You need to place the built dependencies folder there, not the source folder.
You can also place it wherever you please and set the paths manually if you for example use the libraries in your project already.
Search found 1379 matches
- Mon Oct 20, 2014 16:59
- Forum: Help
- Topic: [CMake] Problems finding dependencies
- Replies: 4
- Views: 4548
- Tue Oct 14, 2014 17:58
- Forum: Help
- Topic: MSVC++ 2013 Binaries 64-bit
- Replies: 3
- Views: 3518
Re: MSVC++ 2013 Binaries
I didn't notice you wanted 64bit binaries. If you really need 64bit binaries you can surely build it yourself.
- Tue Oct 14, 2014 13:53
- Forum: Help
- Topic: MSVC++ 2013 Binaries 64-bit
- Replies: 3
- Views: 3518
- Mon Oct 13, 2014 12:19
- Forum: Bug Reports, Suggestions, Feature Requests
- Topic: Direct3D10 Renderer D3DX library dependency drop.
- Replies: 7
- Views: 12415
Re: Direct3D10 Renderer D3DX library dependency drop.
Ident has changed the DX renderers in default branch to use glm and D3DX is not needed there anymore.
We haven't backported this to 0.8 because it's a breaking change.
We haven't backported this to 0.8 because it's a breaking change.
- Sun Oct 12, 2014 11:18
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Python 'ascii codec can't decode byte 0xe9' error at startup
- Replies: 21
- Views: 30876
Re: Python 'ascii codec can't decode byte 0xe9' error at sta
Maybe you have en_US Windows while Bertram has something with non-ASCII characters?
- Sat Oct 11, 2014 20:11
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Python 'ascii codec can't decode byte 0xe9' error at startup
- Replies: 21
- Views: 30876
Re: Python 'ascii codec can't decode byte 0xe9' error at sta
We need to fix it, that's why we need better info about what actually you are running into.
Very likely it's some nasty exception having invalid message that's the culprit.
Very likely it's some nasty exception having invalid message that's the culprit.
- Fri Oct 10, 2014 08:38
- Forum: Help
- Topic: I don't want boost!!!
- Replies: 9
- Views: 4722
Re: I don't want boost!!!
First of all, please use 0.8.4. There have been a lot of fixes in that release. We detect Ogre thread provider and only link to boost if the thread provider is boost, see https://bitbucket.org/cegui/cegui/src/f422532251c1f1cbb37d00dd779f2c1ff8a6688a/cmake/FindOgre.cmake?at=v0-8#cl-172 However I admi...
- Fri Oct 10, 2014 08:35
- Forum: Help
- Topic: [Crash] Minimal SDL+Cegui example app crashes
- Replies: 20
- Views: 12644
Re: [Crash] Minimal SDL+Cegui example app crashes
Use valgrind and gdb, give us the output. Even better would be if you gave us a patch
- Thu Oct 09, 2014 09:47
- Forum: Help
- Topic: Changing the display DPI of the renderer
- Replies: 5
- Views: 3880
Re: Changing the display DPI of the renderer
So we just need to expose a method to change DPI, right? I suspect this has to be done before any resource loading commences.
- Wed Oct 08, 2014 09:29
- Forum: Help
- Topic: [Solved] CEGUI std::length Error on Submit Button
- Replies: 4
- Views: 3515
Re: CEGUI std::length Error on Submit Button
You have some sort of a memory issue that should be easy to debug. Examine the following line more closely CEGUI::String Msg = d_root->getChild(sNamePrefix + "History")->getText(); --->> the debugger is stopping at this line Does getChild return a valid heap pointer? Is sNamePrefix memory ...
- Tue Oct 07, 2014 13:40
- Forum: Help
- Topic: [SOLVED]EditBox does not respond to Delete/Backspace keys
- Replies: 2
- Views: 2427
Re: EditBox does not respond to Delete/Backspace keys
You need to injectKeyDown/Up as well as injectChar. It could be that you are only calling injectChar which is not enough.
Please read http://static.cegui.org.uk/docs/0.8.4/i ... orial.html
Please read http://static.cegui.org.uk/docs/0.8.4/i ... orial.html
- Tue Oct 07, 2014 12:43
- Forum: Help
- Topic: [SOLVED] Button image has black background, not transparent
- Replies: 7
- Views: 4945
Re: Button image has black background, not transparent
This is the image in CEED, https://i.imgur.com/ULRaErf.png As you can see transparency works fine. And I set it up to use the same image codec: ******************************************************************************** * Important: * * To get support at the CEGUI forums, you must post _at leas...
- Tue Oct 07, 2014 11:17
- Forum: Help
- Topic: Tutorial's Lacking in information
- Replies: 11
- Views: 6719
Re: Tutorial's Lacking in information
I will just clarify that I don't believe anybody using this library owes us anything, ethically or otherwise. However if you demand something, you probably should offer some incentives. We tend to take people who contribute way way way more seriously than random complainers. We also tend to take peo...
- Tue Oct 07, 2014 10:48
- Forum: Help
- Topic: [SOLVED] Button image has black background, not transparent
- Replies: 7
- Views: 4945
Re: Button image has black background, not transparent
Please post the log. I am interested in your image codec.
If you can, please post either your image itself, or a different image that has the same problem. I need to check if it really has an alpha channel.
If you can, please post either your image itself, or a different image that has the same problem. I need to check if it really has an alpha channel.
- Tue Oct 07, 2014 09:26
- Forum: Official Unified CEGUI Editor Tool (CEED)
- Topic: Python 'ascii codec can't decode byte 0xe9' error at startup
- Replies: 21
- Views: 30876
Re: Python 'ascii codec can't decode byte 0xe9' error at sta
This really is an annoying issue. It seems some exception is being raised but it contains text that can't be interpreted as ASCII. We really want to see what's inside the exception. I will change the prerequisites code to be more robust and just print out the broken ASCII instead of complaining abou...