Search found 1379 matches
- Wed Apr 01, 2015 11:40
- Forum: Help
- Topic: [Solved] Combo box - Mouse cursor handling - Taharez
- Replies: 29
- Views: 17659
Re: Combo box - Mouse cursor handling - Taharez
Bertram: Cool. Are there any plans to package CEED as well? If you are updating to CEGUI 0.8 it should be trivial to package CEED 0.8.0.
- Fri Mar 27, 2015 12:24
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: [SOLVED] Linux Mint (Ubuntu based): libCEGUI.so not found
- Replies: 14
- Views: 20840
Re: Linux Mint (Ubuntu based): libCEGUI.so not found
That's a good point. I think that would be a nice change to our build system.
So.. who's going to produce the patch?
So.. who's going to produce the patch?
- Fri Mar 27, 2015 09:17
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: [SOLVED] Linux Mint (Ubuntu based): libCEGUI.so not found
- Replies: 14
- Views: 20840
Re: Linux Mint (Ubuntu based): libCEGUI.so not found
It actually can be a valid use case. That's why it's not an error.
For users that are initializing the library and passing their own XML parsers or image codecs that they built as part of their project.
For users that are initializing the library and passing their own XML parsers or image codecs that they built as part of their project.
- Wed Mar 25, 2015 15:53
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: [SOLVED] Linux Mint (Ubuntu based): libCEGUI.so not found
- Replies: 14
- Views: 20840
Re: Linux Mint (Ubuntu based): libCEGUI.so not found
They are set automatically but at least one XML parser and Image codec has to be found. Else it's set to "". I think.
cmake does warn you that none is going to be built but it is possible to miss that message.
cmake does warn you that none is going to be built but it is possible to miss that message.
- Tue Mar 24, 2015 08:09
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: [SOLVED] Linux Mint (Ubuntu based): libCEGUI.so not found
- Replies: 14
- Views: 20840
Re: Linux Mint (Ubuntu based): libCEGUI.so not found
Either your default image codec is "" or your default xml parser is "". Or both.
- Tue Mar 17, 2015 10:59
- Forum: CEGUI Library Development Discussion
- Topic: CEGUI on OGRE 2.1
- Replies: 32
- Views: 45608
Re: CEGUI on OGRE 2.1
I think using the macro is fine. We never supported Ogre 2.1 anyway so if we "break" ABI for Ogre 2.1 it's not really a break.
- Mon Mar 16, 2015 16:36
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Python OpenGL Texture not wrapped
- Replies: 12
- Views: 19072
Re: Python OpenGL Texture not wrapped
Your proposed change isn't the solution.
Keep in mind that we generate C++ code for the bindings and commit it so that our users don't have to install pyplusplus. So the generated code needs to work everywhere. Your fix just doesn't accomplish that.
Keep in mind that we generate C++ code for the bindings and commit it so that our users don't have to install pyplusplus. So the generated code needs to work everywhere. Your fix just doesn't accomplish that.
- Tue Feb 24, 2015 15:14
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Python OpenGL Texture not wrapped
- Replies: 12
- Views: 19072
Re: Python OpenGL Texture not wrapped
Please make a patch out of this and consider making a pull request. Contributing via code drops is better than not contributing at all but it makes it very painful for me to accept your contribution.
If it doesn't break anything we can merge it to v0-8.
If it doesn't break anything we can merge it to v0-8.
- Mon Feb 23, 2015 14:55
- Forum: Help
- Topic: [Binary Issue] Dynamic Module failure
- Replies: 1
- Views: 2633
Re: [Binary Issue] Dynamic Module failure
Run
Either the file itself or its dependency is not in PATH. That's why the loader can't find it.
Code: Select all
ldd -r libCEGUIFreeImageCodec.so
Either the file itself or its dependency is not in PATH. That's why the loader can't find it.
- Wed Jan 14, 2015 15:35
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Bug/Solved] Multiline Editbox paste not work
- Replies: 3
- Views: 9788
Re: Multiline Editbox paste not work
Yes, thanks. I merged it.
- Tue Jan 13, 2015 16:58
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: [Bug/Solved] Multiline Editbox paste not work
- Replies: 3
- Views: 9788
Re: Multiline Editbox paste not work
Yeah, seems like a typo. Could you submit a pull request please?
We can make those 2 methods virtual but the change has to go to default.
We can make those 2 methods virtual but the change has to go to default.
- Tue Jan 13, 2015 10:13
- Forum: Help
- Topic: Complete property reference
- Replies: 2
- Views: 2735
Re: Complete property reference
IMO the best way to get fresh and correct property lists with docs is to use CEED. CEED queries the widgets for properties so it gets properties from the C++ classes and LNF WidgetLooks. It even works for custom skins that you created. It would be a pretty cool little project to write a small script...
- Thu Dec 18, 2014 13:28
- Forum: CEGUI Library Development Discussion
- Topic: Curious about Model-View pattern announced for 1.0
- Replies: 3
- Views: 10980
Re: Curious about Model-View pattern announced for 1.0
Please note that you are not forced to use MVC, you can if you want to or you can use the integrated class that has the model and view inside for the old behavior.
Sort of similar to how Qt does it with QTreeView vs QTreeWidget.
Sort of similar to how Qt does it with QTreeView vs QTreeWidget.
- Thu Dec 18, 2014 12:22
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: setShowHorzScrollbar(false) should hide scrollbar
- Replies: 6
- Views: 12854
Re: setShowHorzScrollbar(false) should hide scrollbar
Yeah, this change will most likely break API and cannot be done on v0-8. IMO you need to introduce an enum to allow this option, change the API accordingly and apply it to default. If you want it in v0-8 you would then cherry pick that one commit there and keep your own v0-8. The change will most li...
- Thu Dec 18, 2014 12:21
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Font fallback support
- Replies: 16
- Views: 25108
Re: Font fallback support
Hi, please rebase against CEGUI default. Your contribution can't be cleanly applied because there were too many changes between 0.7 and 0.8. Rejects from the first diff: unable to find 'cegui/include/CEGUIConfig_xmlHandler.h' for patching 4 out of 4 hunks FAILED -- saving rejects to file cegui/inclu...