] Dynamic Module failure

Run

Code: Select all

ldd -r libCEGUIFreeImageCodec.so


Either the file itself or its dependency is not in PATH. That's why the loader can't find it.
by Kulik
Wed Jan 14, 2015 15:35
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Bug/Solved] Multiline Editbox paste not work
Replies: 3
Views: 9788

Re: Multiline Editbox paste not work

Yes, thanks. I merged it.
by Kulik
Tue Jan 13, 2015 16:58
Forum: Bug Reports, Suggestions, Feature Requests
Topic: [Bug/Solved] Multiline Editbox paste not work
Replies: 3
Views: 9788

Re: Multiline Editbox paste not work

Yeah, seems like a typo. Could you submit a pull request please?

We can make those 2 methods virtual but the change has to go to default.
by Kulik
Tue Jan 13, 2015 10:13
Forum: Help
Topic: Complete property reference
Replies: 2
Views: 2735

Re: Complete property reference

IMO the best way to get fresh and correct property lists with docs is to use CEED. CEED queries the widgets for properties so it gets properties from the C++ classes and LNF WidgetLooks. It even works for custom skins that you created. It would be a pretty cool little project to write a small script...
by Kulik
Thu Dec 18, 2014 13:28
Forum: CEGUI Library Development Discussion
Topic: Curious about Model-View pattern announced for 1.0
Replies: 3
Views: 10980

Re: Curious about Model-View pattern announced for 1.0

Please note that you are not forced to use MVC, you can if you want to or you can use the integrated class that has the model and view inside for the old behavior.

Sort of similar to how Qt does it with QTreeView vs QTreeWidget.
by Kulik
Thu Dec 18, 2014 12:22
Forum: Bug Reports, Suggestions, Feature Requests
Topic: setShowHorzScrollbar(false) should hide scrollbar
Replies: 6
Views: 12854

Re: setShowHorzScrollbar(false) should hide scrollbar

Yeah, this change will most likely break API and cannot be done on v0-8. IMO you need to introduce an enum to allow this option, change the API accordingly and apply it to default. If you want it in v0-8 you would then cherry pick that one commit there and keep your own v0-8. The change will most li...
by Kulik
Thu Dec 18, 2014 12:21
Forum: Bug Reports, Suggestions, Feature Requests
Topic: Font fallback support
Replies: 16
Views: 25108

Re: Font fallback support

Hi, please rebase against CEGUI default. Your contribution can't be cleanly applied because there were too many changes between 0.7 and 0.8. Rejects from the first diff: unable to find 'cegui/include/CEGUIConfig_xmlHandler.h' for patching 4 out of 4 hunks FAILED -- saving rejects to file cegui/inclu...

Go to advanced search